Has anyone tried to emulate the effect of the Redline monitor headphone mixing tool with some Ableton utilities/eq's?
http://www.112db.com/redline/monitor/
It just seems that this would be possible to achieve with the plugins we have at hand...
When the kids are sleeping and I want to keep on working, I'd like to be more headphone efficient!
Redline monitor Ableton clone
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Re: Redline monitor Ableton clone
I use Isone Pro alot, cheaper than the redline plug and IMHO much better sounding.
I'm sure you could get the basic crossfeed and eq parts working using just live devices, but you're not going to get the room or speaker modelling.
This is a free crossfeed and eq which works quite well but again no room modelling.
I'm sure you could get the basic crossfeed and eq parts working using just live devices, but you're not going to get the room or speaker modelling.
This is a free crossfeed and eq which works quite well but again no room modelling.
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Re: Redline monitor Ableton clone
There is also canz3d
http://www.midnightwalrus.com/Canz3D/
To design in Ableton is possible, must read up on http://en.wikipedia.org/wiki/Head-relat ... r_function.
I am on mac and there are surprisingly limited options for crossfeed type plugins, yet these are much needed. the 112db is ok but expensive. I think not enough people understand or care about the value of this feature when mixing on headphones.
http://www.midnightwalrus.com/Canz3D/
To design in Ableton is possible, must read up on http://en.wikipedia.org/wiki/Head-relat ... r_function.
I am on mac and there are surprisingly limited options for crossfeed type plugins, yet these are much needed. the 112db is ok but expensive. I think not enough people understand or care about the value of this feature when mixing on headphones.
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Re: Redline monitor Ableton clone
canz3d keeps on crashing for me on ableton - & redline monitor's just a lil bit pricey, shame there's no isone equivalent for the mac that works on my setup..
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Re: Redline monitor Ableton clone
if you are really keen on getting a convincing speaker simulation through headphones, you need to get your own personal Head-related Transfer Function measured, and then convolve that with an impulse response of your desired mixing environment... if you've got a university nearby with a anechoic chamber and a HRTF measurement setup, you could try volunteering to have your head measured.
i'm actually going to have this done sometime in the next couple of months...
i'm actually going to have this done sometime in the next couple of months...