Probably been discussed before but can't find it in the search....
For the life of me I can't work out how to get the "release" section of a loop
to play after looping the middle section. I've played around with follow
actions but just can't work it out.
-Ben
Clip "Release" loop markers?
lol then why do we have an end marker?
I did find one post where Henke said it would be possible combining the
new features with follow actions, but just can't get it to work that way....
Unless I use 2 or 3 different loops and follows......
I guess the end point does at least allow you to do a one-shot that stops...
-Ben
I did find one post where Henke said it would be possible combining the
new features with follow actions, but just can't get it to work that way....
Unless I use 2 or 3 different loops and follows......
I guess the end point does at least allow you to do a one-shot that stops...
-Ben
the end marker is for use with non-looped sounds, so it's just like a "play-once"-function.
The new loop functions (separate from the start marker) are cool for one thing though: doing a loop that goes 1-2-3-4-3-4-3-4 for instance by setting a follow-action to two bars and "play again" - and if you set the loop to an odd lenght and place, plus retrigger via follow action at weird intervals the results can be quite pleasing.
The new loop functions (separate from the start marker) are cool for one thing though: doing a loop that goes 1-2-3-4-3-4-3-4 for instance by setting a follow-action to two bars and "play again" - and if you set the loop to an odd lenght and place, plus retrigger via follow action at weird intervals the results can be quite pleasing.
mbp 2.66, osx 10.6.8, 8GB ram.