hello all again,
i have been messing with the patch i said about in a previous post some hour or so ago.
the problem only happens every-now-and-again. but have come across a new problem, or hitch. which ever you want to call it really.
when running my patch, which is a sound reactive harmonograph. that alone does not take up much cpu usage. when i put it into live, it does not take up much either, unless it is a very big session, then it does start spiking the sound some what.
but the problem happens when i have the main [jit.window] showing the output of the sound reactive video. when that window is over the live window, it starts to pop the sound, and this test is done with just a drum loop, no effects, except for the max patch itself.
this is just pointer to that really. i assure it is just maybe my patching really, so will go through it again. but when i look on the cpu usage at the right hand corner, there is just a tiny rise when using it. but when the [jit.window] is hovered over the top of the live window, it starts to pop, but the cpu stays the same.
cheers...
[dds] when [jit.window] is used, popping does happen...
-
- Posts: 40
- Joined: Fri Mar 27, 2009 2:05 am
- Location: manchester, uk
- Contact:
-
- Posts: 670
- Joined: Thu Apr 04, 2002 3:31 pm
- Location: Ableton NYC