Here's a bit more info for you. Below you will find 3 .cfg files:
- (1) the one Ubermap initially generates;
- (2) the aforementioned .cfg plus some minor changes from me which cause Ubermap not to work;
- (3) the same .cfg but with some of the changes reverted back so that Push returns to normal.
Note that these .cfg's were generated immediately after a clean re-install of Ubermap, so the code shouldn't be cluttered by any superfluous activity.
So, without further ado... This is the .cfg file that Ubermap created as soon as I loaded uhe's Bazille ((1) above):
[Banks]
[[Bank 1]]
1_main: Output = main: Output
2_VCC: Voices = VCC: Voices
3_VCC: Voice Stack = VCC: Voice Stack
4_VCC: Mode = VCC: Mode
5_VCC: GlideMode = VCC: GlideMode
6_VCC: Glide = VCC: Glide
7_VCC: Glide2 = VCC: Glide2
8_VCC: GlideRange = VCC: GlideRange
[[Bank 2]]
9_VCC: PitchBend Up = VCC: PitchBend Up
10_VCC: PitchBend Down = VCC: PitchBend Down
11_VCC: Transpose = VCC: Transpose
12_VCC: FineTuneCents = VCC: FineTuneCents
13_ENV1: Attack = ENV1: Attack
14_ENV1: Decay = ENV1: Decay
15_ENV1: Sustain = ENV1: Sustain
16_ENV1: Fall-Rise = ENV1: Fall-Rise
[[Bank 3]]
17_ENV1: Release = ENV1: Release
18_ENV1: Velocity = ENV1: Velocity
19_ENV1: RateMod = ENV1: RateMod
20_ENV1: RateModSource = ENV1: RateModSource
21_ENV1: LevelMod = ENV1: LevelMod
22_ENV1: LevelModSource = ENV1: LevelModSource
23_ENV1: SnappyMode = ENV1: SnappyMode
24_ENV1: FallRiseRange = ENV1: FallRiseRange
[[Bank 4]]
25_ENV1: Trigger = ENV1: Trigger
26_ENV2: Attack = ENV2: Attack
27_ENV2: Decay = ENV2: Decay
28_ENV2: Sustain = ENV2: Sustain
29_ENV2: Fall-Rise = ENV2: Fall-Rise
30_ENV2: Release = ENV2: Release
31_ENV2: Velocity = ENV2: Velocity
32_ENV2: RateMod = ENV2: RateMod
[[Bank 5]]
33_ENV2: RateModSource = ENV2: RateModSource
34_ENV2: LevelMod = ENV2: LevelMod
35_ENV2: LevelModSource = ENV2: LevelModSource
36_ENV2: SnappyMode = ENV2: SnappyMode
37_ENV2: FallRiseRange = ENV2: FallRiseRange
38_ENV2: Trigger = ENV2: Trigger
39_ENV3: Attack = ENV3: Attack
40_ENV3: Decay = ENV3: Decay
[[Bank 6]]
41_ENV3: Sustain = ENV3: Sustain
42_ENV3: Fall-Rise = ENV3: Fall-Rise
43_ENV3: Release = ENV3: Release
44_ENV3: Velocity = ENV3: Velocity
45_ENV3: RateMod = ENV3: RateMod
46_ENV3: RateModSource = ENV3: RateModSource
47_ENV3: LevelMod = ENV3: LevelMod
48_ENV3: LevelModSource = ENV3: LevelModSource
[[Bank 7]]
49_ENV3: SnappyMode = ENV3: SnappyMode
50_ENV3: FallRiseRange = ENV3: FallRiseRange
51_ENV3: Trigger = ENV3: Trigger
52_ENV4: Attack = ENV4: Attack
53_ENV4: Decay = ENV4: Decay
54_ENV4: Sustain = ENV4: Sustain
55_ENV4: Fall-Rise = ENV4: Fall-Rise
56_ENV4: Release = ENV4: Release
[[Bank 8]]
57_ENV4: Velocity = ENV4: Velocity
58_ENV4: RateMod = ENV4: RateMod
59_ENV4: RateModSource = ENV4: RateModSource
60_ENV4: LevelMod = ENV4: LevelMod
