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Question regarding Live Filesharing Collaboration

Posted: Mon Jul 30, 2007 2:02 am
by obscurityknocks
I know this has been dealt with before, but can't seem to find answers for following 2 questions:

1) Easy way to send project files back and forth by uploading over the internet? (So far the ones I've tried seem to let you upload everything, but won't let you download the entire project file and its contents in one swoop. (such as seems to be the case with box.net in my attempts so far)?
Ease of use and decent-sized storage is key--with nothing over $100/year.



2) If you are passing a project back and forth, and only one person has Operator and Sampler unlocked, but ONLY THAT PERSON opens new tracks using these instruments, will the other person be able to play this set, make changes/additions to tracks OTHER THAN THE TRACKS with those instruments, save them, and pass them back if they only have the demo versions. Or do they have to purchase the full versions of these instruments?

Any help is appreciated--thank you!

Posted: Mon Jul 30, 2007 5:07 am
by lunabass
i've had no problem using any filesharing sites like yousendit etc...just zip everything in the project folder to 1 zip file and send.

for any trax within a project that utilize an instrument that one of the collaborators doesn't have (whether it be operator or some other vst) just freeze that track...then everyone can still work on it

Posted: Mon Jul 30, 2007 5:07 am
by BinaryB
You could try Freezing the tracks that contain Virtual Instruments.

This way those tracks are bounced to 32-bit Audio files and the
other person does not need to own the VST.
It just turns it into another Audio Track

Posted: Mon Jul 30, 2007 5:27 am
by iamnotcool
use Pownce to share your files. it's much easier and less of a PITA than FTP. If you dont mind 10mb filesize limits, then check it out at www.pownce.com

Posted: Mon Jul 30, 2007 5:33 am
by tacvbo83
BinaryB wrote:You could try Freezing the tracks that contain Virtual Instruments.

This way those tracks are bounced to 32-bit Audio files and the
other person does not need to own the VST.
It just turns it into another Audio Track

Thats what I would do. Have never tried it though. Can you confirm that works?

Posted: Mon Jul 30, 2007 5:37 am
by BinaryB
tacvbo83 wrote:
BinaryB wrote:You could try Freezing the tracks that contain Virtual Instruments.

This way those tracks are bounced to 32-bit Audio files and the
other person does not need to own the VST.
It just turns it into another Audio Track

Thats what I would do. Have never tried it though. Can you confirm that works?
If it doesnt work for you you can...

- freeze the Vst track
- create an audio track
- drag the frozen Vst clips onto the new audio track

= this will convert the vst clips to audio clips.

Posted: Mon Jul 30, 2007 5:38 am
by lunabass
we freeze instrument trax for collab purposes all the time...not a problem

Posted: Mon Jul 30, 2007 5:41 am
by BinaryB
lunabass wrote:we freeze instrument trax for collab purposes all the time...not a problem
us too

Posted: Mon Jul 30, 2007 6:15 am
by Clearscreen
1) Easy way to send project files back and forth by uploading over the internet? (So far the ones I've tried seem to let you upload everything, but won't let you download the entire project file and its contents in one swoop. (such as seems to be the case with box.net in my attempts so far)?
Ease of use and decent-sized storage is key--with nothing over $100/year.
heres a couple of other options for filesharing, but they need both ends to be online to work... the advantages are that theres no file limit and your stuff isn't saved online. i haven't used them, but when i saw them it struck me that they'd be good for this type of thing. could be worth looking at?

http://www.tubesnow.com/product.aspx

https://secure.logmein.com/products/ham ... sp?lang=en

Posted: Tue Jul 31, 2007 2:16 am
by obscurityknocks
So just to confirm: The person without unlocked versions of Sampler and Operator will not even be able to just playback a live set someone else put together using these instruments? If so, does the project filesize go up exponentially? (I'm assuming it does?)

Thanks for all of your input.

Posted: Tue Jul 31, 2007 3:06 am
by lunabass
obscurityknocks wrote:So just to confirm: The person without unlocked versions of Sampler and Operator will not even be able to just playback a live set someone else put together using these instruments?
The person who has not unlocked sampler and operator will not be able to play back the set in full editing mode, but should be able to play back in demo mode. For this person to be able to playback the sampler/operator track and also add/edit other parts of the live set then the sampler/operator trax should be frozen.
obscurityknocks wrote:If so, does the project filesize go up exponentially? (I'm assuming it does?)
It does. Every track that is frozen creates a new audio file

Posted: Tue Jul 31, 2007 3:37 am
by obscurityknocks
OK--Thanks...

So, in the interest of collaborating with someone who doesn't own Operator/Sampler, while taking audio quality & file size into consideration, how much of a difference is there between:

1. Freezing tracks
2. Resampling the audio tracks. (This method seems to create a much smaller file, as it is an AIFC audio file rather than a WAV file.--But how much of a quality difference are we talking about here?)

If the second method takes up much less space without losing a lot of quality, then it would seem to be the way to go (or maybe just until a later mastering stage).

Posted: Tue Jul 31, 2007 6:58 am
by lunabass
As far as i know, Freeze tracks are 32bit rendered files where as the file size of anything you resample or record yourself will be dictated by your settings in the record, warp tab in your preferences. If you set your recording bit depth preference to 16bit then that recorded file will be a lot smaller than a 32bit frozen file.

The best advice i can give on the difference in sound quality between the two is to directly compare them yourself. listen to a 32bit vs a 16bit version of the same file and see what difference (if any) you can hear. theoretically 32 bit will sound better than 16 bit but if you cant hear the difference then there is no problem!