'Slice and dice' an audio sample
'Slice and dice' an audio sample
Hey all, first post!
I have Live 7 (not suite) and before attempting to split a sample over midi hits, it wants the Sampler to be installed. Is there a way around this?
Or if not, can I do this with a straight upgrade to 8 or do I need suite?
I have Live 7 (not suite) and before attempting to split a sample over midi hits, it wants the Sampler to be installed. Is there a way around this?
Or if not, can I do this with a straight upgrade to 8 or do I need suite?
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Re: 'Slice and dice' an audio sample
no real way around it except to purchase sampler i would suppose.
you can buy the instrument for 125 off hte ableton website i believe.
you can buy the instrument for 125 off hte ableton website i believe.
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Re: 'Slice and dice' an audio sample
live8 wont help ,youll still need sampler
but,
you could try another slicing-preset
you can even make your own slicing-presets(manual p245 and p216)
if this doesnt work ,then it kinda sounds like a bug to me
(i cant check what the non-suite behaviour is since i have the suite)
hope this helps a little
seis.
but,
you could try another slicing-preset
you can even make your own slicing-presets(manual p245 and p216)
if this doesnt work ,then it kinda sounds like a bug to me
(i cant check what the non-suite behaviour is since i have the suite)
hope this helps a little
seis.
Re: 'Slice and dice' an audio sample
Or you can use any sampler. If you're on PC, Vember Audio has a free one called Shortcircuit that's awesome.
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Re: 'Slice and dice' an audio sample
ok, my first newby question LOL.
So in live 8, without "sampler" I cannot load up an audio sample/file like a break beat...and chop it up into pieces (like hat, kick, snare, etc)? Or are you guys saying that "sampler" is just an easier tool to use for doing this... I know in fruity loops when you load up a sample, it can automatically detect the regions of the sample and partion them accordingly (which i believe you can go in and tweak). If I'm doing Hip Hop, and I plan on primarily sampling old recordings, and then chopping them up into tiny pieces (which i can then assign to my mpd24 pads) to re-arrange should I get sampler. I'm just kinda lost on what benefit sampler is going to give me. Thanks folks.
So in live 8, without "sampler" I cannot load up an audio sample/file like a break beat...and chop it up into pieces (like hat, kick, snare, etc)? Or are you guys saying that "sampler" is just an easier tool to use for doing this... I know in fruity loops when you load up a sample, it can automatically detect the regions of the sample and partion them accordingly (which i believe you can go in and tweak). If I'm doing Hip Hop, and I plan on primarily sampling old recordings, and then chopping them up into tiny pieces (which i can then assign to my mpd24 pads) to re-arrange should I get sampler. I'm just kinda lost on what benefit sampler is going to give me. Thanks folks.
Glory to God Alone!
Re: 'Slice and dice' an audio sample
Slicing to midi is definitely the way to do this. It's strange that you haven't got any simpler defaults for that function. It might help to check out slicing presets in the library.
You don't need Sampler, most of the slicer options use Simpler - the default sample playback device included with Live. Sampler is alright - I got it as part of suite 7, I like it more than exs24 but less than kontakt, it's big downside is the lack of built in timestretching (it has to be created using a microloop that scans through the soundfile).
To get around the slice to midi problem you could create an empty drum rack and drag the break to the first pad, sort out the end point for that section that ctrl drag that pad to an adjacent one, move start and end points for the sound file and just repeat this procedure untill you've created a drumset.
You don't need Sampler, most of the slicer options use Simpler - the default sample playback device included with Live. Sampler is alright - I got it as part of suite 7, I like it more than exs24 but less than kontakt, it's big downside is the lack of built in timestretching (it has to be created using a microloop that scans through the soundfile).
To get around the slice to midi problem you could create an empty drum rack and drag the break to the first pad, sort out the end point for that section that ctrl drag that pad to an adjacent one, move start and end points for the sound file and just repeat this procedure untill you've created a drumset.
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Re: 'Slice and dice' an audio sample
u can chop (ctrl-e) and drag the chops onto an impulse from the arrange view. its just the same but takes a bit more effort.