This is a bit weird, but I stumbled across this article by Walter Murch about the conceptual spectrum and mixing for clarity. The mixing in this context is sound design mixing for film, rather than purely musical mixing. Walter Murch is a very well known sound designer (to say the least) and has done many huge films.
But anyway, I thought it was very interesting; his idea of the 'conceptual spectrum', his law of 2.5 items, and his conception of 6 items being a dense 'mass'.
It made me think a little about musical mixing, all music for Murch resides at the red end of the conceptual spectrum, but I have been thinking about how this theory could create conceptually clearer mixes. vocals are obviously in the 'blue' part of the spectrum to some degree, and what about other elements. Well, you'll have to read the article to see what I mean.
the article will want to save to your local drive for some reason. Their server is set up badly I guess.
http://www.ps1.org/cut/volume/murch.html
Conceptual mixing
Did a search on "dense clarity clear density" and found this:Machinate wrote:cool. Any idea on how to make that sucker load with the images, too? I have no clue
http://www.transom.org/guests/review/20 ... urch2.html
There are pics on this one, have no idea if they are the same ones though.
The question is not whether or not you are influenced, but rather what it is that influences you.
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Gigabyte GA-K8NS Ultra-939/AMD 64
Seagate 80Gb/Samsung 120Gb SATA
1GB RAM/Delta 66/Firebox
32bit WinXP
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thanks, that's a bit more readable and even has some of the relevant audio/video files too.basetwo wrote:Did a search on "dense clarity clear density" and found this:Machinate wrote:cool. Any idea on how to make that sucker load with the images, too? I have no clue
http://www.transom.org/guests/review/20 ... urch2.html
There are pics on this one, have no idea if they are the same ones though.
BTW - I got my original ugly link from the filmsound link list, here:
http://www.filmsound.org/theory/
I was actually drawn toward this idea of conceptual spaces by considering the visual design work of Syd Mead, and wondering about the equivalent methodologies for sound and music. Something I do anyway, but Syd Mead is such a genius I realised I could at least improve!