Creating realistic drum patterns.
Creating realistic drum patterns.
How do you use Live to create interesting / realistic drum patterns ? I have developed a way that seems to work pretty well -
Use Battery or similar -
Create 7 midi tracks that output to Battery. Label the tracks - kick , snare, hats and then pattern 1, 2 ,3 ,4 Each track has the following plugins - pitch, random, velocity. Controls are assigned to a midi controller including a mute for each track. I guess this method only really works if you use a midi controller.
Create a range of simple short clips for each track - clips consist of rhythmic patterns triggering just one note - but some of the patterns might use 2 or 3 notes. The hats patterns use 2 notes to trigger open and closed.
Start off triggering clips for the kick, snare, hats. The pitch control can be used to select which drums are triggered by which tracks. Use the pitch control to set the outputs from the first three tracks to kick snare and hats. If you have the Battery plugin screen open - you can easily see which drums are being triggered as you tune each clip with the pitch control. It's also easy to mute individual drums in Battery - I find I often end up muting the crash cymbals and things like hand claps etc.
Use the plugins to create a live feel - the kicks are pretty straight, snare has a small degree of randomness and a little random velocity, hats benefit from a little more random velocity. The nice thing is that you can customise the controls of the seven tracks to try and emulate what a real drummer would be doing - and when you create patterns live you can instantly move from a very tight beat to a Keith Moon thrash.
Clips can be triggered in a variety of ways depending on the desired effect and your preferred method of working - but using follow clips on the snare track makes it easy to create fill / variety on the 4th or 8 th bar.
Now the fun begins - experiment with the 4 remaining tracks - especially with pitch tuning and randomness. One track could be tuned to play percusssion, one for the toms, cymbals etc. I played around for several hours and the process became pretty intuitive. Small tweaks to the controls can make all the difference. It's easy to have a basic rhythm and then feed in any degree of variety - from a few toms to a complete jazz drum solo - and I'm telling you - once you get the hang of it it's bloody awsome. - and really easy to do.
Take the example of 16th note pattern. Played straight on the hats it's very robotic - add velocity randomness it sounds a lot better - alter the pitch and the pattern moves round the kit - Spinal Tap toms etc. - then - alter the Random chance and choices and the pattren is sprayed around the kit - either in a very controlled way - say between a snare and a rim shot - or right round the whole kit - just by altering the Random filter choices control. And while this is going on the kick snare and hats are chugging away nicely ( but with their own degree of randomness / human feel ) - otherwise it would be complete anarchy - and we can't have that now can we ....... ?
When things sound good - resample. I found that I could easily create 50 useable 16 bar patterns in half an hour.
If you want to get really clever you can output different drum groups from Battery to separate audio tracks for dedicated eq/ effects. The whole thing obviously sounds better with some compression.
Anyway - I'd be interested to hear peoples views/suggestions. Try and do this in Logic 7 with idrum - I think not. Ok - I'm sure some environment wizz kid will prove me wrong.
Steve.
Use Battery or similar -
Create 7 midi tracks that output to Battery. Label the tracks - kick , snare, hats and then pattern 1, 2 ,3 ,4 Each track has the following plugins - pitch, random, velocity. Controls are assigned to a midi controller including a mute for each track. I guess this method only really works if you use a midi controller.
Create a range of simple short clips for each track - clips consist of rhythmic patterns triggering just one note - but some of the patterns might use 2 or 3 notes. The hats patterns use 2 notes to trigger open and closed.
Start off triggering clips for the kick, snare, hats. The pitch control can be used to select which drums are triggered by which tracks. Use the pitch control to set the outputs from the first three tracks to kick snare and hats. If you have the Battery plugin screen open - you can easily see which drums are being triggered as you tune each clip with the pitch control. It's also easy to mute individual drums in Battery - I find I often end up muting the crash cymbals and things like hand claps etc.
Use the plugins to create a live feel - the kicks are pretty straight, snare has a small degree of randomness and a little random velocity, hats benefit from a little more random velocity. The nice thing is that you can customise the controls of the seven tracks to try and emulate what a real drummer would be doing - and when you create patterns live you can instantly move from a very tight beat to a Keith Moon thrash.
