High-resolution support!
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- Posts: 45
- Joined: Mon May 10, 2010 6:05 am
High-resolution support!
Just wondering why Max 6.1 looks beautiful on my new laptop, but Ableton won't scale and looks pretty hairy.
It's already vector-based, so it shouldn't be too difficult.
It's already vector-based, so it shouldn't be too difficult.
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Re: High-resolution support!
it's so difficult that few software support.
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- Posts: 45
- Joined: Mon May 10, 2010 6:05 am
Re: High-resolution support!
As someone with a degree in computer science, I can assure you it's not so difficult.
And as for why? Because it is appropriate. Ableton is a brand, and they have a graphics and advertising department focused on being relevant and current. When they are partnered with cycling '74 and fall behind the eightball with Max having just been fully updated to take advantage of high resolution, it makes Ableton seem lazy.
And as for why? Because it is appropriate. Ableton is a brand, and they have a graphics and advertising department focused on being relevant and current. When they are partnered with cycling '74 and fall behind the eightball with Max having just been fully updated to take advantage of high resolution, it makes Ableton seem lazy.
Re: High-resolution support!
What do you mean by scale exactly? I can adjust the Zoom Display in Live by going to Preferences > Look Feel > Zoom Display. It's an awesome feature.
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- Posts: 45
- Joined: Mon May 10, 2010 6:05 am
Re: High-resolution support!
Scale's a bad word on my part, I mean pixel density. They simply need to account for a doubling of pixel density so that on higher resolution displays, instead of doubling each pixel, it can display it natively.Jrel wrote:What do you mean by scale exactly? I can adjust the Zoom Display in Live by going to Preferences > Look Feel > Zoom Display. It's an awesome feature.
Here is an example. Note that this is of course a screenshot of my laptop, but I assure you it looks a lot worse in person than it does in the screen shot.
http://i.imgur.com/BQme73R.jpg
If you zoom in, just look at the parameters and text on the max for live ableton compared to the open max window on the right. You can see how there are almost "phantom" pixels -with reduced brightness - on the left that make the text hard to read.
And remember, this is simply opening the max for live patch in max, you would think there could be uniformity.
Re: High-resolution support!
Ah, retina displays. The pixel aliasing is too apparent. You might as well use natural zoom and get a magnifying glass.username652719 wrote:Scale's a bad word on my part, I mean pixel density. They simply need to account for a doubling of pixel density so that on higher resolution displays, instead of doubling each pixel, it can display it natively.Jrel wrote:What do you mean by scale exactly? I can adjust the Zoom Display in Live by going to Preferences > Look Feel > Zoom Display. It's an awesome feature.
Here is an example. Note that this is of course a screenshot of my laptop, but I assure you it looks a lot worse in person than it does in the screen shot.
http://i.imgur.com/BQme73R.jpg
If you zoom in, just look at the parameters and text on the max for live ableton compared to the open max window on the right. You can see how there are almost "phantom" pixels -with reduced brightness - on the left that make the text hard to read.
And remember, this is simply opening the max for live patch in max, you would think there could be uniformity.
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- Posts: 45
- Joined: Mon May 10, 2010 6:05 am
Re: High-resolution support!
I wish this worked! But in fact it makes it even worse. It's because the resolution is doubling each pixel, meaning that if you increase the zoom and make the image smaller, you are creating less pixels to work with, which are then doubled, and it looks even more aliased!miekwave wrote:Ah, retina displays. The pixel aliasing is too apparent. You might as well use natural zoom and get a magnifying glass.username652719 wrote:Scale's a bad word on my part, I mean pixel density. They simply need to account for a doubling of pixel density so that on higher resolution displays, instead of doubling each pixel, it can display it natively.Jrel wrote:What do you mean by scale exactly? I can adjust the Zoom Display in Live by going to Preferences > Look Feel > Zoom Display. It's an awesome feature.
Here is an example. Note that this is of course a screenshot of my laptop, but I assure you it looks a lot worse in person than it does in the screen shot.
http://i.imgur.com/BQme73R.jpg
If you zoom in, just look at the parameters and text on the max for live ableton compared to the open max window on the right. You can see how there are almost "phantom" pixels -with reduced brightness - on the left that make the text hard to read.
And remember, this is simply opening the max for live patch in max, you would think there could be uniformity.
I wish Apple didn't go putting a name on their high resolution screen, because now it is seen as a "thing by apple" and perhaps too specific to address, when in fact everyone is already moving towards high-resolution displays. Look at the new Chromebook Pixel or the new Acer laptop, or the Samsung series 9 laptop IPS displays with 2880 x 1620 resolution.
What we need is for Ableton to address pixel density which is the future of laptop displays, and since nearly everyone is already working on it, it would be nice to see them address the issue rather than falling behind.
I mean, really, even Cycling has a fix for it, that's what blows my mind.
Re: High-resolution support!
With high resolution it is much better to work.
Cycling74 has got it.
Ableton, please follow!
Cycling74 has got it.
Ableton, please follow!
Re: High-resolution support!
+1 I'm also using rMBP. Looks grainy when using the display away from home. Thankfully, I can run on two external monitors with rMBP in clamshell mode when stationed my studio.