making sounds sound close or far?
making sounds sound close or far?
specifically drum sounds but for anything really. how do you make something sound like its in the back, or then bring it up so it sounds like its right in front of your face?
is it just reverb settings? im trying to figure a consistent way of doing this, but havent gotten a surefire way to do it that sounds legit....
also since we are on this question, how do you make a sound sound like, say a flyby, or something that is moving quickly from way out ahead of you to swooshing behind you? i get panning, but some music or movie sound effects really sort of capture that illusion quite awesomely..
is there a doppler type effect in Live Suite?
any help would be rad....im a bit of a noob at sound design. probably gonna be asking a lot of questions like this....
is it just reverb settings? im trying to figure a consistent way of doing this, but havent gotten a surefire way to do it that sounds legit....
also since we are on this question, how do you make a sound sound like, say a flyby, or something that is moving quickly from way out ahead of you to swooshing behind you? i get panning, but some music or movie sound effects really sort of capture that illusion quite awesomely..
is there a doppler type effect in Live Suite?
any help would be rad....im a bit of a noob at sound design. probably gonna be asking a lot of questions like this....
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Re: making sounds sound close or far?
doppler effect is just (downwards) pitch shifting and panning
automation of reverb can add realism too
and also try eq/filtering, taking out more frequencies the further away something is...
automation of reverb can add realism too
and also try eq/filtering, taking out more frequencies the further away something is...
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Re: making sounds sound close or far?
and try convolution reverbs for "real" environment emulation, there's is a free one called SIR
Re: making sounds sound close or far?
To make a sound realistically "swoosh behind you" it would need to be mixed in 5.1
Re: making sounds sound close or far?
say ionly have ableton stuff, how specifically would i get the sounds to sound far or near with the reverb settings?
im not 100% clear on what i should be doing with the pre delay, diffusion, etc... can anyone tell me a specific way to get things to sound further or closer?
thanks for the replies! this forum rocks!
im not 100% clear on what i should be doing with the pre delay, diffusion, etc... can anyone tell me a specific way to get things to sound further or closer?
thanks for the replies! this forum rocks!
Re: making sounds sound close or far?
http://www.youtube.com/watch?v=PF2TQ3s5FuY
That video is a really decent use of Live's Reverb in a specific case. But what I like most about it is that he breaks down his application/theory quite well and then, taking that knowledge and applying it while reading about the Reverb effect in the Live manual really seems a lot easier to swallow.
Also, the reply by muckleberry blim, I would read a lot into the things he's mentioned (especially the eq/filtering aspect)
That video is a really decent use of Live's Reverb in a specific case. But what I like most about it is that he breaks down his application/theory quite well and then, taking that knowledge and applying it while reading about the Reverb effect in the Live manual really seems a lot easier to swallow.
Also, the reply by muckleberry blim, I would read a lot into the things he's mentioned (especially the eq/filtering aspect)
Re: making sounds sound close or far?
bertzerk wrote:specifically drum sounds but for anything really. how do you make something sound like its in the back, or then bring it up so it sounds like its right in front of your face?
is it just reverb settings? im trying to figure a consistent way of doing this, but havent gotten a surefire way to do it that sounds legit....
also since we are on this question, how do you make a sound sound like, say a flyby, or something that is moving quickly from way out ahead of you to swooshing behind you? i get panning, but some music or movie sound effects really sort of capture that illusion quite awesomely..
is there a doppler type effect in Live Suite?
any help would be rad....im a bit of a noob at sound design. probably gonna be asking a lot of questions like this....
Close is upfront
Loud level, clearly heard, and virtually dry reverb (using predelay help make the short reverb sound wet while still sounding close).
Far is in the back.
Low level (volume), muffled (lowpass filtering), and ambient (reverb depends on what far is depending on environment you are trying to create).
Re: making sounds sound close or far?
bertzerk wrote:specifically drum sounds but for anything really. how do you make something sound like its in the back, or then bring it up so it sounds like its right in front of your face?
is it just reverb settings? im trying to figure a consistent way of doing this, but havent gotten a surefire way to do it that sounds legit....
also since we are on this question, how do you make a sound sound like, say a flyby, or something that is moving quickly from way out ahead of you to swooshing behind you? i get panning, but some music or movie sound effects really sort of capture that illusion quite awesomely..
is there a doppler type effect in Live Suite?
any help would be rad....im a bit of a noob at sound design. probably gonna be asking a lot of questions like this....
a lot of this can be done with the tool difference, its under FX > utility
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Re: making sounds sound close or far?
any time based effect can help you do this, but reverb is the best. also focus on volume and pan place ment
Re: making sounds sound close or far?
check this thread......http://www.kvraudio.com/forum/viewtopic.php?t=241371bertzerk wrote:
also since we are on this question, how do you make a sound sound like, say a flyby, or something that is moving quickly from way out ahead of you to swooshing behind you? i get panning, but some music or movie sound effects really sort of capture that illusion quite awesomely..
MacBook Pro M1, 16GB Ram, 1TB.
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Re: making sounds sound close or far?
Hey!
I was thinking - maybe something like Crysonic SINDO? http://www.crysonic.com/sindo.html
there are lots of plugs out there like that - happy hunting
I was thinking - maybe something like Crysonic SINDO? http://www.crysonic.com/sindo.html
there are lots of plugs out there like that - happy hunting
"SECONDHAND SURESHOTS" & "DUB ECHOES DOCUMENTARY" - DVDs OUT NOW!!!!
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Re: making sounds sound close or far?
this is the correct answerjlgrimes wrote:
Close is upfront
Loud level, clearly heard, and virtually dry reverb (using predelay help make the short reverb sound wet while still sounding close).
Far is in the back.
Low level (volume), muffled (lowpass filtering), and ambient (reverb depends on what far is depending on environment you are trying to create).
Re: making sounds sound close or far?
the mpx's linked in this thread gave me the chills - specifically the one featuring the box of matches. I need to learn how to achieve this effect!!!zeropoint wrote:check this thread......http://www.kvraudio.com/forum/viewtopic.php?t=241371bertzerk wrote:
also since we are on this question, how do you make a sound sound like, say a flyby, or something that is moving quickly from way out ahead of you to swooshing behind you? i get panning, but some music or movie sound effects really sort of capture that illusion quite awesomely..
Re: making sounds sound close or far?
just get a doppler vst. i know i have a free one, so im sure theres more just look around.