Help with solid house beats
Help with solid house beats
ok so im new here and new to production, and im sure this has been asked alot over some time and ive posted this on distortedrecords.co.uk - housemusicproducer.com etc but...still need help...
i would prefer to programme my beats but how do i get the type of beat and feel like here...
http://preview.traxsource.com/files/pre ... 034-1p.mp3
http://preview.traxsource.com/files/pre ... 001-1p.m3u
http://preview.traxsource.com/files/pre ... 007-1p.mp3
the shuffle on the hats is really important as seems to give the drums life and drive... my hats seem to always sound metalic, weak and dont really
fill up the beats much, if you understand me
little help ??
you see this 1 soundz real simple
http://preview.traxsource.com/files/pre ... 004-5p.mp3
but am i missing something as my drums never sound like this ?? even when i use a similar
arrangement
is there some low level hats at work here ? or tamz maybe
JA
_________________
i would prefer to programme my beats but how do i get the type of beat and feel like here...
http://preview.traxsource.com/files/pre ... 034-1p.mp3
http://preview.traxsource.com/files/pre ... 001-1p.m3u
http://preview.traxsource.com/files/pre ... 007-1p.mp3
the shuffle on the hats is really important as seems to give the drums life and drive... my hats seem to always sound metalic, weak and dont really
fill up the beats much, if you understand me
little help ??
you see this 1 soundz real simple
http://preview.traxsource.com/files/pre ... 004-5p.mp3
but am i missing something as my drums never sound like this ?? even when i use a similar
arrangement
is there some low level hats at work here ? or tamz maybe
JA
_________________
JA
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get yourself some samples of hi hats therell be loads floating around make sure they are loops and not hits, and when you find one, listen hard to it, bring it into ableton and try recreate it
one thing i did to my hats to make them sound alot better, but its down to personal preference, is have 2 tracks of hats, exactly the same programming, but one panned to the left, and the other panned to the right, and i made the right one slightly behind in time, just very slightly, gives it a kinda delyaed sound rather than a solid hit
one thing i did to my hats to make them sound alot better, but its down to personal preference, is have 2 tracks of hats, exactly the same programming, but one panned to the left, and the other panned to the right, and i made the right one slightly behind in time, just very slightly, gives it a kinda delyaed sound rather than a solid hit
Hear The Music, Feel The Music, Be The Music
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add a delay on ypur hats
a fliter delay with the left channel solo'd, the set to 1 of 3 and experiment with the feedback this can be used as a insert or as a pre delay on ther return channel
for the kick add a sub kick on 1 and 3 a 808 tail will do for this
also to lifing a house beat up add a delay on the hi end, to do this set up a EQ3 and set it to group and the splt the track to low , mid and hi the delay the hi's
also for any production buy vintage warmer its amazing you can get the demo on
http://www.pspaudioware.com/
adds so much nessary warth to your mixies
a fliter delay with the left channel solo'd, the set to 1 of 3 and experiment with the feedback this can be used as a insert or as a pre delay on ther return channel
for the kick add a sub kick on 1 and 3 a 808 tail will do for this
also to lifing a house beat up add a delay on the hi end, to do this set up a EQ3 and set it to group and the splt the track to low , mid and hi the delay the hi's
also for any production buy vintage warmer its amazing you can get the demo on
http://www.pspaudioware.com/
adds so much nessary warth to your mixies
i´d recommend that you listen to the rest of the beat, if the kicks a
nd such don't really work i could affect the overall beat and give the perception of the hi hats being weak.
but if we focus on the groove id recommend using a open hi hat that u like on the off beat. Now take another fatter hi hat or whatever suits the song and layer it on 3 and 11 and use another hi hat that is slightly higher pitched than the first layered one on 7 and 15...
now on 8 and 16 use a really fat hi hat, clap, kick, something not as dominating as the kick or snare/clap but that sounds bulky and shuffle lé beat.
theeeeeeeen....use a kick as shake...
and don't forget to eq and tune the kick and snare/clap if needed...
this could work...maby?
nd such don't really work i could affect the overall beat and give the perception of the hi hats being weak.
but if we focus on the groove id recommend using a open hi hat that u like on the off beat. Now take another fatter hi hat or whatever suits the song and layer it on 3 and 11 and use another hi hat that is slightly higher pitched than the first layered one on 7 and 15...
now on 8 and 16 use a really fat hi hat, clap, kick, something not as dominating as the kick or snare/clap but that sounds bulky and shuffle lé beat.
theeeeeeeen....use a kick as shake...
and don't forget to eq and tune the kick and snare/clap if needed...
this could work...maby?
