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 Post subject: MAP object in Max6.1 Live9
PostPosted: Sat Jan 12, 2013 2:28 am 

Joined: Fri Apr 08, 2011 5:14 pm
Posts: 2
Checking out the LFO in Max6.1. Output is now midilearn MAP object rather than layers of parameter selection. Trying to edit gives blank help etc screens and there is no object selector item for MAP. Never the less, is a MAP object slated for final release? Too cool for words if it is.


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 Post subject: Re: nonome with Novation Launchpad
PostPosted: Sat Jan 12, 2013 3:11 am 

Joined: Mon Feb 06, 2012 1:51 am
Posts: 536
Location: The Antipodes
Beta Forum question?

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 Post subject: Re: MAP object in Max6.1 Live9
PostPosted: Sat Jan 12, 2013 3:21 am 

Joined: Sat Aug 28, 2004 6:21 pm
Posts: 4831
It's just a bpatcher with an abstraction loaded called "MapButtonLFO.maxpat". Look it up on your hard drive.

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 Post subject: Re: MAP object in Max6.1 Live9
PostPosted: Sun Jan 13, 2013 3:29 am 

Joined: Fri Apr 08, 2011 5:14 pm
Posts: 2
Thanks. My stupid. Need to figure out how this works. Going to be using this abstraction a lot.


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 Post subject: Re: nonome with Novation Launchpad
PostPosted: Sun Jan 13, 2013 7:44 pm 

Joined: Sun Jul 15, 2007 8:21 am
Posts: 3119
Location: Shreveport LA, sometimes Dallas/Ft Worth TX
artpunk wrote:
Beta Forum question?


you would think,
however beta forum topics get lost quickly in the cycle.
It's really difficult to get any maxforlive discussions or answers there.
this still seems the most effective place to ask anything m4l related, even about Live 9.

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