32- bit floating point multitrack recording …
Posted: Thu Apr 14, 2005 2:05 am
I have a Bitzhead Unity sampler, a ProTools 001 and Live.
Now, when I edit a loop in my Bitzhead Unity sampler it sounds really tight.
When I edit the same loop in my ProTools 001 or in Live, it doesn’t sound as tight.
In my Unity sampler, I can edit a sample loop (and in real time) so close together until the sound
goes hypersonic.
I can’t do that in my ProTools 001 or in Live.
I believe all hardware samplers can make a loop go hypersonic but does any DAW have this capability?
I don’t know whether the lack of being able to make a loop go hypersonic in a DAW like Live or Pro Tools 001 is * responsible * for the lack of tightness I hear when I edit a loop in Unity or in a
Hardware sampler.
In Unity’s manual, it says that "Unity DS-1 uses 32- bit floating point math for its digital
signal processing. 8 and 16 bit samples must be converted to 32 bit numbers for the play back
by the engine."
Again, technically, I don’t know why editing loops in my Unity DS-1 sound tighter than
when done in Live or in PT 001.
Can anyone shed any light?
Is there any multitrack DAW that can edit a loop until it goes hypersonic?
Thanks for the response in advance.
Now, when I edit a loop in my Bitzhead Unity sampler it sounds really tight.
When I edit the same loop in my ProTools 001 or in Live, it doesn’t sound as tight.
In my Unity sampler, I can edit a sample loop (and in real time) so close together until the sound
goes hypersonic.
I can’t do that in my ProTools 001 or in Live.
I believe all hardware samplers can make a loop go hypersonic but does any DAW have this capability?
I don’t know whether the lack of being able to make a loop go hypersonic in a DAW like Live or Pro Tools 001 is * responsible * for the lack of tightness I hear when I edit a loop in Unity or in a
Hardware sampler.
In Unity’s manual, it says that "Unity DS-1 uses 32- bit floating point math for its digital
signal processing. 8 and 16 bit samples must be converted to 32 bit numbers for the play back
by the engine."
Again, technically, I don’t know why editing loops in my Unity DS-1 sound tighter than
when done in Live or in PT 001.
Can anyone shed any light?
Is there any multitrack DAW that can edit a loop until it goes hypersonic?
Thanks for the response in advance.