grooverb wrote:I'm not sure a phase cancellation test would prove anything anyway, apart from you having two tracks out of phase.mharris wrote: Do a phase cancellation test and check for yourself.
If you bounce down a track, copy it on to 2 tracks and stick one out of phase, of course it will cancel the other out, no matter how hot it is. You'll have the same amount of clipping etc in both tracks, in exactly the same places so it will prove nothing.
Sorry, I didn't make that very clear. Let me explain.. (I think) we are discussing if there is any difference between reducing all individual tracks or just turning down the master. I actually know the answer to this (there is no difference), I'm just posting the question to make other people think about it and to help the OP out.
What I was suggesting is to render a mix with all tracks turned down 6dB and then render a mix with the master turned down 6dB. Do a phase cancellation test of these two renders and discover that it makes absolutely no difference which way you do it. This is assuming that there aren't any analogue modelling, or level dependant plugins on your master track. In this case, you can just put a Utility at the start of the chain and reduce the 6dB there.
Now back to my initial question about the differences between various methods.. There have been 3 or 4 ways suggested in this thread each with people backing them up saying "you should only ever do it this way". I simply wanted to know the technical reasons why one way is suggested over the other because I know from a summing point of view it doesn't make any difference. Unless, of course the summed signal is ridiculously hot.