spooky voices

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Fieldy
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spooky voices

Post by Fieldy » Sun Jul 17, 2011 8:55 am

someone knowns how to make them? i mean the kind of voice, which is sometimes found in horrorfilms when ghosts are starting to speak. also had it yesterday on a batman ps3 game. sounds like a big reverb, but at the beginning you hear a voice fading in. is this a reversed reverb response? best wishes

Sibanger
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Re: spooky voices

Post by Sibanger » Sun Jul 17, 2011 10:34 am

this is a reversed reverb
:)

Easiest way I guess, would be to reverse your vocal, Resample it with a fair amount of reverb, then reverse the resample.

Experiment with reverb settings to taste.

Theo Void
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Re: spooky voices

Post by Theo Void » Sun Jul 17, 2011 2:27 pm

http://audio.tutsplus.com/tutorials/pro ... rb-effect/

Check out this tutorial. It describes what your talking about by using sends/returns to isolate the reverberated/reversed sound and combining it w/ the original. I think it sounds pretty ghostly.

Fieldy
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Re: spooky voices

Post by Fieldy » Mon Jul 18, 2011 8:55 am

yeah. that was the way how i tought it works. thanks guys

araz
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Re: spooky voices

Post by araz » Mon Jul 18, 2011 11:30 am


Coupe70
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Re: spooky voices

Post by Coupe70 » Mon Jul 18, 2011 12:32 pm

i have spooky voices in my head - you
can have them if you want...
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twisted-space
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Re: spooky voices

Post by twisted-space » Mon Jul 18, 2011 12:37 pm

Coupe70 wrote:i have spooky voices in my head - you
can have them if you want...

8O I thought everybody did.

littlepig
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Re: spooky voices

Post by littlepig » Mon Jul 18, 2011 3:22 pm

I just wish they'd tell me the winning lottery numbers for next week :lol:

memes_33
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Re: spooky voices

Post by memes_33 » Mon Jul 18, 2011 5:54 pm

dude if you want to make super freaky voices like on 'twin peaks', speak a sentence, reverse it, learn to speak it in its reversed state either word by word or the whole phrase), record your backwards speaking, then reverse that! now that shit is spooky!
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ibdk
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Re: spooky voices

Post by ibdk » Mon Jul 18, 2011 7:40 pm

Spectral processing. Granular resythesis. Reverse reverbs. Maybe some frequency shifting and pitch shifting (2 very different things). I think the spectral processing and granular resynthesis will get you 90% there. I use GRM Tools and/or my Eventide mainly for this sorta stuff. Using a Kyma would be the best way tho.

agent314
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Re: spooky voices

Post by agent314 » Mon Jul 18, 2011 8:05 pm

I wish I had a few thousand to drop on a kyma system. :/

One thing that helps is to include a dry signal along with all the distortions/effected versions. Having the unprocessed original signal in there makes it sound creepier, as you have a hint of normalcy surrounded by tweaked out crazy.

henke
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Re: spooky voices

Post by henke » Mon Jul 18, 2011 8:20 pm

ibdk wrote:Spectral processing. Granular resythesis. Reverse reverbs. Maybe some frequency shifting and pitch shifting (2 very different things). I think the spectral processing and granular resynthesis will get you 90% there. I use GRM Tools and/or my Eventide mainly for this sorta stuff. Using a Kyma would be the best way tho.
disagree on the Kyma. had one. interface drove me nuts. very nuts.
agree on the spectral processing approach. Have a look at the plugins from Tom Erbe! a combination of his plug ins, the stuff Live comes with, including the Grain Delay, and various extreme settings of the warper plus Reverb will bring you quite far out when it comes to the creation of odd outerlandish spoken voices. also Melodyne is quite powerful here too....

r.

antarktika
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Re: spooky voices

Post by antarktika » Tue Jul 19, 2011 12:27 am

memes_33 wrote:dude if you want to make super freaky voices like on 'twin peaks', speak a sentence, reverse it, learn to speak it in its reversed state either word by word or the whole phrase), record your backwards speaking, then reverse that! now that shit is spooky!
yeah, that's more disconcerting than spooky and ghostly though, far more interesting though imho.

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