Clips can be triggered in a variety of ways depending on the desired effect and your preferred method of working - but using follow clips on the snare track makes it easy to create fill / variety on the 4th or 8 th bar.
Now the fun begins - experiment with the 4 remaining tracks - especially with pitch tuning and randomness. One track could be tuned to play percusssion, one for the toms, cymbals etc. I played around for several hours and the process became pretty intuitive. Small tweaks to the controls can make all the difference. It's easy to have a basic rhythm and then feed in any degree of variety - from a few toms to a complete jazz drum solo - and I'm telling you - once you get the hang of it it's bloody awsome. - and really easy to do.
Take the example of 16th note pattern. Played straight on the hats it's very robotic - add velocity randomness it sounds a lot better - alter the pitch and the pattern moves round the kit - Spinal Tap toms etc. - then - alter the Random chance and choices and the pattren is sprayed around the kit - either in a very controlled way - say between a snare and a rim shot - or right round the whole kit - just by altering the Random filter choices control. And while this is going on the kick snare and hats are chugging away nicely ( but with their own degree of randomness / human feel ) - otherwise it would be complete anarchy - and we can't have that now can we ....... ?
When things sound good - resample. I found that I could easily create 50 useable 16 bar patterns in half an hour.
If you want to get really clever you can output different drum groups from Battery to separate audio tracks for dedicated eq/ effects. The whole thing obviously sounds better with some compression.
Anyway - I'd be interested to hear peoples views/suggestions. Try and do this in Logic 7 with idrum - I think not. Ok - I'm sure some environment wizz kid will prove me wrong.
Steve.
Nocturn early adopter ....
thanks ...
Good idea machinate - thanks. So is it not possible to turn off quantise when recording midi clips ?- I've just tried recording some patterns - but they are well and truly stuck to the grid. I know you can change the grid resolution down to 1/128 - and move the beats around manually. Is it possible to import quantised midi clips? There seems to be a very limited quantise choice compared with logic.
Nocturn early adopter ....
Re: thanks ...
it is, it's just hidden away in the edit menu... the problem is that any record q. is *permanent* unlike in logic. I really hope they chenge this, or at least allow it to be set per track...steved wrote:Good idea machinate - thanks. So is it not possible to turn off quantise when recording midi clips ?- I've just tried recording some patterns - but they are well and truly stuck to the grid. I know you can change the grid resolution down to 1/128 - and move the beats around manually. Is it possible to import quantised midi clips? There seems to be a very limited quantise choice compared with logic.
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pitch control using Live Pitch plugin
Use the Live Pitch plugin. It will convert incoming midi notes - and as each drum sound is assigned to a particular note, altering the note will trigger different drums. It will not alter the pitch of the drums themselves. So when you create your midi clips it doesnt really matter what notes you use because using the pitch control you can make the pattern trigger any of the cells in Battery.
By the way. I was playing around yesterday using a second Battery plugin loaded with slices created in Recycle. Lots of fun to be had there too - especially creating more complex midi clips - patterns that use 4 or 5 notes - then using the pitch control to audition the effect of triggering different groups of samples. I guess I used to do the same sort of thing in Logic by moving midi patterns up and down the grid - but using a midi controller assigned to the pitch control is so much easier.
Steve
By the way. I was playing around yesterday using a second Battery plugin loaded with slices created in Recycle. Lots of fun to be had there too - especially creating more complex midi clips - patterns that use 4 or 5 notes - then using the pitch control to audition the effect of triggering different groups of samples. I guess I used to do the same sort of thing in Logic by moving midi patterns up and down the grid - but using a midi controller assigned to the pitch control is so much easier.
Steve
Nocturn early adopter ....
