Drums (or percussion) using Operator
Drums (or percussion) using Operator
Hi guys..
last week I followed an Ableton Live workshop and two producers created all their drums using Operator. I really liked that idea and I started gaining information. I read the Operator chapter in Live's manual, I followed the Operator specific Lessons in Live and I searched the internet for creating drums with Operator (found nothing suitable). The problem is.. the lessons only provide a nice bassdrum, the snare sounds kind of strange and all the other drums like a hihat, claps etc. are neglected. I would like to create some decent snares, hihats, claps etc., so my request is: could anyone push me in the right direction or give me some more information on creating drums using Operator?
Thank you!
last week I followed an Ableton Live workshop and two producers created all their drums using Operator. I really liked that idea and I started gaining information. I read the Operator chapter in Live's manual, I followed the Operator specific Lessons in Live and I searched the internet for creating drums with Operator (found nothing suitable). The problem is.. the lessons only provide a nice bassdrum, the snare sounds kind of strange and all the other drums like a hihat, claps etc. are neglected. I would like to create some decent snares, hihats, claps etc., so my request is: could anyone push me in the right direction or give me some more information on creating drums using Operator?
Thank you!
+1 - I've been reading that latelySimonPHC wrote:and search for the 'Synth Secrets' on the Sound On Sound website. It's a series of articles about how to synthesise almost anything. The articles on drums and percussion will help you ALOT.
but it's quite heavy reading some of it
there is also a waldorf attack PDF somewhere on the internet that briefly outlines the basic setup
in fact try googling 'making a snare drum' or 'drum synthesis' and you might be surprised - there is actually quite a lot around
a Nord forum somewhere made me really want to buy a G2 because of the comprehensive stuff on drum synthesis
but a couple of basic rules to consider:
a lot of the older drum machines (like the 909) were designed with the idea in mind that there are 2 skins on a snare drum then then the snare itself - so they used 2 oscillators, probably sine or triangle waves, and the snare is represented by the noise generator
the rest is just filters and envelopes
real drums pitch up slightly as they are struck, then quickly decay, so try creating that with the pitch envelope
also google 'craig anderton making drums' or something as he has also posted some articles on this
dont try and synthesize a 909 cymbal or hi-hat - they were all samples!
a really cool thing to try for making drums is just record yourself making a beat box beat then using Live 7's 'slice to new midi track' build a kti out of it using simpler's envelopes and filters - i am currently making a series of tutorial videos on exactly this at the moment which should be available in the next couple of weeks from www.grooveboxmusic.com


I started with this thread tonight, looking for articles. then I realized I already have drum kits from Cov. Ops. Pure Magnetik and omfg some that came with Live for free (pretty sure that's free content, my library has all kinds of stuff). so I started deconstructing those drums and learnt a few things.
In my life
Why do I smile
At people who I'd much rather kick in the eye?
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At people who I'd much rather kick in the eye?
-Moz
http://www.cosm.co.nz/index.php/Tutoria ... odeck.html
Watch this video. It's a long one but somewhere in the middle old Roberto makes a snare using operator. It's quite easy to do actually though I've also forgotten so I'll have to watch it again.
Watch this video. It's a long one but somewhere in the middle old Roberto makes a snare using operator. It's quite easy to do actually though I've also forgotten so I'll have to watch it again.
Casio keyboard with 48k ZX Spectrum, a couple of tambourines and a triangle.
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a little set with a Bassdrum,Snare,Hihat and Clap:
http://www.monolake.de/files_software/free/demo.als.zip
This just as a starting point...
Rob.
http://www.monolake.de/files_software/free/demo.als.zip
This just as a starting point...
Rob.
IMO this is not really why there are two (or more) oscillators for a synth drum.forge wrote:
a lot of the older drum machines (like the 909) were designed with the idea in mind that there are 2 skins on a snare drum then then the snare itself - so they used 2 oscillators, probably sine or triangle waves
membrane harmonics are fascinating, where a string instrument's harmonics are quite easy to guess at by imagining the string oscillation (roughly : fundamental, f*2, f*3, etc.) . Membrane harmonics are kinda crazy and produce all kinds of weirdly related tones, partly to do with them being bound on all sides and partly to do with them being tensioned slightly unevenly even in the best case.
Using two oscillators means you can produce odd harmonics (the cheap way) by using intermodulation
Of course, SOS synth secrets is a great resource.

