Dehumaniser - How is it done?

Questions and discussion about building and using Max for Live devices
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condra
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Dehumaniser - How is it done?

Post by condra » Tue Nov 21, 2017 1:52 pm

Hey all.

I demoed Dehumaniser VST and I'm impressed with how good it sounds. Definitely better than any effects rack I've fumbled together.
https://www.youtube.com/watch?v=CBsuYXosOhk

Wondering if any of you DSP wizards could shed some light as to how the sounds are achieved. I was thinking pitch shifting and vocoding at first but there seems to be more to it than that. Some kind of convolution stuff.

How would you go about creating monstrous sounds without this specialist software - and beyond just pitch shifting?

Thanks for any thoughts on this.

condra
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Joined: Fri Jun 08, 2007 2:03 pm
Location: Dublin
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Re: Dehumaniser - How is it done?

Post by condra » Tue Nov 21, 2017 3:11 pm

OK added a compressor, eq, freq shift to my rack, getting places now.

condra
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Re: Dehumaniser - How is it done?

Post by condra » Thu Nov 23, 2017 12:54 am

AhhhH! I have it now.

cmprvndncr
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Re: Dehumaniser - How is it done?

Post by cmprvndncr » Sun Nov 26, 2017 11:41 am

How'd you do it?

condra
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Re: Dehumaniser - How is it done?

Post by condra » Sun Nov 26, 2017 1:05 pm

Vocoding a pitched down vocal with animal sounds as the external. But also using the resulting sound to inverse gate more animal sounds, which are mixed in.

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