..
randomness is not what makes something realistc in my opinion. a good drummer is using feel which is totally different from randomness.
it's best to play rhythm patterns by live playing instead of programming in my opinion, because playing with feel is the best sounding. it's cool to focus on a groove. you might try to 'push' the hihats a bit and play them before the beats. it's also very cool to push the snare a bit, for example push the 2 and not the 4. also: play different grooves for different parts of the song. a good drummer might push some parts, but will maybe play a little behind the beat on other parts.
playing grooves is all about tension and release. there's so much good stuff available. I prefer Brazilan rhythm players, drummers, percussionist, guitarplayers etc.
good luck all for swinging, pushing and playing around the beat
it's best to play rhythm patterns by live playing instead of programming in my opinion, because playing with feel is the best sounding. it's cool to focus on a groove. you might try to 'push' the hihats a bit and play them before the beats. it's also very cool to push the snare a bit, for example push the 2 and not the 4. also: play different grooves for different parts of the song. a good drummer might push some parts, but will maybe play a little behind the beat on other parts.
playing grooves is all about tension and release. there's so much good stuff available. I prefer Brazilan rhythm players, drummers, percussionist, guitarplayers etc.
good luck all for swinging, pushing and playing around the beat
Thanks for the tips
the scale effect adds even more fun to this. so far i got over 50 scale presets, wich are very usefull when experimenting with random stuff.
It's also a great way to discover new melody's.
maybe assign some knobs to the chord effect to layer up some sounds on the fly.
a good way to discover rythms when your new to drum programming is having a look at some of the many wonderfull midifiles out there.
If you have lots of them, make 16 midi channels send to a drumsampler.
Load up lots of midifiles and start triggering.
some of the files are just named by tracknumber, some others are just various notes in one midi clip. But the good ones have labels like 'clap' 'hitom'...
Cheers
B
the scale effect adds even more fun to this. so far i got over 50 scale presets, wich are very usefull when experimenting with random stuff.
It's also a great way to discover new melody's.
maybe assign some knobs to the chord effect to layer up some sounds on the fly.
a good way to discover rythms when your new to drum programming is having a look at some of the many wonderfull midifiles out there.
If you have lots of them, make 16 midi channels send to a drumsampler.
Load up lots of midifiles and start triggering.
some of the files are just named by tracknumber, some others are just various notes in one midi clip. But the good ones have labels like 'clap' 'hitom'...
Cheers
B
Another little tip is always vary the velocity levels slightly. A real drummer can't hit at the same velocity every single time.
Also, if you're programming 16ths on the hats, imagine the drummer using both hands on the hi-hats, meaing every time he hits the snare, the hi-hat pattern drops out for 1 16th note.
What I do, since I'm a drummer, is I won't quantize what I've programmed. If it's close enough, and has a feel to it, I'll leave it.
Also, if you're programming 16ths on the hats, imagine the drummer using both hands on the hi-hats, meaing every time he hits the snare, the hi-hat pattern drops out for 1 16th note.
What I do, since I'm a drummer, is I won't quantize what I've programmed. If it's close enough, and has a feel to it, I'll leave it.
The immortal Clyde Stubblefield plays the hihat pattern with one hand on that track, so obviously there wouldn't be a drop-out there. It's primarily a feel thing, in a more driving setting you'd have the drummer using both hands, in a more relaxed, groove-oriented setting the drummer would probably use one hand.Machinate wrote:the exception would be funky drummer.mcconaghy wrote: if you're programming 16ths on the hats, imagine the drummer using both hands on the hi-hats, meaing every time he hits the snare, the hi-hat pattern drops out for 1 16th note.
Jamm
I use the gate effect a lot on my drum clips, expecialy on the hihats.
Experiment with the amount of gating or with the attack/release/hold
you can create a totally different timing of "feeling" with it.
Also experiment to put a compressor or other effects in front of the gate and control the amount of effect with it.
On my live gigs i also use the gate in my master channel end constanly tweak the controls with a midi controller.
Try it... you will be amazed with the results.
Greetinz Jamm
Experiment with the amount of gating or with the attack/release/hold
you can create a totally different timing of "feeling" with it.
Also experiment to put a compressor or other effects in front of the gate and control the amount of effect with it.
On my live gigs i also use the gate in my master channel end constanly tweak the controls with a midi controller.
Try it... you will be amazed with the results.
Greetinz Jamm