Let's beat that dead horse... Cue points

Learn about building and using Max for Live devices.
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kabuki
Posts: 1893
Joined: Wed Feb 19, 2003 11:26 pm
Location: ATX, fyi

Let's beat that dead horse... Cue points

Post by kabuki » Thu Nov 12, 2009 2:39 am

So, the horse is dead as fuck. Nothing left nut a femur bone and a toof. Been buried by ableron becaUse it's easier to bury a horse instead of put up with the smell. But Ima dig it up and get to whailing on the femur.

So...

Are triggerable cue points possible per track with max, API, or any other means before us?

Ableton? 64? Anyone?

Bonk bonk bonk
15" PB 2.5 Ghz, 4 Gig RAM, 750 GB HD, Live 9 still no cue points or program change messages?!?. Doesn't do shit.

Speedy Jill
Posts: 4
Joined: Thu Jun 16, 2011 8:00 pm

Re: Let's beat that dead horse... Cue points

Post by Speedy Jill » Tue Mar 20, 2012 12:52 am

LOL

Oh how too would love to say that Live was a giant Dr.OctoRex player!!!

That would be awesome...

Let's get the stink up...

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