Thats why Max for Live is perfect for my needs

Discussion of music production, audio, equipment and any related topics, either with or without Ableton Live
Post Reply
pyrolator
Posts: 39
Joined: Sat Feb 23, 2002 10:43 am
Contact:

Thats why Max for Live is perfect for my needs

Post by pyrolator » Fri Feb 06, 2009 7:41 pm

In this video I am running Ableton Live (7), Max/Msp with my software "brontologik4" all controlled by the monome.....
Max in Live is going to be the perfect step for making software like this.....

http://vimeo.com/3108734

best wishes
pyrolator

kleine
Posts: 1851
Joined: Sat Dec 15, 2001 11:46 am
Location: ableton
Contact:

Post by kleine » Fri Feb 06, 2009 9:36 pm

Thanks for sharing, Pyrolator.

I still remember your first version of the brontologic:
Image

It has evolved quite a bit!

Best,
Christian

pyrolator
Posts: 39
Joined: Sat Feb 23, 2002 10:43 am
Contact:

Post by pyrolator » Fri Feb 06, 2009 11:01 pm

You are right Christian - actually the one on your photo was version2,

here is another one in "empty" mode:
Image

here it is in a performance from 1981 (a lot of cables...):
Image

In the 90th I was writing it as software (brontologik3) for Max/Msp, still using it in performances, looked like:
Image

Version4 for the monome looks like:
Image

I am using it anyway with Live, so programming in and for Live would match perfectly these two worlds - really looking forward to it...

best wishes
pyrolator

LOFA
Posts: 3364
Joined: Mon Jan 10, 2005 7:10 pm

Post by LOFA » Sat Feb 07, 2009 12:57 am

Holy cow, that is a lot of patches! I will have to take a look at your link when I get home!

Damn.

This collaboration is going to make it so much easier for installation work too. I am revising a technical rider for a new media artist atm and it's not easy to spell things out to low-wage earning gallery attendents. I should know, I am one.

I am thinking that MFL will be a great help to many industries.

LOFA
Posts: 3364
Joined: Mon Jan 10, 2005 7:10 pm

Post by LOFA » Sat Feb 07, 2009 5:08 am

Just watched the Vimeo. Ouch. That is a lot of buttons, and I am sure it takes some getting used with all of the different layers, but the overall effect is pretty great!

That's a lot of button though! So much room for possibilities.

This MFL business is going to be so much fun.

Geezus
Posts: 760
Joined: Sun Oct 21, 2007 12:20 am

Post by Geezus » Sat Feb 07, 2009 6:19 am

I have no idea what the fuck is going on in that video even with the descriptive labels

pepezabala
Posts: 3499
Joined: Mon Jun 07, 2004 4:29 pm
Location: In Berlin, finally

Post by pepezabala » Sat Feb 07, 2009 7:12 am

Geezus wrote:I have no idea what the fuck is going on in that video even with the descriptive labels
It's mainly someone playing with a grid of light while someone else is playing percussion. Then there are different layers of random.

Heh, Hut ab, Mr. Pyrolator, that looks definetly like a whole lot of fun .

pyrolator
Posts: 39
Joined: Sat Feb 23, 2002 10:43 am
Contact:

Post by pyrolator » Sat Feb 07, 2009 8:51 am

Thanks for the nice comments.

Actually brontologik4 is:
6 layer sending midi data (pitch, velocity and 2 controller)
1 layer starting clips in ableton live
8 variations each layer
8 modes (for each layer) to manipulate and arrange pitch, velocity, controller, scales, transpose, key, pattern length, randomness and probability of playing.
load and save single pattern or complete data.

What is the "bronto"-logik about it? What made the hardware so flexible, that I was transforming it into software?
Simple: Different clocks running at the same time (8 per layer) and this is a different concept than "traditional" Daws. Polyrhythmic/interlocking pattern are created very fast. I love Live, but I was allways missing this possibility, and M4L is going to give this back to me within Live:-). The second strength is the independancy of pattern length for pitch, velocity and the controller (which is also a great feature in clipp editing in Live).
About "random" playing: In the late 90th i was reading all this book about fuzzy-logic and I got the idea to get some of this ideas into music programming.
In the brontologik4 are two different ways of get a certain randomness.
One is the probability map: Tell the sequencer, that the downbeats are only played 75%, and upbeats in 95% of the time, and you get nice variations of percussive loops. The randomness can be adusted for each 16th note or whateever timebase the pattern has.
Or in the video: The bass is playing the 4th note only in 25% of the cases, and you might hear the simple but effective variations.

