M4L Stability

Learn about building and using Max for Live devices.
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Rosko
Posts: 215
Joined: Sun Jan 22, 2006 4:12 pm

M4L Stability

Post by Rosko » Sat Jul 19, 2014 3:34 pm

Hi,
I'm just wondering if anyone else experiences crashes when adding a M4L device. I seem to get random crash when dragging a device into a project. I use allot of 3rd party devices but it doesn't seem specific to an device or device builder.
If you get no issues then still reply to the thread as that will be helpful in addressing the problem thanks.

chapelier fou
Posts: 6020
Joined: Mon May 15, 2006 12:15 pm

Re: M4L Stability

Post by chapelier fou » Sat Jul 19, 2014 5:18 pm

No particular issue here.
i have the same M4L patch on all my sets and i haven't had a single crash for months.
MacBook Pro 13" Retina i7 2.8 GHz OS 10.13, L10.0.1, M4L.
MacStudio M1Max 32Go OS 12.3.1

clairerobot
Posts: 1
Joined: Sat Jul 19, 2014 9:50 pm

Re: M4L Stability

Post by clairerobot » Sat Jul 19, 2014 9:52 pm

I am crashing after doing a small hack to GranulatorII in which I only modify some mtof objects. It also seems to slow down my machine drastically when I use more than one of my hacked versions of GranulatorII.

T0n1
Posts: 13
Joined: Wed Apr 10, 2013 11:23 am

Re: M4L Stability

Post by T0n1 » Sun Jul 20, 2014 8:18 am

Still on Live 8 32Bit / OS X 4GB, I'm used to sporadic crashes when modifying a Live set with many M4L devices or also memory-intensive devices like Looper. In that case, I tend to be in a "construction mode, precarious, don't worry" state of mind, as Live's after-crash file recovery is quite reliable and with (after loading) structurally unmodified Live Sets, it's rock solid. So to get from construction into that "now make music" state of mind, I usually save and restart Live.

tecolo
Posts: 60
Joined: Tue Jun 03, 2014 1:21 pm

Re: M4L Stability

Post by tecolo » Sun Jul 20, 2014 9:14 am

Random crashes with random devices. Sometimes loading device crashes live 9. Start Live 9 again, load same device again and it's loaded - not crashing Live 9. Really weird. Latest live and Max here..

Rosko
Posts: 215
Joined: Sun Jan 22, 2006 4:12 pm

Re: M4L Stability

Post by Rosko » Sun Jul 20, 2014 10:46 am

tecolo wrote:Random crashes with random devices. Sometimes loading device crashes live 9. Start Live 9 again, load same device again and it's loaded - not crashing Live 9. Really weird. Latest live and Max here..
This is how i would describe my problem. Interested to know what OS you use?

I'm PC win 7 64, but currently running live x86 & latest max, I've also been using beta of max & live.

tecolo
Posts: 60
Joined: Tue Jun 03, 2014 1:21 pm

Re: M4L Stability

Post by tecolo » Tue Jul 22, 2014 9:07 am

Rosko wrote:
tecolo wrote:Random crashes with random devices. Sometimes loading device crashes live 9. Start Live 9 again, load same device again and it's loaded - not crashing Live 9. Really weird. Latest live and Max here..
This is how i would describe my problem. Interested to know what OS you use?

I'm PC win 7 64, but currently running live x86 & latest max, I've also been using beta of max & live.
Not using betas. Currently latest official x64 Live 9.1.3 and Max 6.1.7 - but i had same experience with older versions..

Win 7 64 bit sp1

Not sure what the problem is but i don't like it since i can't trust it. Random crashes, not showstopper but they are most definitely there. Don't have such problem with other 3rd party plugins and i have a lot of them..

ezelkow1
Posts: 366
Joined: Thu Oct 08, 2009 6:22 pm

Re: M4L Stability

Post by ezelkow1 » Fri Jul 25, 2014 3:44 pm

Had a crash last night with j74 progressive. Had a clip running and while holding down the mouse button to adjust a knob in progressive my entire box just rebooted on its own. Sent the report to ableton. So this was a bit more than just a crash, it was entire reboot. No blue screen or warning

win8.1 x64, live 9.1.4 x64

eyeknow
Posts: 5822
Joined: Fri Jul 15, 2005 6:16 am

Re: M4L Stability

Post by eyeknow » Sat Aug 02, 2014 11:34 pm

Will be filing a report for this one. Twice, convo pro has crashed today loading, but it's not something that happens every time.

tecolo
Posts: 60
Joined: Tue Jun 03, 2014 1:21 pm

Re: M4L Stability

Post by tecolo » Wed Aug 06, 2014 7:27 am

Yes that is strange behavior, sometimes it doesn't work you reload it and it's working - like i said not showstopper but definitely not a pro app on which you can rely on stage. Until they resolve such weird behavior.

dataf1ow
Posts: 230
Joined: Wed Oct 08, 2008 4:28 pm

Re: M4L Stability

Post by dataf1ow » Wed Aug 06, 2014 4:56 pm

Well if you're using convolution reverb on stage, you're rolling the dice anyway. Quite the CPU intensive process convolution is.

Rosko
Posts: 215
Joined: Sun Jan 22, 2006 4:12 pm

Re: M4L Stability

Post by Rosko » Wed Aug 06, 2014 5:10 pm

just had 4x crashes in a row loading polyrhythmus. Was loading fine before & now after.

mcnelson
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Re: M4L Stability

Post by mcnelson » Sun Aug 10, 2014 12:53 pm

I usually get weird random crashes with third party devices, sometimes when loading the device, and sometimes if I delete it from the track. Last time it was with K-Devices Ext2, I loaded it onto a track after Sugar Bytes Turnado and it caused a crash. Recovering the set each time would cause the same crash - had to delete the device from its location, reloaded the set and re-save it, then restore the device.

Live 9.1.4, Max 6.1.7 - both x64
Ableton Live::Audio Damage::Sonic Charge::Sugar Bytes

hoffman2k
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Re: M4L Stability

Post by hoffman2k » Tue Aug 12, 2014 6:35 pm

MFL will definitely be more stable in 32-bit than 64-bit. 3rd party externals (bits used to make MFL devices) often require a 64-bit updated version.
A lot of MFL devices were created using 32-bit externals. If the externals crap out, it'll be coupled with an error message in the Max window (right-click device title bar). Or in some cases a crash.
Stock devices and devices using only core Max Objects will be more stable in both 32 and 64 bit.

tecolo
Posts: 60
Joined: Tue Jun 03, 2014 1:21 pm

Re: M4L Stability

Post by tecolo » Thu Aug 14, 2014 6:09 am

hoffman2k wrote:MFL will definitely be more stable in 32-bit than 64-bit. 3rd party externals (bits used to make MFL devices) often require a 64-bit updated version.
A lot of MFL devices were created using 32-bit externals. If the externals crap out, it'll be coupled with an error message in the Max window (right-click device title bar). Or in some cases a crash.
Stock devices and devices using only core Max Objects will be more stable in both 32 and 64 bit.
Can you be a bit more specific? It seems you know a bit more on max devices then us. If everything you said is true then it's just not fair especially for 64 bit users. And it is not nice that we can't enjoy max stability.

Is there any official info on this? Are they working to resolve these issues?

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