I'm no kind of expert here, just an interested lay person.
My main understanding of physical instrument harmonics comes from a book on making instruments Musical Instrument Design, by Bart Hopkin a book I would recommend to any synthesist wanting to think 'outside the box' for their sound generation. It's not about making guitars, or violins, it is about understanding and creating sound.
Sorry if I drifted off topic a bit.
Yo Chief nice one.Robert Henke wrote:a little set with a Bassdrum,Snare,Hihat and Clap:
http://www.monolake.de/files_software/free/demo.als.zip
This just as a starting point...
Rob.
By the way, when are you going to invite me round your studio for tea and biscuits? A few tips also wouldn't go amiss.
Casio keyboard with 48k ZX Spectrum, a couple of tambourines and a triangle.
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there was a thread about this not long ago that is worth reading.
http://www.ableton.com/forum/viewtopic.php?t=86980
mainly for my operator based 808 emulation of course
http://relivethefuture.com/music/patche ... 8-v0.7.zip
Robert, thats a nice clap, i like the idea of using the delay after it for the roll effect. probably cheaper on the cpu than my arpeggiator based setup.
i'll try replacing it and see how it sounds..
http://www.ableton.com/forum/viewtopic.php?t=86980
mainly for my operator based 808 emulation of course

http://relivethefuture.com/music/patche ... 8-v0.7.zip
Robert, thats a nice clap, i like the idea of using the delay after it for the roll effect. probably cheaper on the cpu than my arpeggiator based setup.
i'll try replacing it and see how it sounds..
and i just had a play with Roberts demo, swapped the kick, hat and snare for some 909 emulations i started ages ago but never got round to finishing and also added in some other operator based drums i've been making, here :
http://relivethefuture.com/music/patche ... erator.zip
it would be great to get some drum racks full of operator based stuff.
http://relivethefuture.com/music/patche ... erator.zip
it would be great to get some drum racks full of operator based stuff.
well that was based on something I read from a reasonably reliable source IIRC - I thought it was those SOS articles actually but maybe notAngstrom wrote:IMO this is not really why there are two (or more) oscillators for a synth drum.forge wrote:
a lot of the older drum machines (like the 909) were designed with the idea in mind that there are 2 skins on a snare drum then then the snare itself - so they used 2 oscillators, probably sine or triangle waves
membrane harmonics are fascinating, where a string instrument's harmonics are quite easy to guess at by imagining the string oscillation (roughly : fundamental, f*2, f*3, etc.) . Membrane harmonics are kinda crazy and produce all kinds of weirdly related tones, partly to do with them being bound on all sides and partly to do with them being tensioned slightly unevenly even in the best case.
Using two oscillators means you can produce odd harmonics (the cheap way) by using intermodulation
Of course, SOS synth secrets is a great resource.
I'm no kind of expert here, just an interested lay person.
My main understanding of physical instrument harmonics comes from a book on making instruments Musical Instrument Design, by Bart Hopkin a book I would recommend to any synthesist wanting to think 'outside the box' for their sound generation. It's not about making guitars, or violins, it is about understanding and creating sound.
Sorry if I drifted off topic a bit.
I think it was talking about in the early days when they were still trying to emulate real instruments more than appeal to the techno heads, and probably more specifically the 808 I think - but I'm also regurgitating something I've read and I certainly haven't done a PHd on it (yet!)
Re: Drums (or percussion) using Operator
I make most of my drums with Operator. It's fun and your track will have more "YOU" in it.
Start off basic and just make sure the delay is short and most anything will sound percussive.
A short deep Sin wave is going to sound like a kick
A short noise wave will sound like a snare
A short noise wave with a long attack will sound like hi hats
This simple starting point sounds "more tech than tech" and is really cool. It's also the starting put for adding nuances. Play with the Pitch envelope with minor adjustments to get idiosyncrasies in your percussion. Try frequesncy modulation with the different algorithms.There's a lot you can do before you even bring FX into the equation to fatten it up i.e. reverb, compressor, limiter and saturation works well with operator drum sounds as well.
I've gotten a lot better but check this video I made many moons ago...
http://www.youtube.com/watch?v=SF6EYpbB ... ideo_title
Start off basic and just make sure the delay is short and most anything will sound percussive.
A short deep Sin wave is going to sound like a kick
A short noise wave will sound like a snare
A short noise wave with a long attack will sound like hi hats
This simple starting point sounds "more tech than tech" and is really cool. It's also the starting put for adding nuances. Play with the Pitch envelope with minor adjustments to get idiosyncrasies in your percussion. Try frequesncy modulation with the different algorithms.There's a lot you can do before you even bring FX into the equation to fatten it up i.e. reverb, compressor, limiter and saturation works well with operator drum sounds as well.
I've gotten a lot better but check this video I made many moons ago...
http://www.youtube.com/watch?v=SF6EYpbB ... ideo_title