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 Post subject: Using Warp Mode "Artifacts" for Glitch Sounds
PostPosted: Thu Apr 04, 2013 1:13 am 

Joined: Mon Oct 15, 2012 1:34 am
Posts: 822
I recently discovered how useful the Tones and Texture Modes are for making cool timestretched/glitchy sounds. I've mostly been taking hi hats or crash cymbals, stretching them out in one of these modes, and then playing with the Grain amount to get stutters, squiggles, swoops, and woops.

Shit gets really crazy when you start messing around with unlinked envelopes for some of these parameters with odd loop brace placements.

:twisted:


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 Post subject: Re: Using Warp Mode "Artifacts" for Glitch Sounds
PostPosted: Thu Apr 04, 2013 9:47 am 

Joined: Wed Nov 24, 2004 11:05 pm
Posts: 5700
Location: Melbourne Australia
Yup, just remember to record it to audio while you're doing it :)

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