Source Code Based Audio Block

Questions and discussion about building and using Max for Live devices
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gbert
Posts: 42
Joined: Mon Jun 25, 2018 6:02 am

Source Code Based Audio Block

Post by gbert » Wed Aug 01, 2018 2:42 am

I’m new to M4L so pardon any ignorance. I’d like to make a custom audio processing block made using source code. I’ve written several DSP algorithms in C, C++, Matlab, and Python and would like to create my own block. Does M4L have the capability to do this? I see the gen~ block, but can’t figure out how to create/edit source for it. I also see references of C/C++ external code online, but don’t see any detail for how to interface it.

C or C++ are preferred since it’s what I’m most familiar with. But I’m open to learning gen if it can be used in this way. I’m running Live 10 Suite.

[jur]
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Re: Source Code Based Audio Block

Post by [jur] » Wed Aug 01, 2018 5:46 am

You need a full Max license to create Gen objects.
You can compile your C code(s) to max objects, this is way over my scope though. It's probably a good idea to ask on the Cycling74 forum.
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ecuk
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Re: Source Code Based Audio Block

Post by ecuk » Wed Aug 01, 2018 12:50 pm

Yes, [jur] is (as always) correct. You can develop so-called Max externals in C using the Max SDK, and for this you do not require a full license.

https://cycling74.com/downloads/sdk

The SDK documentation is good, and the Max forums (linked at the top of the same page) are fairly active.
MacBook Pro, macOS Mojave 10.14.6, 2.7GHz i7, 16GB – Live Suite 10.1, Max 8.0.8, Push 2, ATH-M50x

gbert
Posts: 42
Joined: Mon Jun 25, 2018 6:02 am

Re: Source Code Based Audio Block

Post by gbert » Wed Aug 01, 2018 7:18 pm

Thank you [jur] and ecuk. This is the information I was looking for. I will look into the C SDK and the full version of Max for Gen further.

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