Pickup in clip - how to handle musical pickups before a loop
Posted: Wed Aug 11, 2010 4:44 pm
I've posted something in the feature request area about how to deal with pickups (areas of a loop or phrase that precede the downbeat). I'm wondering how people usually deal with these, since the only solutions I can think of are a bit of a pain. You can see my feature request pasted below to understand better what I'm looking to do. Thanks!
Something I dreamt up to solve a common issue I have.
Some loops have a pickup before their first beat. If you want them to loop correctly, you would have to ignore the pickup since it would, for example, add an extra beat or [nth] note to your loop. This leads to the common problem when building a track where everything hits on the 1 - that massive everything-landing-on-the-one sound that can be common to Live when you jump to a new scene.
A simple solution to this would be to have a marker in the editor that would indicate where the pickup begins, and have it play that part in advance. As I imagine it, the user would click a button somewhere on the window to turn the pickup option on, and this would make a new anchor appear in the editor. The new anchor/marker would look the same as the begin/end ones but might be a different color. You could set this where you wanted the loop to pickup, and then if you launch the clip say a bar before you want it to drop, the next clip will play it's pickup before the one bar launch wait time is over. ! If the pickup time is greater than the wait time it could either just ignore the pickup or play a bit of it quantized to the nearest [nth] note.
This would be hugely helpful, since right now it is cumbersome to move the begin/end/loop markers to a new clip that just contains the pickup before the loop, or waiting until you record a performance and then doing in the timeline editor.
If you like this idea give it a big up!