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90 % piracy:Only in the gameworld or Also in the Audioworld?

Posted: Wed Jan 07, 2009 9:31 pm
by lola
Championship Manager Dev Reports 90% Piracy Rate
by Nick Breckon Jan 05, 2009 5:45pm CST tags: Piracy, PC Gaming

Following in the unfortunate footsteps of World of Goo, developer Beautiful Game Studios' claims that its Championship Manager series of PC soccer simulators is the victim of a 90% piracy rate.

"That's not just a number in the air, we can measure it and we know that there are a huge amount of pirated copies," said Beautiful GM Roy Meredith in an interview with CVG.

World of Goo co-creator Ron Carmel recently stated that his game was suffering from a 90% piracy rate--though Carmel later lowered the estimated figure to a still-staggering 82%.

Despite Meredith's obvious concern regarding piracy, he recognizes that adding DRM copy protection to the upcoming Championship Manager 2009 could create even more problems.

"There's a real issue around DRM... I'd love to defeat pirates, but actually, with all this mess on Spore and Football Manager, which I haven't been able to play this year... I spent about three hours trying to go through this registration process and I really want to play it, but I've got other things to do with my life."

Added Meredith: "There are actually other ways of dealing with piracy too. One is to compete price-wise. We haven't got to pay royalties to Sony or Microsoft, so we can go into territories and price compete."

http://www.shacknews.com/onearticle.x/56607

Reading this, is it still really worth to develop?
How to convince a future generation to actually pay for these things?

Posted: Wed Jan 07, 2009 9:40 pm
by dysanfel
Welcome to 2009. Now adapt, or die.

Posted: Wed Jan 07, 2009 9:49 pm
by beats me
Well, just like with most things creative do it for the love of the creativity and if you manage to make money good for you.

There's a big fat unmentioned or ignored disclaimer that if you work entirely in the digital realm expect to be ripped off big time.

Re: 90 % piracy:Only in the gameworld or Also in the Audioworld?

Posted: Thu Jan 08, 2009 8:33 am
by aeon
lola wrote: Reading this, is it still really worth to develop?
How to convince a future generation to actually pay for these things?
by using innovative and sensible pricing and upgrade schemes, being responsive and user-friendly, working with your customers and making great software... yes, i think it is.

the REAPER approach is admirable, for instance. i bought a licence just to support the idea, before realising i really liked using it. U-he also has some neat-o schemes; the dinosaur crossgrade, for instance.

ultimately i think if you don't try to shaft your customers, and make kickass sound tools, people with the means and the conscience will support you. i don't know whether you'll be able to retire at 30 to play golf on your luxury yacht...

Re: 90 % piracy:Only in the gameworld or Also in the Audioworld?

Posted: Thu Jan 08, 2009 9:18 am
by Martyn
aeon wrote:
the REAPER approach is admirable, for instance. i bought a licence just to support the idea, before realising i really liked using it
Me too, for the exact same reasons.

I'll have a real dilemma on my hands if it gets groove features because I already prefer doing midi programming in it. It has better time stretching and arrangement facilities too, it's growing very nicely, I don't regret buying it at all.

Posted: Thu Jan 08, 2009 10:01 am
by Meef Chaloin
its not piracy, but then this isn't either - http://www.independent.co.uk/opinion/co ... 25817.html

Posted: Thu Jan 08, 2009 11:58 am
by fatrabbit
I bought World Of Goo on the Wii (you can download it from the WiiWare store thingy) - it's a fantastic game. I think it works out to about £10.50 or something around there (hard to tell because of Wii points conversion), and it's a better game than a lot of stuff selling for 3 or 4 times that much. Obviously games sold in stores have a higher markup because of physical packaging and overheads of the shop, publisher and console maker's cut etc. ... but still.

I noticed in the comments to the article that someone questioned how they can measure the piracy rate. In the case of World Of Goo there is a section where you build the tallest tower with all the extra goos you collect, and this connects to the net and shows you how tall others have built via clouds. Apparently they compare the IPs of all those connected with ones that have registered and voila... 82% piracy or whatever the new figure is.

Posted: Thu Jan 08, 2009 2:28 pm
by Contra
yo props on the story, just posted basically a re-write on GamingBits.com

and no I aint a bot, with 1000+ posts? fuk dat shit. lol.

yo the piracy shit sucks. In audio i think its got a pro and con in that yes you aint makin money but could at the same time be gaining popularity. Gamingwise? I dont see much of a pro.

pz
Sha'ul

Posted: Thu Jan 08, 2009 3:32 pm
by sweetjesus
im guilty of it too, but its shit like this which is gonna get our internet freedoms taken away.

every media industry is gettin their shit ripped off.. . .people who own the internet pipes are corporations and often they are co owned by people who are getting their shit ripped off.

i cant see this freedom phase lasting too much longer.

Posted: Thu Jan 08, 2009 9:51 pm
by ewistrand
Rob Papen said in a thread soon after Predator's release that 50% of the registration attempts were by people using illegal copies:

http://www.kvraudio.com/forum/viewtopic.php?t=174068

ew

Posted: Thu Jan 08, 2009 10:53 pm
by tamtam
ewistrand wrote:Rob Papen said in a thread soon after Predator's release that 50% of the registration attempts were by people using illegal copies:

http://www.kvraudio.com/forum/viewtopic.php?t=174068
lol, and in the same post he comes up with #1 bs excuse for using warez :wink:
I lost my dongle! Send warships after the pirates!!!!111
Rob Papen wrote: At Frankfurt they steal my Cubase SX3 dongle Mad

then

50% of the registrations of Predator are "WAREZ" serials!!! Mad Mad

This they call evolution of mankind Laughing

Thank you for being so kind.
Rob Sad

Posted: Thu Jan 08, 2009 10:55 pm
by jonny72
ewistrand wrote:Rob Papen said in a thread soon after Predator's release that 50% of the registration attempts were by people using illegal copies:

http://www.kvraudio.com/forum/viewtopic.php?t=174068

ew
So is Rob Papen trying to make out that he pays for all his software? I'm sure he just has to email Ableton or NI or Steinberg or whoever and they'll sort him out with whatever he wants for free.

Posted: Fri Jan 09, 2009 12:25 am
by djsynchro
The dog ate my dongle. :D

Hey what about piracy rates for pr0n? You never hear them complaining, they keep churning it out AFAIK

Posted: Fri Jan 09, 2009 12:40 am
by ewistrand
jonny72 wrote:
ewistrand wrote:Rob Papen said in a thread soon after Predator's release that 50% of the registration attempts were by people using illegal copies:

http://www.kvraudio.com/forum/viewtopic.php?t=174068

ew
So is Rob Papen trying to make out that he pays for all his software?
You'd be surprised at most of the developers that I know's software bills...
And, what difference does that make?

ew

Posted: Fri Jan 09, 2009 1:03 am
by dcease
djsynchro wrote:Hey what about piracy rates for pr0n? You never hear them complaining, they keep churning it out AFAIK
0wez n0ez!!! somebodiez plez halp 0u7 teh pr0nz!

http://www.huffingtonpost.com/2009/01/0 ... 55878.html