i'm wondering if anyone knows of a velocity->color map for push's pads. is the argument x in RgbColor(x) (in the python scripts) equivalent to the velocity sent to the pad? is there a standard for this that push follows, or is the mapping specific to the push? a visual reference would be very handy.
so far i'm just using assignments in the SkinDefault.py script along the lines of "NoteScale = Rgb.MAGENTA.shade(2)" rather than more specific RgbColor() assignments, since these other names are easier to remember, but i'd love to have finer control in a principled fashion for the purpose of M4L programming.
if there's no color legend available, i could eventually make one myself, but that will take a while.
Push Color Map?
Re: Push Color Map?
ha, yes. should have looked there first.
thanks!
thanks!