MBP - Ultralite MK3 - Genelec 8020 & 8030 - BCR2000 - padKONTROL - NordRack 2
imo the most important technique for house and techno production (ie kicks always and only on beats 1, 2, 3 and 4) is sidechaining compression. Apparently this is now available in Live 7 and there may be a workaround in 6... I use 5, but rewire into Logic which is well sorted for sidechaining.... but basically how it works is this:
(in this instance) all your hats would be programmed using all the useful tips supplied above... and then grouped together in one track so that the compression affects all the hats at once. what the sidechaining does is reduce the volume of your hat loop when the kick drum hits, and then allows the volume of the hat loop to rise up again, reaching its 'optimal' volume just before the next kick drum hits.
when you listen to house grooves, the predominant thing you notice is the emphasis on the upbeat (ie the beats evenly spaced between the kick drum) sometime its an open hat, sometimes a double hat on the 16s, sometimes a shaker... whatever, it doesn't really matter, as long as the emphasis lands on that upbeat. but also, crucially, those hat sounds duck out of the way when the kick hits, and then rise back up again.
you can use this sidechaining technique on lots of other sounds, not just hats. pads, white noise whooshes, reverb tails, bass, whatever you want. it means that when the kick drum hits, lots of the other sounds and frequencies duck out of the way. when it comes to mixing and mastering, you'll end u with a proud, punchy kick.
as for how to actually do the sidechaining, unless you use Logic ,I can;t really help.
(in this instance) all your hats would be programmed using all the useful tips supplied above... and then grouped together in one track so that the compression affects all the hats at once. what the sidechaining does is reduce the volume of your hat loop when the kick drum hits, and then allows the volume of the hat loop to rise up again, reaching its 'optimal' volume just before the next kick drum hits.
when you listen to house grooves, the predominant thing you notice is the emphasis on the upbeat (ie the beats evenly spaced between the kick drum) sometime its an open hat, sometimes a double hat on the 16s, sometimes a shaker... whatever, it doesn't really matter, as long as the emphasis lands on that upbeat. but also, crucially, those hat sounds duck out of the way when the kick hits, and then rise back up again.
you can use this sidechaining technique on lots of other sounds, not just hats. pads, white noise whooshes, reverb tails, bass, whatever you want. it means that when the kick drum hits, lots of the other sounds and frequencies duck out of the way. when it comes to mixing and mastering, you'll end u with a proud, punchy kick.
as for how to actually do the sidechaining, unless you use Logic ,I can;t really help.
yeah the side chaining sounds useful also, im going to get live 7 so maybe someone else could explain how to set this up, as i have a few compressors that have side chain as a function,
maybe screen shots of the set up ?? sorry to be a noob, but there ya go,
im happy to experiment and try new things but somethings you just gotta ask !!
many thanks indeed JA
maybe screen shots of the set up ?? sorry to be a noob, but there ya go,
im happy to experiment and try new things but somethings you just gotta ask !!
many thanks indeed JA
JA
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Re: Help with solid house beats
can you post an example of what you've managed to make so far? Maybe that would make it easier for people to point out things to change or add.johnashby wrote:the shuffle on the hats is really important as seems to give the drums life and drive... my hats seem to always sound metalic, weak and dont really
fill up the beats much, if you understand me
Personally I'm not sure which combination of techniques makes that chracteristic house beat. Of course shuffle is definitely a big part of it, but also correct placement of the secondary percussion elements (everything around the main kick and hat). I think a hefty dose of (sidechained) compression on the percussion submix is important as well.
If you hats don't sound right, it might also simply be a case of not having the right kind of samples. I'm sure those house producers sample eachothers beats over and over so maybe try finding some isolated beats in tracks that you like and sample those, cut them up etc...
also check out the website of Olav Basoski, he has some production tips there which might help.
yeah thats a good idea, ok let me post up a beat ive made on mp3
and then at least there is reference and people can tell me what would improve the general sound,
i also think your right, alot of sampling goes on between producers,
maybe i could isolate some nice hats or shaker sounds, guess it depends on finding a section of just beats in the intro or outro,
ill get a mp3 up here 2morrow, ta
and then at least there is reference and people can tell me what would improve the general sound,
i also think your right, alot of sampling goes on between producers,
maybe i could isolate some nice hats or shaker sounds, guess it depends on finding a section of just beats in the intro or outro,
ill get a mp3 up here 2morrow, ta
JA
Sidechaining
This process as with most other things in Live 7.0.1 is very simple.
Very basically.
U just grab a compressor and on the top left of the device next to the on/off button is a small triangle.
Clik the triangle and sidechain options become available on the compressor in 2 sections. Audio from and filter type.
Then all u have to decide is wether to use audio from or a filter.
Then adjust to taste
There is obviously more to sidechianing such as envelope types, attack, threshold, release, ratios, knee etc.
This is just a basic intro to sidechaining in Live 7.0.1.
Hope this helps.
Very basically.
U just grab a compressor and on the top left of the device next to the on/off button is a small triangle.
Clik the triangle and sidechain options become available on the compressor in 2 sections. Audio from and filter type.
Then all u have to decide is wether to use audio from or a filter.
Then adjust to taste
There is obviously more to sidechianing such as envelope types, attack, threshold, release, ratios, knee etc.
This is just a basic intro to sidechaining in Live 7.0.1.
Hope this helps.
Upgrade from Live5
It is very easy mate! The hard part is deciding when enough is enough!Bierman wrote:sounds very easy to do... I wondr how much an upgrade from Live 5 to 7 would be?
I picked up sidechaining in Live7 in less than a couple of hours and im far from a tech head
https://www.ableton.com/shop
Hope this helps Bierman.
http://www.soundclick.com/bands/default ... dID=795869
let me know what you think ?
too much going on ??
how can this be improved, no eq or compression on this beat
let me know what you think ?
too much going on ??
how can this be improved, no eq or compression on this beat
JA