Dub Machines
Re: Dub Machines
I'm running 9.1.2 with Max 6.1 on a i7 @ 2.30GHz with 8GB of RAM with an SSD disk.
This is basically the first time i'm running into any problems with plugins slowing down my setup...
The weird thing is that I have been running the Dubmachines fine (after restarting Ableton after dropping them in) even on stage but the loading time of my project is excessive, CPU load won't come down and recently the DM's have started cutting out on giving output, this is quite worrying for live use.
This is basically the first time i'm running into any problems with plugins slowing down my setup...
The weird thing is that I have been running the Dubmachines fine (after restarting Ableton after dropping them in) even on stage but the loading time of my project is excessive, CPU load won't come down and recently the DM's have started cutting out on giving output, this is quite worrying for live use.
Re: Dub Machines
Hi zenovdb. I am away so this is brief: dub machines require m4l based on max 6.1.7 or later -upgrade and all your problems will be fixed. Contact support@... for any further help. Good luck!
Re: Dub Machines
upgrading M4l fixed every problem!
Re: Dub Machines
Max for Live Devices: http://k-teck.co.uk
Reaktor Devices: http://k-teck.co.uk/category/reaktor
Lost?: https://soundcloud.com/reflektor-6n6p
Tutorials: https://www.youtube.com/channel/UCaCGfU ... 1SJW09pDmQ
Reaktor Devices: http://k-teck.co.uk/category/reaktor
Lost?: https://soundcloud.com/reflektor-6n6p
Tutorials: https://www.youtube.com/channel/UCaCGfU ... 1SJW09pDmQ
Re: Dub Machines
@ dave dove, thanks for the fantastic video! Really enjoyed it.
We will have an update coming out soon which fixes a few bugs and adds some features. We will let everyone know when that happens.
In the mean time, Josh Spoon just did some fantastic run through videos as well, you can check them out here:
http://youtu.be/D3j4dgFzxxg?list=PLliH3 ... RkEfWVAb8G
We will have an update coming out soon which fixes a few bugs and adds some features. We will let everyone know when that happens.
In the mean time, Josh Spoon just did some fantastic run through videos as well, you can check them out here:
http://youtu.be/D3j4dgFzxxg?list=PLliH3 ... RkEfWVAb8G
Re: Dub Machines
Wooohooo great! Any info on new features?stkr wrote:@ dave dove, thanks for the fantastic video! Really enjoyed it.
We will have an update coming out soon which fixes a few bugs and adds some features. We will let everyone know when that happens.
In the mean time, Josh Spoon just did some fantastic run through videos as well, you can check them out here:
http://youtu.be/D3j4dgFzxxg?list=PLliH3 ... RkEfWVAb8G
Re: Dub Machines
makes tea again
and again
and again
and again
and again
and again
and again
and again
and again
and again
and again
and again
and again
and again
and again
and again
and again
and again
and again
and again
and again
and again
and again
and again
and again
and again
and again
and again
and again
Max for Live Devices: http://k-teck.co.uk
Reaktor Devices: http://k-teck.co.uk/category/reaktor
Lost?: https://soundcloud.com/reflektor-6n6p
Tutorials: https://www.youtube.com/channel/UCaCGfU ... 1SJW09pDmQ
Reaktor Devices: http://k-teck.co.uk/category/reaktor
Lost?: https://soundcloud.com/reflektor-6n6p
Tutorials: https://www.youtube.com/channel/UCaCGfU ... 1SJW09pDmQ
Re: Dub Machines - Updated !
Hi All.
At last it seems we have successfully released an update to Dub Machines - version 1.1
It is a free update for all registered users of course. To get it, simply download the pack again from your Ableton account and install as normal over the top of your original Dub Machines installation.
This will not affect any sets or presets you have made with Dub Machines previously.
New features:
- Better dynamic CPU handling
- Faster device load times, including if many instances are present in a set
- New beat synchronisation for 'Repeat' (delay time) dials in both Magnetic and Diffuse
- Wow & Flutter and Noise refactored for better authenticity
- Smoother modulations
- Better gain staging for extreme overdriven use
+
- Many Bug Fixes covering stability, saving, undo/redo, CPU spikes, etc
NOTE: Dub Machines update 1.1 requires at least Live 9.1.2 and Max For Live based on Max 6.1.8 in order to operate correctly and take full advantage of the new features. We highly recommend the forthcoming Live 9.1.6 or later and Max 6.1.9 or later when they are released.
