Search found 104 matches
- Mon Dec 20, 2010 12:43 pm
- Forum: Max For Live
- Topic: Implementing cues in M4L : needing some help...
- Replies: 21
- Views: 6206
Re: Implementing cues in M4L : needing some help...
Yeah, still waiting to see this
- Tue Nov 30, 2010 11:36 pm
- Forum: Max For Live
- Topic: my first Javascript - parseint :)
- Replies: 5
- Views: 1310
Re: my first Javascript - parseint :)
blah = parseInt(StringToParse, 10); This will ensure any string you pass into the method will be returned with base 10 which is what you want. You may also want to strip the " " from a number(i think that might be the problem you are talking about) // remove the first " myString = my...
- Fri Nov 26, 2010 1:01 pm
- Forum: Max For Live
- Topic: my first Javascript - parseint :)
- Replies: 5
- Views: 1310
Re: my first Javascript - parseint :)
I have this exact solution in my JS code
Will post it for you in a day or two when i get home
Will post it for you in a day or two when i get home
- Mon Nov 15, 2010 1:43 pm
- Forum: Max For Live
- Topic: Implementing cues in M4L : needing some help...
- Replies: 21
- Views: 6206
Re: Implementing cues in M4L : needing some help...
From someone that works in the software industry, getting it right first time is next to impossible. Get the basics and underlying engine solid then release and get feedback. You don't need to add a ton of functionality up front, people just need to see the basic core of your patch first. That being...
- Sun Sep 26, 2010 11:21 pm
- Forum: Max For Live
- Topic: Implementing cues in M4L : needing some help...
- Replies: 21
- Views: 6206
Re: Implementing cues in M4L : needing some help...
id be really interested to get my hands on this as well and have a poke around. It's similar to an idea i have actually.
- Sun Sep 12, 2010 9:40 pm
- Forum: Max For Live
- Topic: M4L Control Monome - Now with Clip Launcher + Clip Chopper
- Replies: 13
- Views: 5231
Re: M4L Control Monome - Now with Clip Launcher + Clip Chopper
Hey Myralfur Just checked out your patch here mate, i've gotta be honest, i've followed your instructions, but i have no idea how to control half the things you're put there! haha i hope you get a tutorial video up explaining the clip launcher and clip chopper up soon as i'd love to give it a good g...
- Tue Jul 27, 2010 8:33 pm
- Forum: Max For Live
- Topic: Setting the currently selected track (javascript)
- Replies: 4
- Views: 1063
Re: Setting the currently selected track (javascript)
That's working great amounra93
Cheers man!
Cheers man!
- Sun Jul 25, 2010 5:10 pm
- Forum: Max For Live
- Topic: Setting the currently selected track (javascript)
- Replies: 4
- Views: 1063
Re: Setting the currently selected track (javascript)
When running your code i get an error ....
jsliveapi: set: no valid object id
Any ideas?
jsliveapi: set: no valid object id
Any ideas?
- Thu Jul 22, 2010 11:08 pm
- Forum: Max For Live
- Topic: Setting the currently selected track (javascript)
- Replies: 4
- Views: 1063
Setting the currently selected track (javascript)
I've tried using the track id var track = new LiveAPI(this.patcher, "live_set tracks " + currentlySelectedTrackNumber); var view = new LiveAPI(this.patcher, "live_set view"); view.set("selected_track", track.id); I've tried using the track object itself var track = new ...
- Thu Jul 22, 2010 9:26 pm
- Forum: Max For Live
- Topic: How do I change loop start/end points when clip isnt looping
- Replies: 6
- Views: 1483
Re: How do I change loop start/end points when clip isnt looping
Well it works, its mental, and I really shouldnt have to do this, but that's a work around that gets me what i'm after, even if it is a bit slow.
Cheers Crubier, much appreciated
Cheers Crubier, much appreciated
- Tue Jul 20, 2010 10:15 pm
- Forum: Max For Live
- Topic: How do I change loop start/end points when clip isnt looping
- Replies: 6
- Views: 1483
How do I change loop start/end points when clip isnt looping
Ok so i have a clip that's playing and i want to change the loop start and end points, how do i do this when the clip ISNT in looping mode? Currently using Javascript i have ... function incrementLoopStart() { if (clip_slot_grid[currentlySelectedTrackNumber][scene].get("has_clip") == TRUE ...
- Tue Jul 20, 2010 9:00 pm
- Forum: Max For Live
- Topic: Control monome via other device for 'paging' or 'autofocus'?
- Replies: 3
- Views: 1150
Re: Control monome via other device for 'paging' or 'autofocus'?
Essentially you want to change what's shown on the monome given a set of criteria (which track is selected, does the track have a clip thats playing etc) The answer is yes, with Max4Live you can do this, but just prepare yourself, this isn't going to be a case of pull it out of the box and it'll all...
- Tue Jul 20, 2010 8:40 pm
- Forum: Max For Live
- Topic: 2 Ableton: arguments for set_stop_track_clip_buttons() = ?
- Replies: 4
- Views: 841
Re: 2 Ableton: arguments for set_stop_track_clip_buttons() = ?
I too would like to know when JS API examples will be released as it'll help all of us out a lot i think. With regard to what you're trying to do, im not exactly sure i know what you want. Are you trying to stop all clips in a track? if so then ... <pre><code> ----------begin_max5_patcher---------- ...
- Mon Jul 12, 2010 12:01 pm
- Forum: Max For Live
- Topic: Issue with Live discarding duplicate MIDI messages
- Replies: 4
- Views: 836
Re: Issue with Live discarding duplicate MIDI messages
this sounds exactly what i want!broc wrote:Use MidiPipe to generate an additional CC97 message after receiving and transmitting CC96.
Thanks broc and luddy
- Sun Jul 11, 2010 10:21 am
- Forum: Ableton Live
- Topic: Need a MIDI interceptor
- Replies: 3
- Views: 1117
Need a MIDI interceptor
Hi guys
I'm looking for an OSX program so that when i send a MIDI message from a controller, it gets picked up by the program and then outputs a different midi message.
I'm trying to get around Lives strangling of multiple MIDI messages that are the same. It's really killing me
Thanks in advance
I'm looking for an OSX program so that when i send a MIDI message from a controller, it gets picked up by the program and then outputs a different midi message.
I'm trying to get around Lives strangling of multiple MIDI messages that are the same. It's really killing me
Thanks in advance