61_ENV4: LevelModSource = ENV4: LevelModSource
62_ENV4: SnappyMode = ENV4: SnappyMode
63_ENV4: FallRiseRange = ENV4: FallRiseRange
64_ENV4: Trigger = ENV4: Trigger
[[Bank 9]]
65_LFO1: Sync = LFO1: Sync
66_LFO1: Restart = LFO1: Restart
67_LFO1: Symmetry = LFO1: Symmetry
68_LFO1: Phase = LFO1: Phase
69_LFO1: Delay = LFO1: Delay
70_LFO1: DepthMod Dpt1 = LFO1: DepthMod Dpt1
71_LFO1: Rate = LFO1: Rate
72_LFO1: FreqMod Src1 = LFO1: FreqMod Src1
[[Bank 10]]
73_LFO1: FreqMod Dpt = LFO1: FreqMod Dpt
74_LFO2: Sync = LFO2: Sync
75_LFO2: Restart = LFO2: Restart
76_LFO2: Symmetry = LFO2: Symmetry
77_LFO2: Phase = LFO2: Phase
78_LFO2: Delay = LFO2: Delay
79_LFO2: DepthMod Dpt1 = LFO2: DepthMod Dpt1
80_LFO2: Rate = LFO2: Rate
[[Bank 11]]
81_LFO2: FreqMod Src1 = LFO2: FreqMod Src1
82_LFO2: FreqMod Dpt = LFO2: FreqMod Dpt
83_Ramp1: Up = Ramp1: Up
84_Ramp1: Hold = Ramp1: Hold
85_Ramp1: Down = Ramp1: Down
86_Ramp1: Rest = Ramp1: Rest
87_Ramp1: ClockMode = Ramp1: ClockMode
88_Ramp2: Up = Ramp2: Up
[[Bank 12]]
89_Ramp2: Hold = Ramp2: Hold
90_Ramp2: Down = Ramp2: Down
91_Ramp2: Rest = Ramp2: Rest
92_Ramp2: ClockMode = Ramp2: ClockMode
93_PhsIV: Vibrato = PhsIV: Vibrato
94_PhsIV: Quantiser1 = PhsIV: Quantiser1
95_PhsIV: Quantiser1Src = PhsIV: Quantiser1Src
96_PhsIV: OutputSource1 = PhsIV: OutputSource1
[[Bank 13]]
97_PhsIV: OutputSource2 = PhsIV: OutputSource2
98_PhsIV: CVSource1 = PhsIV: CVSource1
99_PhsIV: CVSource2 = PhsIV: CVSource2
100_PhsIV: FilterLink = PhsIV: FilterLink
101_PhsIV: TapTheMap1 = PhsIV: TapTheMap1
102_PhsIV: TapTheMap2 = PhsIV: TapTheMap2
103_PhsIV: TapTheMap3 = PhsIV: TapTheMap3
104_PhsIV: TapTheMap4 = PhsIV: TapTheMap4
[[Bank 14]]
105_PhsIV: OutputSource1B = PhsIV: OutputSource1B
106_PhsIV: OutputSource2B = PhsIV: OutputSource2B
107_Osc1: Tune = Osc1: Tune
108_Osc1: FineTune = Osc1: FineTune
109_Osc1: Phase = Osc1: Phase
110_Osc1: PhaseModSrc = Osc1: PhaseModSrc
111_Osc1: PhaseModDepth = Osc1: PhaseModDepth
112_Osc1: PhaseModRes = Osc1: PhaseModRes
[[Bank 15]]
113_Osc1: FreqModSrc = Osc1: FreqModSrc
114_Osc1: FreqModDepth = Osc1: FreqModDepth
115_Osc1: FreqModRes = Osc1: FreqModRes
116_Osc1: Volume = Osc1: Volume
117_Osc1: VolumeModSrc = Osc1: VolumeModSrc
118_Osc1: VolumeModDepth = Osc1: VolumeModDepth
119_Osc1: PDValue = Osc1: PDValue
120_Osc1: PDModSrc = Osc1: PDModSrc
[[Bank 16]]
121_Osc1: PDModDepth = Osc1: PDModDepth
122_Osc1: FractalValue = Osc1: FractalValue
123_Osc1: FractalModSrc = Osc1: FractalModSrc
124_Osc1: FractalModDepth = Osc1: FractalModDepth
125_Osc2: Tune = Osc2: Tune
126_Osc2: FineTune = Osc2: FineTune
127_Osc2: Phase = Osc2: Phase
128_Osc2: PhaseModSrc = Osc2: PhaseModSrc
[ParameterValues]
[ParameterValueTypes]
[Config]
Cache = False
Ignore = True
Everything was working fine at this point, with Push's operation being indistinguishable from the default Push MIDI script.
