Page 10 of 27

Posted: Thu Mar 01, 2007 6:08 am
by Tone Deft
an entire list of all the free vst plugins, KVRAUDIO offers ... 351#438351

Posted: Thu Apr 12, 2007 10:41 am
by Machinate
A great and easy way of getting rid of the midi thinning when recording envelopes into Live: ... 39&start=0

options.txt FtehW!

Posted: Thu Apr 12, 2007 1:44 pm
by conny

// C

Posted: Fri Apr 13, 2007 12:11 pm
by hoffman2k
84 edits later :D

Keep em coming!

Re: vinyl/granular style sample mashing with simpler.

Posted: Wed May 02, 2007 4:08 am
by KzA
The Phat Conductor wrote:ok, i was looking for a way to emulate vinyl style scratches using a vst, and i stumbled upon this simple technique which yields the sweetest of fruits.

1. make an audio track and set it to 'resample'
2. mute everything other than your drums
3. use session view to sample a one bar clip of your beat
4. load the sample into the simpler
5. make a loop, length 1%, fade all the way up
6. set the sample start to 50%
7. draw an automation ramp for the sample start. go from -50% to 50%
-you will now have simpler play your drum loop. sounds pretty normal, maybe a bit of flange...
8. create some patterns by messing with the sample start and transpose to create vinyl style stops, scratches and nasty granular timestretches.
9. sample these patterns, move them to arrange, and cut them up to make fills.

how much do you love me now?

Thanks for this vst, I've just started with Live 6, and emulating a scratch was one of the first things I wanted to learn.

One question though, is there any technique, which could emulate a scratch, which could be manipulated live with a midi controller, that anybody is aware of?

What I'm looking for is to be able to mix two tracks, using my midi contoller to controll the crossfader, and use the midi controller to emulate a scratch noise.

Whereby, I would be able to say turn a knob, and a scratch is emulated, so that I could scratch and mix with my controller like a regular set of decks.

Posted: Wed May 09, 2007 8:18 pm
by The Phat Conductor
there are a couple scratch emulations, but i find them difficult to get sounding right.

lucifer is a notable exception though. you can program scratch patterns and then run them on any incoming audio stream.

you can tweak it with midi too.

Posted: Thu May 24, 2007 1:58 am
by rbmonosylabik
A beginner's guide to Racks I just made ...

Posted: Wed Jun 13, 2007 1:45 pm
by 3dot...
Machinate wrote:A great and easy way of getting rid of the midi thinning when recording envelopes into Live: ... 39&start=0

options.txt FtehW!
Wow this works.... very nice indeed... Now I can choose if I want live 'smoothes' the automation...seems like live is Open wide these days you can change almost every function within...

Posted: Thu Jun 28, 2007 5:34 pm
by Tone Deft
Abe Don explaining a Novation SL/Mac bug. ... 000#502000
dom wrote:Hi Folks,

received a few support requests lately regarding this and just talked to Novation about it.

This is a bug in the Novation Automap Universal ReWire and only happens on Macs.
To solve the problem you can delete the following alias:

HD/Application Support/Propellerhead Software/ReWire/AutomapServerEngine.bundle

This removes the Automap ReWire support and fixes the problem, however you will not be able to control the transport and tempo when using the Plug-in Automap template. Transport control will still work when the Live or Reason Automap template is selected though. Novation is looking into this issue and it wil be fixed in the next ReMOTE SL release.


P.S.: Jasper: this would be a good moment to change the subject to something like "Stuck ReWire notes in Reason using Live and Novation SL - Workaround"

Posted: Sun Jul 01, 2007 3:28 am
by Tone Deft
Henke dropping science on Live's (version 6 at the time of this post) reverb plug in. ... 462#503462
Robert Henke wrote:A comment in regards of the "mono reverb" discussion:

Yes, it is correct that the input of the reverb simply sums up the left and right channel. But this does not imply that the output is mono as well.
A lot of reverb algorithms basically take a mono input signal, use a series of allpass filters to create the first reflections and a feedback diffusion network for the actual reverb tail. Allready the first reflections are individually panned to create the impression of more or less realistic room geometries and individually filtered as a function of distance (time) and level. These panned reflections are in a second stage feed into a true stereo FDN and this is what comes out. A "mono" reverb would output a single channel of reverb. Using a true stereo input would make sense for more realistic room simulations but also would increase CPU load significantly and the improvement on most sources is not very big. The reverb was build for Live 1.5 in 2001. At this time CPU was a big concern and we decided to go for the quite common mono -> stereo approach.

A totaly different issue is the bug that the stereo width control affected the stereo width of the dry part of the input signal. This bug has been solved for Live 6.

Since the best way to achive realistic room simmulations nowaday is convolution and not other method even comes close if you want to have realistic reverbs we decided not to put much effort into making the Live reverb sound extermy naturalistic. We focused on achving a dense and pleasing reverb tail and the capability of creating interesting reverb sounds with it. However, at some point we might either add a new reverb or significantly improve the existing one.

Some ideas how to make more out of the exisiting reverb:

1. The default setting of the Spin parameter is not perfect. More realistic reverbs can be achived by placing the ball in the spin 2D view closer to the left bottom.

2. to build a true stereo reverb with two independent inputs use a rack with two chains of the reverb, place a utility before each reverb and set one to "left" input and the other one to "right". Place a second utility after the reverb and pan one to the left and the other to the right. Finally add an EQ 8 sfter the reverb, set it to MS mode and EQ the mid and side bands differently and you'll get a complete new reverb experience.

3. also consider filtering of the reverb by placing an EQ before it or putting two reverbs in series, where the frist one is set to produce a very small and short room while the second one makes a big room with a long reverb tail.

There are many ways to achive very unique and fresh sounding reverbs even with the old Live 1.5 reverb, just experiment a bit.

And if you want a convincing concert hall, Alitverb would be my first choice too.


Posted: Mon Jul 16, 2007 9:26 am
by rolfski
Ableton Guru has some nice high res tutorials with Live set included:

Side chaining:
Electro house bass: ... ouse-bass/

You should edit these links into the first page

Posted: Wed Jul 18, 2007 4:27 am
by forge
Vista services guide:

and other Vista tips site:

Posted: Fri Jul 20, 2007 7:28 pm
by Airwave
Heya it's me again

for those with good glasses, I posted some videos on youtube showcasing what I'm currently working on among all of my projects (yes indeed, some download-only guide to help all Live 6 users out, because we all need each other's help). I'm terribly sorry about the poor quality, it's originally 1280X800 h264 and youtube cannot handle those files the right way (they look good here on my macbook).

get into devilfish-acid-ish madness in 5 minutes

make a supersaw synth using only one operator and rack features, this in 5 minutes.

how to make a decent dance kick drum with operator and its fm features.

how to sidechain in ONE minute using that autopan tip that I posted some time ago.



Posted: Fri Jul 20, 2007 7:38 pm
by Tone Deft

Posted: Fri Jul 20, 2007 7:48 pm
by Airwave
well, if you check the links I think it's clear enough, isn't

Those videos show that we can just make anything we want in Live 6 if only we put time in it.

A distorting tape echo on your own in 4 mins
A supersaw with operator in 5
A sidechain in 1 min
A Kick drum for dance music
and some 303-alike sequence (for hardfloor fans)

All of this from scratch with no presets.