Concept album

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Concept album

Post by FatherSonAndAlcohol » Thu Aug 30, 2012 1:33 am

Hi guys,

I recently started work on a "concept" album, and I was wondering if anyone has any tips that would make things a bit clearer. I have finished one tune, kind of an intro/ prologue, and I really feel like I'm going into this blind. Any help would be appreciated.


Da hand
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Re: Concept album

Post by Da hand » Thu Aug 30, 2012 4:39 am

Outline the overall concept of your album. That should make things easier ;)

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Re: Concept album

Post by BlackMath » Thu Aug 30, 2012 4:48 am

make other types of art that tell the story of the songs
so you are creating visually as well
kind of like scoring a movie that doesnt exist yet

collect images online that have to do with the concept
start a pimtrest page to collect the images

just a few ideas

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Re: Concept album

Post by juniorsfave » Thu Aug 30, 2012 6:01 am

Do you already have the design cover? You should focus on the album's cover song for the album design. Aim for a graphic design that would have optical illusions or similar graphics that would have the same effect since it would be a great promotional aspect to the album

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Re: Concept album

Post by Kent_in_CO » Thu Aug 30, 2012 3:47 pm

I just released a concept album, and have learned a lot about the process over the past two years.

Keep developing your story, but don't think it has to be super-deep or complex. Just a basic idea is enough. Mine was based on a simple premise:

Hong Kong: 2050 A.D. You're about to inject a dose of mind-altering nanobots. This is the soundtrack to your trip.

Here are some techniques that can help you tell a story:

- Take some index cards, and put each song (or a track number for a song if you don't have a name yet), then on the other side write down what's going to be happening at that point in the story.

- Linearly map out a song's timeline, start to finish. On one line, list the sounds that are occurring (i.e. here the drums are fading in, here's the bassline, etc.). On a parallel line, write down what these sounds represent in terms of the story.

- Design certain sounds to represent certain elements of your story. For example, the chiptune sounds in my album represent the nanobots coursing through your body.

- Take some time away from the studio to just think through everything. Put yourself in that world/environment, and live in it for awhile. Develop a deep sense of what you would be feeling and experiencing, if you were actually living that story.

Here's an interview where I explain my process in more detail: ... beria.html



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