Then I opened the above .cfg file in Sublime Text, changed the names of Bank 1 and Bank 1 Param 1 only, changed "Ignore = True" to "Ignore = False", and saved. The resulting file ((2) above) is below:
[Banks]
[[MyName1]]
1_main: Output = Param 1
2_VCC: Voices = VCC: Voices
3_VCC: Voice Stack = VCC: Voice Stack
4_VCC: Mode = VCC: Mode
5_VCC: GlideMode = VCC: GlideMode
6_VCC: Glide = VCC: Glide
7_VCC: Glide2 = VCC: Glide2
8_VCC: GlideRange = VCC: GlideRange
[[Bank 2]]
9_VCC: PitchBend Up = VCC: PitchBend Up
10_VCC: PitchBend Down = VCC: PitchBend Down
11_VCC: Transpose = VCC: Transpose
12_VCC: FineTuneCents = VCC: FineTuneCents
13_ENV1: Attack = ENV1: Attack
14_ENV1: Decay = ENV1: Decay
15_ENV1: Sustain = ENV1: Sustain
16_ENV1: Fall-Rise = ENV1: Fall-Rise
[[Bank 3]]
17_ENV1: Release = ENV1: Release
18_ENV1: Velocity = ENV1: Velocity
19_ENV1: RateMod = ENV1: RateMod
20_ENV1: RateModSource = ENV1: RateModSource
21_ENV1: LevelMod = ENV1: LevelMod
22_ENV1: LevelModSource = ENV1: LevelModSource
23_ENV1: SnappyMode = ENV1: SnappyMode
24_ENV1: FallRiseRange = ENV1: FallRiseRange
[[Bank 4]]
25_ENV1: Trigger = ENV1: Trigger
26_ENV2: Attack = ENV2: Attack
27_ENV2: Decay = ENV2: Decay
28_ENV2: Sustain = ENV2: Sustain
29_ENV2: Fall-Rise = ENV2: Fall-Rise
30_ENV2: Release = ENV2: Release
31_ENV2: Velocity = ENV2: Velocity
32_ENV2: RateMod = ENV2: RateMod
[[Bank 5]]
33_ENV2: RateModSource = ENV2: RateModSource
34_ENV2: LevelMod = ENV2: LevelMod
35_ENV2: LevelModSource = ENV2: LevelModSource
36_ENV2: SnappyMode = ENV2: SnappyMode
37_ENV2: FallRiseRange = ENV2: FallRiseRange
38_ENV2: Trigger = ENV2: Trigger
39_ENV3: Attack = ENV3: Attack
40_ENV3: Decay = ENV3: Decay
[[Bank 6]]
41_ENV3: Sustain = ENV3: Sustain
42_ENV3: Fall-Rise = ENV3: Fall-Rise
43_ENV3: Release = ENV3: Release
44_ENV3: Velocity = ENV3: Velocity
45_ENV3: RateMod = ENV3: RateMod
46_ENV3: RateModSource = ENV3: RateModSource
47_ENV3: LevelMod = ENV3: LevelMod
48_ENV3: LevelModSource = ENV3: LevelModSource
[[Bank 7]]
49_ENV3: SnappyMode = ENV3: SnappyMode
50_ENV3: FallRiseRange = ENV3: FallRiseRange
51_ENV3: Trigger = ENV3: Trigger
52_ENV4: Attack = ENV4: Attack
53_ENV4: Decay = ENV4: Decay
54_ENV4: Sustain = ENV4: Sustain
55_ENV4: Fall-Rise = ENV4: Fall-Rise
56_ENV4: Release = ENV4: Release
[[Bank 8]]
57_ENV4: Velocity = ENV4: Velocity
58_ENV4: RateMod = ENV4: RateMod
59_ENV4: RateModSource = ENV4: RateModSource
