Push Color Map?

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triant
Posts: 74
Joined: Wed Sep 09, 2009 6:05 pm

Push Color Map?

Post by triant » Fri Apr 05, 2013 7:19 pm

i'm wondering if anyone knows of a velocity->color map for push's pads. is the argument x in RgbColor(x) (in the python scripts) equivalent to the velocity sent to the pad? is there a standard for this that push follows, or is the mapping specific to the push? a visual reference would be very handy.

so far i'm just using assignments in the SkinDefault.py script along the lines of "NoteScale = Rgb.MAGENTA.shade(2)" rather than more specific RgbColor() assignments, since these other names are easier to remember, but i'd love to have finer control in a principled fashion for the purpose of M4L programming.

if there's no color legend available, i could eventually make one myself, but that will take a while.

triant
Posts: 74
Joined: Wed Sep 09, 2009 6:05 pm

Re: Push Color Map?

Post by triant » Sat Apr 06, 2013 7:06 pm

:| :arrow: :?: :arrow: :idea: :arrow: :!: :arrow: :mrgreen:

lo.key
Posts: 360
Joined: Tue Dec 22, 2009 7:05 pm

Re: Push Color Map?

Post by lo.key » Sun Apr 07, 2013 2:02 am

flockeds scripts have a patcher which will let you pick colours...

viewtopic.php?f=55&t=192084

triant
Posts: 74
Joined: Wed Sep 09, 2009 6:05 pm

Re: Push Color Map?

Post by triant » Sun Apr 07, 2013 2:46 am

ha, yes. should have looked there first.

thanks!

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