Glistening / stardust sound in Operator

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abletony84
Posts: 267
Joined: Mon Sep 28, 2009 8:18 am

Glistening / stardust sound in Operator

Post by abletony84 » Wed Jul 28, 2010 6:38 pm

Hi!

How do I achieve this type of high frequency glistening sound in Operator or whatever?

Gives the impression that it's raining stardust over your track - absolutely brilliant! :lol:

yur2die4
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Location: Menasha, Wisconsin
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Re: Glistening / stardust sound in Operator

Post by yur2die4 » Wed Jul 28, 2010 11:20 pm

For starters, I'd play with the S&H setting of the LFO.

I don't know for sure though if the notes are in tune or not.

abletony84
Posts: 267
Joined: Mon Sep 28, 2009 8:18 am

Re: Glistening / stardust sound in Operator

Post by abletony84 » Thu Jul 29, 2010 10:21 am

yur2die4 wrote:For starters, I'd play with the S&H setting of the LFO.

I don't know for sure though if the notes are in tune or not.
Hey man thanks for reaching out!

Now that you mention it, I think they are in tune. It's probably down to a combination of some of Live's fine MIDI plugins I reckon.

soundremedy
Posts: 162
Joined: Thu Aug 06, 2009 4:27 am

Re: Glistening / stardust sound in Operator

Post by soundremedy » Thu Aug 05, 2010 3:49 am

This is my favorite kind of sound bro....

http://www.youtube.com/watch?v=K1VLaXoRRdk

i can tell you how to create a good "whooping" sound but not this precise one


1) Drag an operator synth onto a midi track
2) Change the input wave to a "square D" wave the one that has all those voices enabled
3) Add a arpeggiator (this should be the first effect in the chain)
4) Add a reverb and increase delay but also turn on the filter to only produce high frequency noises
5) Add a redux unit following the reverb and turn it on slightly to make the high ends more crisp and distorted
6) Add a delay unit at the end to make the sound fade away slowly
7) add a compressor, eq, and spectrum (optional mastering purposes)


HERES WHAT YOU TWEAK....
-the arppeggiator rate, and also the gate
-also enable the LFO on the operator and sync it to a certain timescale iu 1/4 1/8 ....

tweaking those two should give some some crazy WHOOPING noises, and if you increase frequency rate could give you that glistning startdust...

maybe this will help maybe not.... GL!

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