60_ENV4: LevelMod = ENV4: LevelMod
61_ENV4: LevelModSource = ENV4: LevelModSource
62_ENV4: SnappyMode = ENV4: SnappyMode
63_ENV4: FallRiseRange = ENV4: FallRiseRange
64_ENV4: Trigger = ENV4: Trigger
[[Bank 9]]
65_LFO1: Sync = LFO1: Sync
66_LFO1: Restart = LFO1: Restart
67_LFO1: Symmetry = LFO1: Symmetry
68_LFO1: Phase = LFO1: Phase
69_LFO1: Delay = LFO1: Delay
70_LFO1: DepthMod Dpt1 = LFO1: DepthMod Dpt1
71_LFO1: Rate = LFO1: Rate
72_LFO1: FreqMod Src1 = LFO1: FreqMod Src1
[[Bank 10]]
73_LFO1: FreqMod Dpt = LFO1: FreqMod Dpt
74_LFO2: Sync = LFO2: Sync
75_LFO2: Restart = LFO2: Restart
76_LFO2: Symmetry = LFO2: Symmetry
77_LFO2: Phase = LFO2: Phase
78_LFO2: Delay = LFO2: Delay
79_LFO2: DepthMod Dpt1 = LFO2: DepthMod Dpt1
80_LFO2: Rate = LFO2: Rate
[[Bank 11]]
81_LFO2: FreqMod Src1 = LFO2: FreqMod Src1
82_LFO2: FreqMod Dpt = LFO2: FreqMod Dpt
83_Ramp1: Up = Ramp1: Up
84_Ramp1: Hold = Ramp1: Hold
85_Ramp1: Down = Ramp1: Down
86_Ramp1: Rest = Ramp1: Rest
87_Ramp1: ClockMode = Ramp1: ClockMode
88_Ramp2: Up = Ramp2: Up
[[Bank 12]]
89_Ramp2: Hold = Ramp2: Hold
90_Ramp2: Down = Ramp2: Down
91_Ramp2: Rest = Ramp2: Rest
92_Ramp2: ClockMode = Ramp2: ClockMode
93_PhsIV: Vibrato = PhsIV: Vibrato
94_PhsIV: Quantiser1 = PhsIV: Quantiser1
95_PhsIV: Quantiser1Src = PhsIV: Quantiser1Src
96_PhsIV: OutputSource1 = PhsIV: OutputSource1
[[Bank 13]]
97_PhsIV: OutputSource2 = PhsIV: OutputSource2
98_PhsIV: CVSource1 = PhsIV: CVSource1
99_PhsIV: CVSource2 = PhsIV: CVSource2
100_PhsIV: FilterLink = PhsIV: FilterLink
101_PhsIV: TapTheMap1 = PhsIV: TapTheMap1
102_PhsIV: TapTheMap2 = PhsIV: TapTheMap2
103_PhsIV: TapTheMap3 = PhsIV: TapTheMap3
104_PhsIV: TapTheMap4 = PhsIV: TapTheMap4
[[Bank 14]]
105_PhsIV: OutputSource1B = PhsIV: OutputSource1B
106_PhsIV: OutputSource2B = PhsIV: OutputSource2B
107_Osc1: Tune = Osc1: Tune
108_Osc1: FineTune = Osc1: FineTune
109_Osc1: Phase = Osc1: Phase
110_Osc1: PhaseModSrc = Osc1: PhaseModSrc
111_Osc1: PhaseModDepth = Osc1: PhaseModDepth
112_Osc1: PhaseModRes = Osc1: PhaseModRes
[[Bank 15]]
113_Osc1: FreqModSrc = Osc1: FreqModSrc
114_Osc1: FreqModDepth = Osc1: FreqModDepth
115_Osc1: FreqModRes = Osc1: FreqModRes
116_Osc1: Volume = Osc1: Volume
117_Osc1: VolumeModSrc = Osc1: VolumeModSrc
118_Osc1: VolumeModDepth = Osc1: VolumeModDepth
119_Osc1: PDValue = Osc1: PDValue
120_Osc1: PDModSrc = Osc1: PDModSrc
[[Bank 16]]
121_Osc1: PDModDepth = Osc1: PDModDepth
