Drum replacement, Free ableton workaround!!
Posted: Tue Jun 07, 2011 1:05 am
For those are interested in drum replacement like drumagog style I found a way of doing drum replacement with only native functions.
Here it goes.
Il just explain the concept far then Il describe with a specific example from witch I tested the concept.
I do it using ableton groove system
Extract groove from audio track, pull in as a midi track
Apply replacement drum on midi track and done...
I tested the concept with off the floor recording I did for friends of mine
There was bleed in the mic and didnt have a real bass drum mics... sounded pretty thin...
So I tried to EQ and compress to compensate, It helped but garbage in garbage out.
So I duplicated the track so not to mess with my hardwork
I started by changing to EQ so only the transiest from the bass drum would be auditable.
Could still hear the other stuff but now the kick was the loudest element in the track.
Then I applied a gate to everything but the kick, didnt sound very good but its not the point.
Since the clicky muffle kick is the only things coming trough the track Im now good for step 2.
I freeze the gated drum track, drag the copy of clip into a new audio track (I know im at 3 tracks but you only end up with one or two)
I use the frozen copy (so its rendered with all the processing I did) to extract the groove
drag that groove in a midi track
apply sample of choice in drum track
you can then delete your new audio tracks
only keeping your orignal one and the new midi one, maybe group them
What do you guys think
Sorry for the details I wanted the post noob friendly
Here it goes.
Il just explain the concept far then Il describe with a specific example from witch I tested the concept.
I do it using ableton groove system
Extract groove from audio track, pull in as a midi track
Apply replacement drum on midi track and done...
I tested the concept with off the floor recording I did for friends of mine
There was bleed in the mic and didnt have a real bass drum mics... sounded pretty thin...
So I tried to EQ and compress to compensate, It helped but garbage in garbage out.
So I duplicated the track so not to mess with my hardwork
I started by changing to EQ so only the transiest from the bass drum would be auditable.
Could still hear the other stuff but now the kick was the loudest element in the track.
Then I applied a gate to everything but the kick, didnt sound very good but its not the point.
Since the clicky muffle kick is the only things coming trough the track Im now good for step 2.
I freeze the gated drum track, drag the copy of clip into a new audio track (I know im at 3 tracks but you only end up with one or two)
I use the frozen copy (so its rendered with all the processing I did) to extract the groove
drag that groove in a midi track
apply sample of choice in drum track
you can then delete your new audio tracks
only keeping your orignal one and the new midi one, maybe group them
What do you guys think
Sorry for the details I wanted the post noob friendly