making sounds sound close or far?

Share your Ableton Live secrets here
Post Reply
bertzerk
Posts: 65
Joined: Fri Jan 25, 2008 9:40 pm

making sounds sound close or far?

Post by bertzerk » Fri Jan 08, 2010 11:11 am

specifically drum sounds but for anything really. how do you make something sound like its in the back, or then bring it up so it sounds like its right in front of your face?

is it just reverb settings? im trying to figure a consistent way of doing this, but havent gotten a surefire way to do it that sounds legit....

also since we are on this question, how do you make a sound sound like, say a flyby, or something that is moving quickly from way out ahead of you to swooshing behind you? i get panning, but some music or movie sound effects really sort of capture that illusion quite awesomely..

is there a doppler type effect in Live Suite?


any help would be rad....im a bit of a noob at sound design. probably gonna be asking a lot of questions like this....

muckleberryblim
Posts: 20
Joined: Fri Apr 24, 2009 8:28 pm

Re: making sounds sound close or far?

Post by muckleberryblim » Fri Jan 08, 2010 5:17 pm

doppler effect is just (downwards) pitch shifting and panning
automation of reverb can add realism too
and also try eq/filtering, taking out more frequencies the further away something is...

muckleberryblim
Posts: 20
Joined: Fri Apr 24, 2009 8:28 pm

Re: making sounds sound close or far?

Post by muckleberryblim » Fri Jan 08, 2010 5:19 pm

and try convolution reverbs for "real" environment emulation, there's is a free one called SIR

Quantize
Posts: 226
Joined: Thu Nov 26, 2009 12:27 pm
Location: London

Re: making sounds sound close or far?

Post by Quantize » Fri Jan 08, 2010 10:09 pm

To make a sound realistically "swoosh behind you" it would need to be mixed in 5.1

bertzerk
Posts: 65
Joined: Fri Jan 25, 2008 9:40 pm

Re: making sounds sound close or far?

Post by bertzerk » Fri Jan 08, 2010 10:14 pm

say ionly have ableton stuff, how specifically would i get the sounds to sound far or near with the reverb settings?

im not 100% clear on what i should be doing with the pre delay, diffusion, etc... can anyone tell me a specific way to get things to sound further or closer?

thanks for the replies! this forum rocks!

yur2die4
Posts: 6545
Joined: Sat Oct 03, 2009 3:02 am
Location: Menasha, Wisconsin
Contact:

Re: making sounds sound close or far?

Post by yur2die4 » Sat Jan 09, 2010 2:13 am

http://www.youtube.com/watch?v=PF2TQ3s5FuY

That video is a really decent use of Live's Reverb in a specific case. But what I like most about it is that he breaks down his application/theory quite well and then, taking that knowledge and applying it while reading about the Reverb effect in the Live manual really seems a lot easier to swallow.

Also, the reply by muckleberry blim, I would read a lot into the things he's mentioned (especially the eq/filtering aspect)

jlgrimes
Posts: 1516
Joined: Mon Jan 22, 2007 1:55 am
Location: Atlanta, Ga

Re: making sounds sound close or far?

Post by jlgrimes » Sat Jan 09, 2010 7:53 pm

bertzerk wrote:specifically drum sounds but for anything really. how do you make something sound like its in the back, or then bring it up so it sounds like its right in front of your face?

is it just reverb settings? im trying to figure a consistent way of doing this, but havent gotten a surefire way to do it that sounds legit....

also since we are on this question, how do you make a sound sound like, say a flyby, or something that is moving quickly from way out ahead of you to swooshing behind you? i get panning, but some music or movie sound effects really sort of capture that illusion quite awesomely..

is there a doppler type effect in Live Suite?


any help would be rad....im a bit of a noob at sound design. probably gonna be asking a lot of questions like this....

Close is upfront

Loud level, clearly heard, and virtually dry reverb (using predelay help make the short reverb sound wet while still sounding close).

Far is in the back.

Low level (volume), muffled (lowpass filtering), and ambient (reverb depends on what far is depending on environment you are trying to create).

Lennox
Posts: 30
Joined: Tue May 12, 2009 5:11 pm

Re: making sounds sound close or far?

Post by Lennox » Sun Jan 10, 2010 4:04 pm

bertzerk wrote:specifically drum sounds but for anything really. how do you make something sound like its in the back, or then bring it up so it sounds like its right in front of your face?

is it just reverb settings? im trying to figure a consistent way of doing this, but havent gotten a surefire way to do it that sounds legit....

also since we are on this question, how do you make a sound sound like, say a flyby, or something that is moving quickly from way out ahead of you to swooshing behind you? i get panning, but some music or movie sound effects really sort of capture that illusion quite awesomely..

is there a doppler type effect in Live Suite?


any help would be rad....im a bit of a noob at sound design. probably gonna be asking a lot of questions like this....

a lot of this can be done with the tool difference, its under FX > utility

michaellpenman
Posts: 396
Joined: Wed Dec 12, 2007 1:12 pm
Location: edinburgh
Contact:

Re: making sounds sound close or far?

Post by michaellpenman » Sun Jan 10, 2010 8:01 pm

any time based effect can help you do this, but reverb is the best. also focus on volume and pan place ment

zeropoint
Posts: 626
Joined: Tue Sep 17, 2002 9:06 pm
Location: London, UK

Re: making sounds sound close or far?

Post by zeropoint » Tue Jan 12, 2010 9:33 pm

bertzerk wrote:
also since we are on this question, how do you make a sound sound like, say a flyby, or something that is moving quickly from way out ahead of you to swooshing behind you? i get panning, but some music or movie sound effects really sort of capture that illusion quite awesomely..
check this thread......http://www.kvraudio.com/forum/viewtopic.php?t=241371
MacBook Pro 17" 2.93Ghz 8G Ram, Live 9.6, OSX 10.11.3,Faderfoxes, Monome........

abletony84
Posts: 267
Joined: Mon Sep 28, 2009 8:18 am

Re: making sounds sound close or far?

Post by abletony84 » Wed Jan 13, 2010 11:00 am

Hey!

I was thinking - maybe something like Crysonic SINDO? http://www.crysonic.com/sindo.html

there are lots of plugs out there like that - happy hunting :P

maestronobones
Posts: 19
Joined: Tue Jan 05, 2010 4:11 am

Re: making sounds sound close or far?

Post by maestronobones » Thu Jan 14, 2010 1:59 am

jlgrimes wrote:

Close is upfront

Loud level, clearly heard, and virtually dry reverb (using predelay help make the short reverb sound wet while still sounding close).

Far is in the back.

Low level (volume), muffled (lowpass filtering), and ambient (reverb depends on what far is depending on environment you are trying to create).
this is the correct answer

bandito3
Posts: 13
Joined: Tue Dec 29, 2009 8:11 am

Re: making sounds sound close or far?

Post by bandito3 » Fri Jan 15, 2010 8:53 pm

zeropoint wrote:
bertzerk wrote:
also since we are on this question, how do you make a sound sound like, say a flyby, or something that is moving quickly from way out ahead of you to swooshing behind you? i get panning, but some music or movie sound effects really sort of capture that illusion quite awesomely..
check this thread......http://www.kvraudio.com/forum/viewtopic.php?t=241371
the mpx's linked in this thread gave me the chills - specifically the one featuring the box of matches. I need to learn how to achieve this effect!!!

drumrak
Posts: 127
Joined: Wed Dec 17, 2008 11:34 pm

Re: making sounds sound close or far?

Post by drumrak » Sun Jan 17, 2010 5:42 am

just get a doppler vst. i know i have a free one, so im sure theres more just look around.

Post Reply