Hope that gave you an idea,
best wishes
pyrolator

LOFA
Posts: 3364
Joined: Mon Jan 10, 2005 7:10 pm

Post by LOFA » Sat Feb 07, 2009 3:07 pm

Thanks for talking a bit more about it. I am looking forward to seeing what your software will be able to do in MFL. It makes me wonder how customizable the APC controller is going to be, as it may be resourceful to implement with it.

A couple quick questions though:
pyrolator wrote:The second strength is the independancy of pattern length for pitch, velocity and the controller (which is also a great feature in clipp editing in Live).
I am not sure what you mean by this.
pyrolator wrote:In the brontologik4 are two different ways of get a certain randomness. One is the probability map:
What is the second?

pyrolator
Posts: 39
Joined: Sat Feb 23, 2002 10:43 am
Contact:

Post by pyrolator » Sat Feb 07, 2009 4:34 pm

LOFA wrote:
pyrolator wrote:The second strength is the independancy of pattern length for pitch, velocity and the controller (which is also a great feature in clipp editing in Live).
I am not sure what you mean by this.
Normally the syntax of a midi note-message consists of the note-number, the velocity and the midi-channel.
In the brontologik the note no is independent from its velocity. So you could create a note-no pattern with 16 steps and a velocity pattern if 13 steps and the pattern will repeat the same every 195 steps. In Live you can create pattern like this with pitch and volume in the clip-view.
If you now send a controller (with a cutoff filter or something else) and the pattern length there has only 7 steps. Can you imagine the result? Very alive sounding sequenzes. :)
LOFA wrote:
pyrolator wrote:In the brontologik4 are two different ways of get a certain randomness. One is the probability map:
What is the second?


There are two parameter: random amount - this is the span of the variation in the scale, and: random xnote - this gives you the possibilty that, for example, only every 12th note is affected by the random-generator. This gives you pattern which variate, but not as much as a complete randomness. And, if the scale function is on, the random-notes will stay in the choosen scale.
In the brontologik3 there where so called "random-tables" implemented. (you see them on the right side of the screen in my posting before)
The software remembers all the notes, which are played so far and put them in percental "weight", and melody-phrases of a choosen length. So the random-function is only using note-material, which was played before.
This made a good "duo-partner"... Maybe I will implement this function in the version4 as well.....

best wishes
pyrolator

LOFA
Posts: 3364
Joined: Mon Jan 10, 2005 7:10 pm

Post by LOFA » Sat Feb 07, 2009 4:43 pm

pyrolator wrote:
Normally the syntax of a midi note-message consists of the note-number, the velocity and the midi-channel.
In the brontologik the note no is independent from its velocity. So you could create a note-no pattern with 16 steps and a velocity pattern if 13 steps and the pattern will repeat the same every 195 steps. In Live you can create pattern like this with pitch and volume in the clip-view.
If you now send a controller (with a cutoff filter or something else) and the pattern length there has only 7 steps. Can you imagine the result? Very alive sounding sequenzes. :)
Got it! Nice!
pyrolator wrote: There are two parameter: random amount - this is the span of the variation in the scale, and: random xnote - this gives you the possibilty that, for example, only every 12th note is affected by the random-generator. This gives you pattern which variate, but not as much as a complete randomness. And, if the scale function is on, the random-notes will stay in the choosen scale.
In the brontologik3 there where so called "random-tables" implemented. (you see them on the right side of the screen in my posting before)
The software remembers all the notes, which are played so far and put them in percental "weight", and melody-phrases of a choosen length. So the random-function is only using note-material, which was played before.
This made a good "duo-partner"...
Very cool. I am nterested how both of these are implemented. I look forward to checking out your software.

LoopStationZebra
Posts: 10586
Joined: Sat Jan 17, 2009 5:57 pm
Contact:

Post by LoopStationZebra » Sat Feb 07, 2009 6:14 pm

Geezus wrote:I have no idea what the fuck is going on in that video even with the descriptive labels

Welcome to MAX/MSP! :P

kb420
Posts: 2750
Joined: Fri Jan 13, 2006 3:35 am
Location: Cydonia on the 4th Planet

Post by kb420 » Sat Feb 07, 2009 7:01 pm

Geezus wrote:I have no idea what the fuck is going on in that video even with the descriptive labels



+1
H20nly wrote:fuck Bitwig.

Post Reply