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Sound Design

Posted: Mon Jul 23, 2007 12:08 am
by BinaryB
Does anyone have any links to sound design information ?

It would be cool to see some other techniques and methodologies that people use for mechanical sounds, storms, lightning, electricity, gunshots, explosions, punches, impacts, swordfights etc.

i guess this is more audio-sweetening than sound design because its about hyper-reality rather than replication, diligent field recordings or foley.

One of the best lightning sounds ive heard was a preset from my G1 Nord Modular

I am not new to this but i would like to really develop my library (& skill set)
to try and get some experience with sound design for video games and film while i am on exchange here in SF.

Maybe a good concept for a Live-Pack for Operator/Sampler ?

Posted: Mon Jul 23, 2007 12:14 am
by funky shit

Posted: Mon Jul 23, 2007 12:15 am
by funky shit
dp :(

Posted: Mon Jul 23, 2007 12:35 am
by rarr
+1 also :D

Posted: Mon Jul 23, 2007 1:27 am
by Angstrom


recently I've been inspired by listening to the (Esper) 2 cd bootleg of the Bladerunner OST (Available in no good shops and only on disreputable networks) It contains a lot of the sound design for the movie that Vangelis and his record company thought too 'ambient' for the official cd.
I was inspired to create a few soundscapes by mentally imagining myself in a space and creating the space audibly.

I have done a bit of work like this before for theathre - often listening to a load of stuff I have downloaded from freesound helps me asses the scene for what is needed. An office has the humm of air-con, an apartment block has too loud tv, muted in frequency range, the sound of something thumping about.

that helps. The richness of foley sounds is much better than starting with a bunch of sawtooth waves and a rack of filters, or a graph of harmonics and trying to draw envelopes for them all.
Real world sounds are just so damn complex!

oh, I almost forgot

Posted: Mon Jul 23, 2007 4:30 am
by BinaryB
Thanks for the info Angstrom !

Great links

I agree that recording sounds is the way to do it,
I was thinking about the addition of rumbling sub-bass and high pitched waves or using reverse reverbs, compression, filtering and layering of the recorded sounds to sweeten them up.

I guess this is a closley guarded secret by most people... my professors ALWAYS miss the questions i ask about it and i dont wanna heckle them.

I gotta start saving for a mic and/or a portable (mini) hard-disk recorder.
Its better to get quality sounds first than trying to sweeten up lame audio.

Those links are dope

Posted: Mon Jul 23, 2007 8:35 pm
by subbasshead has a wealth of information...

also checkout

i made a book list a while ago too:

Posted: Mon Jul 23, 2007 10:11 pm
by jeskola
a free pdf book called how to make a noise.

Posted: Mon Jul 23, 2007 11:10 pm
by rikhyray