Search found 47 matches

by flocked
Sun Apr 19, 2020 5:24 pm
Forum: Ableton Live
Topic: Ableton project manager app
Replies: 3
Views: 3455

Re: Ableton project manager app

Some update: I successfully read full .als files and render the projects session grid inside my app. This allows already to take an instantous look at the structure of an project without the need to open it inside Live (which can take long; depending on the project size). The picture shows a proof o...
by flocked
Tue Apr 14, 2020 1:59 am
Forum: Ableton Live
Topic: Ableton project manager app
Replies: 3
Views: 3455

Ableton project manager app

Hi, II’m currently developing an Ableton project manager app. I managed to read the .als files, so in theory everything would be possible. It collects all your projects and let you tag them. It automatically creates backups from your projects and lets you compare the differences between the backups ...
by flocked
Wed May 15, 2013 11:00 pm
Forum: Ableton Push
Topic: Push developer kit: M4L devices for Push!
Replies: 161
Views: 58732

Re: Push developer kit: M4L devices for Push!

Thanks for your input :) 1. I will update the live.numbox. 2. Yes, I'm aware that "path control_surfaces $1 components 148" could break in later versions of Live. Unfortunately there isn't a fast way to get the Component ID. I knew already about your posted code, but I don't want to use it...
by flocked
Fri May 10, 2013 4:09 am
Forum: Ableton Push
Topic: Push developer kit: M4L devices for Push!
Replies: 161
Views: 58732

Re: Push developer kit: M4L devices for Push!

I just uploaded a new version of the push development kit on my website. No new features, sorry. I currently just don't have the time. :/ Release notes (0.8.1): - Improved: Compatibility with further Live versions - Improved: Code (clearer & shorter) - Fixed: Compatibility with Ableton Live 9.0....
by flocked
Mon Apr 29, 2013 8:09 pm
Forum: Ableton Push
Topic: Push developer kit: M4L devices for Push!
Replies: 161
Views: 58732

Re: Push developer kit: M4L devices for Push!

Good news! With the latest 9.0.4 beta Ableton fixed the bug that prevents all Push m4l objects from working with 9.0.3.
The "grab_control" function which allows to gain control over a control surface's button matrix via Max for Live would not work anymore (regression in Live 9.0.3).
by flocked
Fri Apr 12, 2013 7:03 pm
Forum: Ableton Push
Topic: Push developer kit: M4L devices for Push!
Replies: 161
Views: 58732

Re: Push developer kit: M4L devices for Push!

@Because789: My code is based on your posted code ;)

Hm, seven times apc40. interesting. I try to fix it later today :)
by flocked
Fri Apr 12, 2013 6:26 pm
Forum: Ableton Push
Topic: Push developer kit: M4L devices for Push!
Replies: 161
Views: 58732

Re: Push developer kit: M4L devices for Push!

If getIdOfPush isn't working for you, all the objects can't work, yes. So that seems to be the problem. Could you try this patch and tell me, what the console/print is printing? Thanks! (press on the 0 at the top): ----------begin_max5_patcher---------- 1380.3ocyZ1rjZiCDG+L7TnxUpbYIT5aas0lC69Drm1Ko1...
by flocked
Fri Apr 12, 2013 5:14 pm
Forum: Ableton Push
Topic: Push developer kit: M4L devices for Push!
Replies: 161
Views: 58732

Re: Push developer kit: M4L devices for Push!

@ Because789 thanks for your rewrite of the "Device/Track selected" object. :) Your object isn't working in many ways. If you switch to the session mode, it isn't sending a 0 (so e.g. the grid stays grabbed). It also isn't sending a 1, if you switch from off to another mode. There are also...
by flocked
Fri Apr 12, 2013 3:48 pm
Forum: Ableton Push
Topic: Push developer kit: M4L devices for Push!
Replies: 161
Views: 58732

Re: Push developer kit: M4L devices for Push!

i wonder if you could use a separate patch to listen for close.bangs on other patches, and update the grab and release on a global basis? Yes, that was also my first idea and it is possible, but it would be unintuitive. The user would always need to include a "m4l push device close" patch...
by flocked
Fri Apr 12, 2013 2:47 pm
Forum: Ableton Push
Topic: Push developer kit: M4L devices for Push!
Replies: 161
Views: 58732

Re: Push developer kit: M4L devices for Push!

No, you're wrong. Closebang is getting called, but to late for a live.object.
by flocked
Fri Apr 12, 2013 10:50 am
Forum: Ableton Push
Topic: Push developer kit: M4L devices for Push!
Replies: 161
Views: 58732

Re: Push developer kit: M4L devices for Push!

6.1.1 didn't fix the closebang bug, we are talking about. - I'm even not sure if it is a bug or if a live.object just isn't accepting new messages after closing a m4l device.
by flocked
Wed Apr 10, 2013 9:09 am
Forum: Ableton Push
Topic: Push developer kit: M4L devices for Push!
Replies: 161
Views: 58732

Re: Push developer kit: M4L devices for Push!

I read the first posts and fixed it, until I saw, that greaterthanzero already fixed it. Thanks :) I will include it in the next pdk (push development kit) update.

@yop44: Whats wrong with push_grid?
by flocked
Tue Apr 09, 2013 1:31 pm
Forum: Ableton Push
Topic: Push developer kit: M4L devices for Push!
Replies: 161
Views: 58732

Re: Push developer kit: M4L devices for Push!

Deferlow isn't working. Why should it work? It makes sending the "release_control" message slower.
But thanks for your input :)
by flocked
Tue Apr 09, 2013 7:55 am
Forum: Ableton Push
Topic: Push developer kit: M4L devices for Push!
Replies: 161
Views: 58732

Re: Push developer kit: M4L devices for Push!

Yes, as stated in the bug list, it is definitely a bug and shouldn't be the default behavior. It would be stupid to require the user all the time to remember deactivating the device before deleting. Maybe some m4l developers can find a solution. - If you connect closebang with the "release_cont...
by flocked
Sun Apr 07, 2013 8:01 pm
Forum: Ableton Push
Topic: Push developer kit: M4L devices for Push!
Replies: 161
Views: 58732

Re: Push developer kit: M4L devices for Push!

Thanks for your help.

Yes, it seems, that 9.0.3 breaks the "call grab_control" message. I contacted Ableton about it.

@Siege: Freebang isn't working either. The both send a bang, but just to late.