spooky voices
spooky voices
someone knowns how to make them? i mean the kind of voice, which is sometimes found in horrorfilms when ghosts are starting to speak. also had it yesterday on a batman ps3 game. sounds like a big reverb, but at the beginning you hear a voice fading in. is this a reversed reverb response? best wishes
Re: spooky voices
this is a reversed reverb
Easiest way I guess, would be to reverse your vocal, Resample it with a fair amount of reverb, then reverse the resample.
Experiment with reverb settings to taste.
Re: spooky voices
http://audio.tutsplus.com/tutorials/pro ... rb-effect/
Check out this tutorial. It describes what your talking about by using sends/returns to isolate the reverberated/reversed sound and combining it w/ the original. I think it sounds pretty ghostly.
Check out this tutorial. It describes what your talking about by using sends/returns to isolate the reverberated/reversed sound and combining it w/ the original. I think it sounds pretty ghostly.
Re: spooky voices
yeah. that was the way how i tought it works. thanks guys
Re: spooky voices
i have spooky voices in my head - you
can have them if you want...
can have them if you want...
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Re: spooky voices
Coupe70 wrote:i have spooky voices in my head - you
can have them if you want...
I thought everybody did.
Re: spooky voices
I just wish they'd tell me the winning lottery numbers for next week
Re: spooky voices
dude if you want to make super freaky voices like on 'twin peaks', speak a sentence, reverse it, learn to speak it in its reversed state either word by word or the whole phrase), record your backwards speaking, then reverse that! now that shit is spooky!
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Re: spooky voices
Spectral processing. Granular resythesis. Reverse reverbs. Maybe some frequency shifting and pitch shifting (2 very different things). I think the spectral processing and granular resynthesis will get you 90% there. I use GRM Tools and/or my Eventide mainly for this sorta stuff. Using a Kyma would be the best way tho.
Re: spooky voices
I wish I had a few thousand to drop on a kyma system. :/
One thing that helps is to include a dry signal along with all the distortions/effected versions. Having the unprocessed original signal in there makes it sound creepier, as you have a hint of normalcy surrounded by tweaked out crazy.
One thing that helps is to include a dry signal along with all the distortions/effected versions. Having the unprocessed original signal in there makes it sound creepier, as you have a hint of normalcy surrounded by tweaked out crazy.
Re: spooky voices
disagree on the Kyma. had one. interface drove me nuts. very nuts.ibdk wrote:Spectral processing. Granular resythesis. Reverse reverbs. Maybe some frequency shifting and pitch shifting (2 very different things). I think the spectral processing and granular resynthesis will get you 90% there. I use GRM Tools and/or my Eventide mainly for this sorta stuff. Using a Kyma would be the best way tho.
agree on the spectral processing approach. Have a look at the plugins from Tom Erbe! a combination of his plug ins, the stuff Live comes with, including the Grain Delay, and various extreme settings of the warper plus Reverb will bring you quite far out when it comes to the creation of odd outerlandish spoken voices. also Melodyne is quite powerful here too....
r.
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Re: spooky voices
yeah, that's more disconcerting than spooky and ghostly though, far more interesting though imho.memes_33 wrote:dude if you want to make super freaky voices like on 'twin peaks', speak a sentence, reverse it, learn to speak it in its reversed state either word by word or the whole phrase), record your backwards speaking, then reverse that! now that shit is spooky!