"Slice to new MIDI track"
"Slice to new MIDI track"
I really need to try new features more often. The "Slice to new MIDI track", which was introduced in Live 8 I think, is incredible. Yes yes - I know everyone knows about it and uses it all the time - but I ignored/forgot about it as my workflow did not require it til recently.
I make a lot of loops within u-he synths, the song-in-a-note-held-down variety, because I love doing it. It's impractical in certain aspects, but you tend to come up with musical snippets that automatically gel together due to how the audio is produced - it seldom sounds stitched together or disconnected. Plus I find it fun.
I especially like drumloops made in a synth, as each hit sounds slightly different due to random phase settings and so on, avoiding the machine-gun effect which I really don't like at all. Problem til now was each loop's rhythm was static, ironically, as a whole, trapped within the preset.
Slice to MIDI track - Transients mode(from a recorded drumloop of the preset) not only copies however many hits/transients I recorded, it also makes a new clip with exactly the same beat - just awesome. Very quick altering of static loops, or completely new ones, but with the same random phase hits...well, reduced to however many hits of the kick or snare etc I sampled.
I just needed to share my joy at finally using this feature.
BUT - if i want to do more than altering a loop - say making a proper kit to play out of this - now I need to find a quick way to round-robin this mess.
I don't want to play with 57 million drumcells all the time, so the alternative is to ignore the Slice to MIDI and drag the audio clip into a Sampler, duplicating the chains within each cell to however many variations I want per hit, choosing different regions in the sample, distributing ranges equally, assigning LFO2 to 100% modulating of the Sample Selector, set to high frequency. The end result is great, but is FUCKING tedious to set up.
I could house multiple instances of....Bazille....one per cell, with each instance playing a single hit - but that would cause thermonuclear destruction with the massive CPU hog it is.
I make a lot of loops within u-he synths, the song-in-a-note-held-down variety, because I love doing it. It's impractical in certain aspects, but you tend to come up with musical snippets that automatically gel together due to how the audio is produced - it seldom sounds stitched together or disconnected. Plus I find it fun.
I especially like drumloops made in a synth, as each hit sounds slightly different due to random phase settings and so on, avoiding the machine-gun effect which I really don't like at all. Problem til now was each loop's rhythm was static, ironically, as a whole, trapped within the preset.
Slice to MIDI track - Transients mode(from a recorded drumloop of the preset) not only copies however many hits/transients I recorded, it also makes a new clip with exactly the same beat - just awesome. Very quick altering of static loops, or completely new ones, but with the same random phase hits...well, reduced to however many hits of the kick or snare etc I sampled.
I just needed to share my joy at finally using this feature.
BUT - if i want to do more than altering a loop - say making a proper kit to play out of this - now I need to find a quick way to round-robin this mess.
I don't want to play with 57 million drumcells all the time, so the alternative is to ignore the Slice to MIDI and drag the audio clip into a Sampler, duplicating the chains within each cell to however many variations I want per hit, choosing different regions in the sample, distributing ranges equally, assigning LFO2 to 100% modulating of the Sample Selector, set to high frequency. The end result is great, but is FUCKING tedious to set up.
I could house multiple instances of....Bazille....one per cell, with each instance playing a single hit - but that would cause thermonuclear destruction with the massive CPU hog it is.
Re: "Slice to new MIDI track"
wait so...you want to figure out how to slice a marked audio loop into a drum kit that you can play out and sequence?
Re: "Slice to new MIDI track"
no, not at all. That's the easy, quick part.
I want to speed up the process of layering the same, for example, kickdrum hit that was generated by a synthesizer (with random phase), in a single drumcell, and set it up so that each time you punch the drumpad, a different variety/phase (sample) of this kickdrum plays, to avoid the static machine-gun effect single samples create.
The synth in question here is Bazille, which would destroy your computer if instanced per drumcell to each play a different role (kick/snare/hihat etc). Thus the sampling.
I know how to do all this very well, I just wondered out loud, in a post, if there is a speedier way of doing so, but then realised there is not.
It's not a big deal I've also realised - spend one evening building this drumrack which I will use forever probably.
I want to speed up the process of layering the same, for example, kickdrum hit that was generated by a synthesizer (with random phase), in a single drumcell, and set it up so that each time you punch the drumpad, a different variety/phase (sample) of this kickdrum plays, to avoid the static machine-gun effect single samples create.
The synth in question here is Bazille, which would destroy your computer if instanced per drumcell to each play a different role (kick/snare/hihat etc). Thus the sampling.
I know how to do all this very well, I just wondered out loud, in a post, if there is a speedier way of doing so, but then realised there is not.
It's not a big deal I've also realised - spend one evening building this drumrack which I will use forever probably.
Re: "Slice to new MIDI track"
I would slice a bunch of 'like-sounding' sounds to a Sampler, and then add the 'Random' midi effect device. Rack that up and then compile a few of those and put them into drum rack slots.
Re: "Slice to new MIDI track"
Yeah. I use the 'Random' and 'Scale' midi effects with the Impulse instrument (remember that one?) for round robin type of effect. I like using Impulse because its so simple and...has time stretch!
Re: "Slice to new MIDI track"
Cheers guys, I've considered doing those also. I could simply reprogram the Bazille patches to only play one-shots of like-sounding samples at a time, sample a bunch of those to one audio clip, and quickly slice those to samplers as you say, eliminating the need to carefully select kickdrum-regions or snare-regions within a whole sampled loop etc.
Re: "Slice to new MIDI track"
Loving this simple but extremely effective technique. Randomly stumbled upon this http://blog.dubspot.com/drumpulse/ (which is basically what you describe but with more details) today researching other stuff, and it works brilliantly. I then remembered this thread and the advice herein so thought I'd mention it. I prefer this over using Sampler. And yes - timestretch!cyclicAMP wrote:Yeah. I use the 'Random' and 'Scale' midi effects with the Impulse instrument (remember that one?) for round robin type of effect. I like using Impulse because its so simple and...has time stretch!
So easy to get really organic rolling electronic drumloops going as opposed to static samples that never change.
The simplicity really is a bonus too.