thanx a lot for your fast answer.amounra93 wrote:Ohm64 Support is complete. I've been testing the current build for the last week or two, and everything seems to be working except some of the pattr stuff in a few client patches. Hopefully I'll be able to get this cleared up pretty quickly.
I'm currently reintegrating the TouchOSC template into the new schema...it depends on how long it takes me to do this, but its been pretty straightforward so far. It is completely different than the old version of the TouchOSC template. I think it would break things if you delete any of the stock pages in the TouchOSC arrangement, as the script will send controls data back to TouchOSC and it won't know what to do with them. BUT, I hadn't thought of that eventuality, and I haven't gotten that far on the script, so I'll try to add some kind of customization features in the MAP file so that you can turn pages off if you don't need them.
When the TouchOSC stuff is done, I'll release that portion of the suite.
Block support is planned, but I haven't decided exactly how to do it yet: I don't have a Block, so that makes it difficult to come up with a control script for the surface when its not in Monomod mode. I will probably just use Livid's stock script and add the Monomod stuff (with the mode toggle assigned to the Livid button). There will be the addition of flashing states to the stock script, at the very least.
I'm waiting on some things to pan out before I can release all of the current version...its out of my hands. I apologize for the delay, but it shouldn't be too much longer, and you can look forward to a much faster, easier, more complete monomodular when I publish the new stuff (along with some new original clients, and greatly improved documentation for those of you wanting to create your own clients)
I plan to support the new following controllers with the new version:
Keep an eye on the blog...I've been putting off making any announcements until I decide exactly what I want to release and when. Although I know it may look like I haven't been doing anything for a while, in fact the opposite is true....I've completely rewritten everything from the bottom up.
Send (or resend, if you already have sent me in the past) your system specs, email, etc if you would like to test this stuff before release.
its nice to hear that there is block support planned and using the livid stock script + monomod sounds like a perfect solution. would the monomod host work with the livid monome bridge?
i think keeping it simple suits most people best.
i don't like to switch between modes on a controller a lot. thats why i got rid of the launchpad and why i don't use touchable on the ipad anymore. its to many controls squeezed into a single surface. that will allways result in an unsatisfying compromise. i rather use a dedicated controller on one function only. e.g. , real(not simulated) faders for mixing, griid for cliplaunch, pads/keys (and some ipad sequencer apps) on note input, konkreet performer and some (real)knobs for device control, plus a gridcontroller for monome emulation(your host+8 clients concept is really how i allways wanted the monome to work!)...
maybe a very personal approach but i get distracted very easy if there is too many modes, menues, shift fuctions and stuff on a controller.
thank you very much for the great device! is there a donation button ,