122_Osc1: FractalValue = Osc1: FractalValue
123_Osc1: FractalModSrc = Osc1: FractalModSrc
124_Osc1: FractalModDepth = Osc1: FractalModDepth
125_Osc2: Tune = Osc2: Tune
126_Osc2: FineTune = Osc2: FineTune
127_Osc2: Phase = Osc2: Phase
128_Osc2: PhaseModSrc = Osc2: PhaseModSrc
[ParameterValues]
[ParameterValueTypes]
[Config]
Cache = False
Ignore = False
Upon de-selecting then re-selecting Bazille on my Push, it was as I described in my previous message: the pads sent MIDI to Bazille, but didn't light up when hit. And the Push display continued to show the banks/params for the previously selected device (in this case, Operator), despite that Bazille was armed and Operator was not. Because of this, I can't assess whether Push had actually read/understood the custom names in the above .cfg, because Push didn't display Bazille's parameters.
Anyway, this has been the result for me every time I've tried to edit a .cfg file as per Tom's Github instructions. Afterwards, I reopened the above .cfg, changed "Ignore" back to "True" again (but left my custom names for Bank 1 and Bank 1 Param 1), saved, and exited. The resulting file ((3) above) is below:
[Banks]
[[MyName1]]
1_main: Output = Param 1
2_VCC: Voices = VCC: Voices
3_VCC: Voice Stack = VCC: Voice Stack
4_VCC: Mode = VCC: Mode
5_VCC: GlideMode = VCC: GlideMode
6_VCC: Glide = VCC: Glide
7_VCC: Glide2 = VCC: Glide2
8_VCC: GlideRange = VCC: GlideRange
[[Bank 2]]
9_VCC: PitchBend Up = VCC: PitchBend Up
10_VCC: PitchBend Down = VCC: PitchBend Down
11_VCC: Transpose = VCC: Transpose
12_VCC: FineTuneCents = VCC: FineTuneCents
13_ENV1: Attack = ENV1: Attack
14_ENV1: Decay = ENV1: Decay
15_ENV1: Sustain = ENV1: Sustain
16_ENV1: Fall-Rise = ENV1: Fall-Rise
[[Bank 3]]
17_ENV1: Release = ENV1: Release
18_ENV1: Velocity = ENV1: Velocity
19_ENV1: RateMod = ENV1: RateMod
20_ENV1: RateModSource = ENV1: RateModSource
21_ENV1: LevelMod = ENV1: LevelMod
22_ENV1: LevelModSource = ENV1: LevelModSource
23_ENV1: SnappyMode = ENV1: SnappyMode
24_ENV1: FallRiseRange = ENV1: FallRiseRange
[[Bank 4]]
25_ENV1: Trigger = ENV1: Trigger
26_ENV2: Attack = ENV2: Attack
27_ENV2: Decay = ENV2: Decay
28_ENV2: Sustain = ENV2: Sustain
29_ENV2: Fall-Rise = ENV2: Fall-Rise
30_ENV2: Release = ENV2: Release
31_ENV2: Velocity = ENV2: Velocity
32_ENV2: RateMod = ENV2: RateMod
[[Bank 5]]
33_ENV2: RateModSource = ENV2: RateModSource
34_ENV2: LevelMod = ENV2: LevelMod
