Operator and Analog: CLICK CLICK CLICK

Discussion of music production, audio, equipment and any related topics, either with or without Ableton Live
antic604
Posts: 572
Joined: Tue Jan 10, 2017 8:14 am
Location: Warsaw, Poland

Re: Operator and Analog: CLICK CLICK CLICK

Post by antic604 » Tue Oct 10, 2017 9:40 am

Stromkraft wrote:Why do you want to use Operator and Analog when you have Serum?
What kind of question is that??? What's wrong with Operator and/or Analog?

Clicky bass presets are usually caused by ADSR envelopes or phase mismatch. If you set the phase to retrigger for each note, it's wise to have the ADSR set in such a way that notes don't overlap or if they overlap then that the glide is enabled, which should override the retrigger. You can also have the phase free riding, so new note will start where the previous one left, but for certain types of bass lines this will make them 'swimming', i.e. even the same notes will not sound the same, especially in terms of punch / attack.

Stromkraft
Posts: 7055
Joined: Wed Jun 25, 2014 11:34 am

Re: Operator and Analog: CLICK CLICK CLICK

Post by Stromkraft » Tue Oct 10, 2017 7:50 pm

antic604 wrote:
Stromkraft wrote:Why do you want to use Operator and Analog when you have Serum?
What kind of question is that??? What's wrong with Operator and/or Analog?

Clicky bass presets are usually caused by ADSR envelopes or phase mismatch. If you set the phase to retrigger for each note, it's wise to have the ADSR set in such a way that notes don't overlap or if they overlap then that the glide is enabled, which should override the retrigger. You can also have the phase free riding, so new note will start where the previous one left, but for certain types of bass lines this will make them 'swimming', i.e. even the same notes will not sound the same, especially in terms of punch / attack.
Analog sucks! Completely sucks. There are even better free plug-ins, like TyrellN6.
Operator is quite nice, but place it next to something like Serum and build similar patches and all you can do is cry and ask: why?

Of course, CPU concerns could be a valid reason to use Operator for some elements and the OP already explained the reasons.
Last edited by Stromkraft on Tue Oct 10, 2017 8:18 pm, edited 1 time in total.
Make some music!

Stromkraft
Posts: 7055
Joined: Wed Jun 25, 2014 11:34 am

Re: Operator and Analog: CLICK CLICK CLICK

Post by Stromkraft » Tue Oct 10, 2017 7:53 pm

dubxile wrote:
Stromkraft wrote:
dubxile wrote:Try shortening the length of the midi notes
Because…?
if the notes are consecutive maybe the release is being abruptly cut off by the next note triggering. I'm not really sure
i just always leave a small gap between notes now and no clicks
sample with operator 1 sine voices changed to 1 no asdr adjusted
https://soundcloud.com/dubxile/sine-bass-click-sample
first loop gap between notes second loop notes begin and end on the grid
All you need to do in a proper synth is to adjust attack and release, and possibly check if retrigger is involved. There's seldom need to adjust note length. I'd rather drop Analog and Operator than mess with my musical expression. In fact, that's what I did. Good riddance.
Make some music!

jujupython
Posts: 2
Joined: Sun Feb 02, 2014 10:23 pm

Re: Operator and Analog: CLICK CLICK CLICK

Post by jujupython » Wed Dec 05, 2018 8:19 pm

Same problem-resolved on Analog: Amp1 envelope any slope | check Legato |, master section - Glide |Check| any percentage.

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