Stromkraft wrote:How do you guys imagine Warping in Sampler/Simpler would work?
I would like MIDI reflecting changes in Audio inside Sampler/Simpler and warping in these instruments reflecting changes in MIDI.
This way you could get a sliced warped sample adapt to the groove of a completely different clip without doing the route via extract groove and quantize/apply groove and there would be no holes in the audio.
I think you may be overthinking this. As I understand it (and personaly mean it) warping is simply meant as a shorthand for timestretch. So in that it would pretty much work like Kontakt in that regard.
What you are describing sounds very interesting, but I have a hard time to imagine how that could be done from a perspective where you can still interact with it in the way you explained it.
So once you put a warped sample into Sampler it stays warped as you made it, like it is a new different sample, but the actual warp markers are lost.
Not that I would have a problem with Ableton implementing it as you described though, if they possibly can
Edit: Well thinking about it why not?
It could work by preserving the warp markers, but you not editing them in Sampler, but when you double click the sample view it just opens again in the clip view.
Within Sampler you could still have a field (best would be scrollable with an assignable controller) to surf through grooves from the Groove pool, and you could have another encoder for the groove amount, similar to how the Global Groove amount works. Or even encoders for all five parameters that you can control in the groove pool.
Sounds fairly straight forward.