crystalmsc wrote:Will dig more about the 64bit stuff, it's getting more interesting.
I might be inclined to accept some merit for the internal processing of audio effects (bolded above) to be done in 64bit or 48bit as Waves uses,, but I seriously doubt quality results rely on going over 32bit processing. There may be some specific applications where this can be beneficial, but I'd assume they're few.."calculates your summing, mixing and effects processing with double-precision accuracy, performing each task with the utmost level of detail, dynamics and transparency."
Hopefully a real developer will chime in here and shine some light on this.
For the audio engine, the bus, I maintain my strong belief going over 32bit floating point is a destination with very small advantages, if any at all. Which doesn't mean I cannot be convinced by real world examples and well written and logically coherent arguments. Needless to say, I find marketing speak to be not very convincing.