Clip stop quantisation
Clip stop quantisation
I am trying to set up some clips where they will play in their entirety before stopping when I activate the 'clip stop' button. In my final scene for a piece I want the clip to stop but not immediately - I want it to run its full length. I have previously looped it in the piece and the loop is 3 bars. I have tried setting up different clip launch quantisations but that doesn't seem to affect clip stop activation.
Any advice?
Any advice?
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- Posts: 137
- Joined: Thu Jul 07, 2011 11:08 am
Re: Clip stop quantisation
ThanksThe_Subject wrote:How long is the clip?
There are a few different pieces - and the clips vary in length. I have managed to work out one ending by creating a new silent clip and triggering that with a launch quantisation of 4 bars which is the loop length of the clip in question. Now it plays the whole clip before triggereing silence.
However, one of my other pieces has a clip with a 3 bar loop and I can't set 3 bars launch quantisation for the dummy clip - its not an option. Hmmm...
Re: Clip stop quantisation
If you can create a new clip, you can instead remove the stop button of that clip slot.
Then the clip will not stop. If you have a scene with no clips in it, you would trigger that scene to 'stop all clips', but the channel with the stop button removed would allow your clip to continue playing.
Then the clip will not stop. If you have a scene with no clips in it, you would trigger that scene to 'stop all clips', but the channel with the stop button removed would allow your clip to continue playing.
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- Posts: 137
- Joined: Thu Jul 07, 2011 11:08 am
Re: Clip stop quantisation
Follow actions?
Tell it to play the next clip (the silent one) after the beats?
Tell it to play the next clip (the silent one) after the beats?
The Subject
www.mortalitech.com
www.mortalitech.com
Re: Clip stop quantisation
Thanks. But a new clip would re-trigger this clip which I want to avoid.yur2die4 wrote:If you can create a new clip, you can instead remove the stop button of that clip slot.
Then the clip will not stop. If you have a scene with no clips in it, you would trigger that scene to 'stop all clips', but the channel with the stop button removed would allow your clip to continue playing.
Re: Clip stop quantisation
Thanks. How would you set that up?The_Subject wrote:Follow actions?
Tell it to play the next clip (the silent one) after the beats?
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- Posts: 137
- Joined: Thu Jul 07, 2011 11:08 am
Re: Clip stop quantisation
Follow actions are in the launch section of the clip, below it's quantization and stuff.
You have options like 'play next', 'play others' etc and can set the number of beats and bars and the chance against another action.
You have options like 'play next', 'play others' etc and can set the number of beats and bars and the chance against another action.
The Subject
www.mortalitech.com
www.mortalitech.com