Basic sample player functions
Posted: Sat Feb 02, 2002 11:07 am
ableton,
I'm totally exited about the concept behind Live. It's exactly the tool I have been seeing and hearing inside my head. The way of dragging sounds from the browser to slots which can be assigned to midinotes or keys and being able to record your improvisations as sequences - exellent! The look and feel of it is very elegant, I love the way you zoom and move around in the sample display.
However, I agree with those who say that something essential is missing: As long as it doesn't have basic sample player functions it's useless - at least for the live applications I would be interested in at this point.
Until Live has these two features, I will be misserable from the awareness of being so close to the goal, yet not there at all:
1) Ability to trigger one-shots in "good" sound quality, without any changes to the original sound at all.
2) Ability for a sound to loop independently of the session tempo as long as the note is on.
Live handles loops very well. But even in loop based music, you will want to throw in samples that don't relate to the session tempo. Let's say you have a sample of a person saying "I am not a crook", and you want that sample to sound perfectly clean, in it's original tempo, and not like "I am not a cr..." or "I am not a crookrookrookrookrookrookrookrook". As it is, when you set the 'transient res' to 'bar' the sample will either be cut off when the session loop period is reached, or parts of the sample will be looped until the session loop period is reached. You can't do a plain one-shot and you can't have the sample loop in it's own cycle until you release the note - as you would with any sample player.
So for now I will keep using the demo as a great improvisation toy. But the same second you either tell me that I got it all wrong and that Live can do what I want to do, or you release an update which fixes the problems, the toy will become a serious tool and I will buy it immediately!
Thanx a lot for your brilliant work,
carson
I'm totally exited about the concept behind Live. It's exactly the tool I have been seeing and hearing inside my head. The way of dragging sounds from the browser to slots which can be assigned to midinotes or keys and being able to record your improvisations as sequences - exellent! The look and feel of it is very elegant, I love the way you zoom and move around in the sample display.
However, I agree with those who say that something essential is missing: As long as it doesn't have basic sample player functions it's useless - at least for the live applications I would be interested in at this point.
Until Live has these two features, I will be misserable from the awareness of being so close to the goal, yet not there at all:
1) Ability to trigger one-shots in "good" sound quality, without any changes to the original sound at all.
2) Ability for a sound to loop independently of the session tempo as long as the note is on.
Live handles loops very well. But even in loop based music, you will want to throw in samples that don't relate to the session tempo. Let's say you have a sample of a person saying "I am not a crook", and you want that sample to sound perfectly clean, in it's original tempo, and not like "I am not a cr..." or "I am not a crookrookrookrookrookrookrookrook". As it is, when you set the 'transient res' to 'bar' the sample will either be cut off when the session loop period is reached, or parts of the sample will be looped until the session loop period is reached. You can't do a plain one-shot and you can't have the sample loop in it's own cycle until you release the note - as you would with any sample player.
So for now I will keep using the demo as a great improvisation toy. But the same second you either tell me that I got it all wrong and that Live can do what I want to do, or you release an update which fixes the problems, the toy will become a serious tool and I will buy it immediately!
Thanx a lot for your brilliant work,
carson