Search found 110 matches

by homerjsim
Tue Jul 29, 2014 12:39 pm
Forum: Max For Live
Topic: (dumb question) how to locate js file
Replies: 3
Views: 982

Re: (dumb question) how to locate js file

Thanks but no, I want to be able to manage my JS files' locations (I don't even have or want to be limited to a single 'jsextensions' folder)

Again, this seems like something that should be in the inspector for a JS object.
by homerjsim
Tue Jul 29, 2014 12:16 pm
Forum: Max For Live
Topic: (dumb question) how to locate js file
Replies: 3
Views: 982

(dumb question) how to locate js file

Hi I open an amxd into the editor, I have a js object holding a reference to a valid "foobar.js" file - how can I check its file (OS-level) location from the max editor? This would seem like a pretty basic thing to have in the inspector, but is not there... Thanks! and apologies if this is...
by homerjsim
Sun Nov 22, 2009 11:33 pm
Forum: Max For Live
Topic: uzi loop and unexpected behaviour (not a bug,I need help)
Replies: 8
Views: 1987

Re: uzi loop and unexpected behaviour (not a bug,I need help)

Hi Julien Not going to be able to help you with your last issue, but to build upon Bjorn's solution for the first fragment - in the interest of using the fewest objects possible, fyi you don't need that 2nd trigger (uzi gives you the index and bang already) and you don't need both arguments to the s...
by homerjsim
Mon Nov 16, 2009 11:27 pm
Forum: Max For Live
Topic: m4l doc typo
Replies: 1
Views: 794

m4l doc typo

This section might get reworked anyway, but the help doc on Freezing Max for Live Devices says: "Note that the device is not frozen immediately when you click the save button. It is frozen when you save it." I guess it should be: "Note that the device is not frozen immediately when yo...
by homerjsim
Fri Nov 13, 2009 8:07 pm
Forum: Max For Live
Topic: transport control templates
Replies: 7
Views: 1756

transport control templates

Hi I work in Arrange mostly, and have been wanting a true play-from-last-play hot-key command for a long time now (so I can audition my edits in the same context as I first heard them). I've been trying to roll my own with the M4L Live API, and I finally got there... except since Live loses focus on...
by homerjsim
Wed Nov 11, 2009 5:13 pm
Forum: Max For Live
Topic: [c74] current_song_time Property bug?
Replies: 6
Views: 1597

Re: current_song_time Property bug?

Hey Andrew - Actually if it was returning absolute time, you *would* see 10 at bar3/beat3 at 60bpm (I assumed they were putting ms to the right of the decimal). But nevermind, I get it now - accumulated beats.... The mistake in the documentation and my running at 60 BPM, that combined to make it loo...
by homerjsim
Wed Nov 11, 2009 1:16 pm
Forum: Max For Live
Topic: [c74] current_song_time Property bug?
Replies: 6
Views: 1597

Re: current_song_time Property bug?

Hi Andrew That's funny, for me it's behaving as the documentation says - for example, at 60bpm, 10 seconds occurs at bar 3, beat 3 - and from there it returns a float "10." (not 3.3.0 or anything like that). I was mistaken about one of the bugs I initially mentioned - it *will* return the ...
by homerjsim
Wed Nov 11, 2009 4:26 am
Forum: Max For Live
Topic: [c74] current_song_time Property bug?
Replies: 6
Views: 1597

Re: current_song_time Property bug?

Hi, thanks for getting back. Maybe I'm reading the API wrong, but according to the "m4l live ref objectmodel.maxref.xml" API doc, there's a Live object model Property "current_song_time" that you can get/set/observe - it returns a Float that represents "Live set play positio...
by homerjsim
Tue Nov 10, 2009 10:53 pm
Forum: Max For Live
Topic: [c74] current_song_time Property bug?
Replies: 6
Views: 1597

[c74] current_song_time Property bug?

I’ve been playing around with making a “Play from Last Play Point” patch, and I notice that when you <get> the current_song_time Property, it only returns the full float if Live is running – if if Live is paused, it returns a rounded-off integer to the nearest second. Also, the numbers are based on ...
by homerjsim
Mon Jul 13, 2009 2:17 pm
Forum: Live 8 Beta -- done --
Topic: [amo] No Mixer Controls on Grouped Tracks in Arrange Mode
Replies: 3
Views: 2129

Re: [amo] No Mixer Controls on Grouped Tracks in Arrange Mode

Hi Amaury Oh, OK - It seems more intuitive (to me at least) that if when you expanded a group track, it behaved kind of like any other track and looked like this (in other words, mixer params for the group and collapsed component tracks): http://www.brianales.com/image/HolderForExternal/groups.jpg T...
by homerjsim
Sun Jul 12, 2009 3:30 pm
Forum: Live 8 Beta -- done --
Topic: [amo] Bug? <crtl> - click to center pans on Filter Delay
Replies: 0
Views: 1277

[amo] Bug? <crtl> - click to center pans on Filter Delay

(Windows 8.0.4)
Not a huge deal, but you can't <ctrl> - click to center the pans on the Filter Delay audio device (as you can for instance, on the Resonator)

Brian Ales
by homerjsim
Sun Jul 12, 2009 3:27 pm
Forum: Live 8 Beta -- done --
Topic: [amo] No Mixer Controls on Grouped Tracks in Arrange Mode
Replies: 3
Views: 2129

[amo] No Mixer Controls on Grouped Tracks in Arrange Mode

(Windows 8.0.4)
When you group tracks in session mode, you get all mixer controls (level, pan, sends, output routing etc.) for the group - but in arrange mode, you only get activation and solo.

Brian Ales
by homerjsim
Fri May 01, 2009 6:31 pm
Forum: Ableton Live
Topic: Max for Live in NYC
Replies: 0
Views: 544

Max for Live in NYC

Attended a Cycling demo of M4L (in its current unfinished state) in NYC last night. Just want to put the word out there - it's going to be incredible... not only can you inline a Max patch, a Max patch can call back to Live's track, transport, and instrument controls. I can only imagine the level of...
by homerjsim
Thu Mar 12, 2009 2:15 am
Forum: Live 8 Beta -- done --
Topic: [amo] audio quantize undo bug
Replies: 2
Views: 792

Re: [amo] audio quantize undo bug

..fixed for me too in b17, all good.
by homerjsim
Fri Feb 20, 2009 5:59 pm
Forum: Live 8 Beta -- done --
Topic: [amo] audio quantize undo bug
Replies: 2
Views: 792

[amo] audio quantize undo bug

In 8.0b12 Windows: 1. Drag a loop into a new set, 2. consolidate a portion of it (crtl-J) so the new sample is now in the temp\sample\processed\consolidate folder 3. audio quantize (I did 1/16, 100%) 4. undo the quantization – the new sample itself is now lost: clip reads “offline”, dialog box pops ...