tedlogan wrote:First off, please excuse the long post - simply ignore this post and move along then.
I've been having a lot of fun setting up and playing my drumrack, and I 'm quite curious as to how you guys have yours set up. Mine is pretty standard atm:
I keep expanding on mine, which is much easier than I thought - simply add the new sample(s),select all the samples in the zone tab, and again click "distribute ranges equally". The cell with the most different samples is no more than 50 or so I guess. I don't want samples I'm never gonna use in there. The problem with this is: when you listen to hits in isolation, they can sound bad, but would be perfect for certain styles/mixes, and vice versa. Not a big deal though, but makes me think I should just drag the lot in and weed them out over time.
I don't like technical possibilites to go to waste. So I like to use 16 different pads (like Push and my Maschine controller can naturally access) and fill them with 128 sounds each.
What I did before though is to sieve thru thousands of samples in order to set them up. That may not be the most fun thing to do (and it took several weeks!), but it helped me sharpen my tools and somewhat determine my sound in the process. I also went through the trouble to take very good care how the Samples in my 128s sound in succession. This does not only make it easier to
tune the desired sound later, it also allows me to use the SampleSelector in Live situations without worrying that the next sample may sound
very different. Changing the kick, for example, of a Midi loop you play mid-playing leads to nice variations.
Currently 16 cells used:
bottom row = kick A; kick B; Sub A; Sub B
next row = snare A; snare B; snare C; clap
next row = ride; tom A; tom B; Rim
top row = crash; shaker; hatopen; hatclose
Bottom: KickPlastic, KickMaschine, SubKicks, Bass
2nd: DarkSnare, DarkPercussions, toms, congas/bongos
3rd: SoftSnare, MelodicPercussion, ShortPercussions, ScrapePercussion
4th:HHclosed, HHopen, ClapSnaps, Synthstabs
The sounds are either self made like in the case of Bass (often the pitched down and shortend low passed versions of my other sound designs) or SynthStabs (which are shortend versions of my sound designs)
The rest are fom sample selections, mostly from Maschine, Plasticlicks an some from the Vengance minimal house sampler (mostly the percussions)
They contain anything percussive that can loosely fit in to the above 16 categories. Each Sample is racked, with the 8 macros being:
Sample selector; filter type; filter freq; filter res; volume; attack; decay; release.
Mine are: Volume, Attack*, Release*, Drive*, ShaperAmount, FilterFrequency(HP4x), FilterResonance, SampleSelector
* To note: stared items are parameters of ShaaksTransientShaper which I have behind each Sampler. I like using this for sound design of my drums much better than Samplers volume envelope. It adds its own sound to it too. In a good way (IMO)
Some use just use decay and no release I've seen, but for some hits with long tails the interplay between decay and release makes a noticeable difference.
Instead of Sampler's filter controls I used to have pan/transpose/velocity, but found that I almost never use them, and much prefer experimenting with filters. Can always just dive into Sampler to adjust those. TomV - if you're reading, "Pan" is not anywhere to be seen in Sampler's community mapping. No fear, I'll take care of that one myself
Interesting I must have overlooked that, I'm using mostly the chain Pan from the DrumRack.
At the moment I have only 2 send effects in this rack, convolution reverb and simple delay. I've mapped the main controls from the delay to the master macros of this rack, as I like playing around with really short unsynced delays etc. If there was a way to access drumrack sends effects' parameters from Push (I haven't checked PXT's manual for this yet, I know I can access the send amounts per cell), I would map other master controls to the rack. Probably non-send effects' most important controls.
I use five DrumRack sends, because that's how much PXT can access. I also used an echo and a delay in the past, but that turned into problems down the road with my routing into my loopers. (If you try to get the audio from the chains, the returns are not present-with delays and echos that effect was just too big a difference to be used live)
I have:
A short reverb (Valhally Room) a TubeDistortion (Redoptor D16), a Bitchrusher (DecimortD16), a MultiBand distortion (DevastorD16), a Chorus(SynthorusD16)
Each chain of my DrumRack also has long chains of identical effects sections. Which I either access with the individual AfterTouch Maschine has in Midi controller Mode for each pad. Each Maschine group controls a different effects parameter for all 16 Pads, these effects are Distortion (yes another

), Chorus, Reverb(Plate), Filter, and OscillaterVolume from Samplers Osc section (!!!)<--- This is one of the coolest lucky accidents I had, identifying what that Parameter does to you drums when played with AfterTouch. I play these pads by pressing for the AfterTouch effect over already playing Midi notes.
I'm not much of a finger drummer
I also have Reverse (sample reverse in Sampler) and Note Mute (via clyphx) assigned to two groups.
In addition I use Maschines encoder pages to also control a BeatRepeat (for the Freeze function) and a SimpleDelay---per chain! .
I use PXT and Push to make the sound design of new kits, and for the programming and playing(!) of all my drum Midi loops.
I save the settings of this immense DrumRack in ClyphX snaps. My different kits are therefore stored within the set and can be fluidly recalled over playing clips by triggering the snap-clips. Instant live DrumKit recall!
At every moment I have full controll over every aspect of my sound in real time and in a very intuitive way, the sound possibilities seem endless and all of this I can use live.
Now I just have to finaly stick to my new instrument and learn how to play it