An updated manual is at the usual manual address http://www.surrealmachines.com/support/dubmachines.html, where you can also find a more detailed changelog.
Let us know if you have any problems or ideas: support@surrealmachines.com.
And watch this space for more Surreal Machines projects coming your way soon!...
Thanks!
Matt & Pete @ Surreal Machines.
At last it seems we have successfully released an update to Dub Machines - version 1.1
It is a free update for all registered users of course. To get it, simply download the pack again from your Ableton account and install as normal over the top of your original Dub Machines installation.
This will not affect any sets or presets you have made with Dub Machines previously.
New features:
- Better dynamic CPU handling
- Faster device load times, including if many instances are present in a set
- New beat synchronisation for 'Repeat' (delay time) dials in both Magnetic and Diffuse
- Wow & Flutter and Noise refactored for better authenticity
- Smoother modulations
- Better gain staging for extreme overdriven use
+
- Many Bug Fixes covering stability, saving, undo/redo, CPU spikes, etc
NOTE: Dub Machines update 1.1 requires at least Live 9.1.2 and Max For Live based on Max 6.1.8 in order to operate correctly and take full advantage of the new features. We highly recommend the forthcoming Live 9.1.6 or later and Max 6.1.9 or later when they are released.
An updated manual is at the usual manual address http://www.surrealmachines.com/support/dubmachines.html, where you can also find a more detailed changelog.
Let us know if you have any problems or ideas: support@surrealmachines.com.
And watch this space for more Surreal Machines projects coming your way soon!...
Thanks!
Matt & Pete @ Surreal Machines.
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Re: Dub Machines - Updated !
Wot?stkr wrote: We highly recommend the forthcoming Live 9.1.6 or later and Max 6.1.9 or later when they are released.
Re: Dub Machines
sorry for confusion.
i just meant, keeping up to date with latest releases, whatever they are, is a good idea for dub machines.
thanks.
i just meant, keeping up to date with latest releases, whatever they are, is a good idea for dub machines.
thanks.
Re: Dub Machines
just so you all know, yes, dub machines should work flawlessly with max 7 as your m4l engine in live 9.1.6 or later.
the latest release of the pack (update 1.1) was tested with beta versions of max 7 and live 9.
they also work in max 7 alone via the new [amxd~] object
let us know if you have any probs.
.
the latest release of the pack (update 1.1) was tested with beta versions of max 7 and live 9.
they also work in max 7 alone via the new [amxd~] object
let us know if you have any probs.
.
Re: Dub Machines
This is superb!stkr wrote:just so you all know, yes, dub machines should work flawlessly with max 7 as your m4l engine in live 9.1.6 or later.
the latest release of the pack (update 1.1) was tested with beta versions of max 7 and live 9.
they also work in max 7 alone via the new [amxd~] object
let us know if you have any probs.
.
Cheers
D
Re: Dub Machines
can confirm they fine in live with max7
not tried in max
yet
dave
not tried in max
yet
dave
Max for Live Devices: http://k-teck.co.uk
Reaktor Devices: http://k-teck.co.uk/category/reaktor
Lost?: https://soundcloud.com/reflektor-6n6p
Tutorials: https://www.youtube.com/channel/UCaCGfU ... 1SJW09pDmQ
Reaktor Devices: http://k-teck.co.uk/category/reaktor
Lost?: https://soundcloud.com/reflektor-6n6p
Tutorials: https://www.youtube.com/channel/UCaCGfU ... 1SJW09pDmQ
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- Joined: Mon May 31, 2010 12:36 pm
- Contact:
Re: Dub Machines
Actually, the first thing I've noticed is that the unwanted delay in Magnetic (when using the tape mode at something else than 100% wet) that you've worked hard on to fix some weeks ago, is back in Max 7.
Should we discuss this in the beta forum instead ?
Should we discuss this in the beta forum instead ?
Re: Dub Machines
yes please ...Valiumdupeuple wrote: Should we discuss this in the beta forum instead ?