35_ENV2: LevelModSource = ENV2: LevelModSource
36_ENV2: SnappyMode = ENV2: SnappyMode
37_ENV2: FallRiseRange = ENV2: FallRiseRange
38_ENV2: Trigger = ENV2: Trigger
39_ENV3: Attack = ENV3: Attack
40_ENV3: Decay = ENV3: Decay
[[Bank 6]]
41_ENV3: Sustain = ENV3: Sustain
42_ENV3: Fall-Rise = ENV3: Fall-Rise
43_ENV3: Release = ENV3: Release
44_ENV3: Velocity = ENV3: Velocity
45_ENV3: RateMod = ENV3: RateMod
46_ENV3: RateModSource = ENV3: RateModSource
47_ENV3: LevelMod = ENV3: LevelMod
48_ENV3: LevelModSource = ENV3: LevelModSource
[[Bank 7]]
49_ENV3: SnappyMode = ENV3: SnappyMode
50_ENV3: FallRiseRange = ENV3: FallRiseRange
51_ENV3: Trigger = ENV3: Trigger
52_ENV4: Attack = ENV4: Attack
53_ENV4: Decay = ENV4: Decay
54_ENV4: Sustain = ENV4: Sustain
55_ENV4: Fall-Rise = ENV4: Fall-Rise
56_ENV4: Release = ENV4: Release
[[Bank 8]]
57_ENV4: Velocity = ENV4: Velocity
58_ENV4: RateMod = ENV4: RateMod
59_ENV4: RateModSource = ENV4: RateModSource
60_ENV4: LevelMod = ENV4: LevelMod
61_ENV4: LevelModSource = ENV4: LevelModSource
62_ENV4: SnappyMode = ENV4: SnappyMode
63_ENV4: FallRiseRange = ENV4: FallRiseRange
64_ENV4: Trigger = ENV4: Trigger
[[Bank 9]]
65_LFO1: Sync = LFO1: Sync
66_LFO1: Restart = LFO1: Restart
67_LFO1: Symmetry = LFO1: Symmetry
68_LFO1: Phase = LFO1: Phase
69_LFO1: Delay = LFO1: Delay
70_LFO1: DepthMod Dpt1 = LFO1: DepthMod Dpt1
71_LFO1: Rate = LFO1: Rate
72_LFO1: FreqMod Src1 = LFO1: FreqMod Src1
[[Bank 10]]
73_LFO1: FreqMod Dpt = LFO1: FreqMod Dpt
74_LFO2: Sync = LFO2: Sync
75_LFO2: Restart = LFO2: Restart
76_LFO2: Symmetry = LFO2: Symmetry
77_LFO2: Phase = LFO2: Phase
78_LFO2: Delay = LFO2: Delay
79_LFO2: DepthMod Dpt1 = LFO2: DepthMod Dpt1
80_LFO2: Rate = LFO2: Rate
[[Bank 11]]
81_LFO2: FreqMod Src1 = LFO2: FreqMod Src1
82_LFO2: FreqMod Dpt = LFO2: FreqMod Dpt
83_Ramp1: Up = Ramp1: Up
84_Ramp1: Hold = Ramp1: Hold
85_Ramp1: Down = Ramp1: Down
86_Ramp1: Rest = Ramp1: Rest
87_Ramp1: ClockMode = Ramp1: ClockMode
88_Ramp2: Up = Ramp2: Up
[[Bank 12]]
89_Ramp2: Hold = Ramp2: Hold
90_Ramp2: Down = Ramp2: Down
91_Ramp2: Rest = Ramp2: Rest
92_Ramp2: ClockMode = Ramp2: ClockMode
93_PhsIV: Vibrato = PhsIV: Vibrato
94_PhsIV: Quantiser1 = PhsIV: Quantiser1
95_PhsIV: Quantiser1Src = PhsIV: Quantiser1Src
96_PhsIV: OutputSource1 = PhsIV: OutputSource1
[[Bank 13]]
97_PhsIV: OutputSource2 = PhsIV: OutputSource2
98_PhsIV: CVSource1 = PhsIV: CVSource1
99_PhsIV: CVSource2 = PhsIV: CVSource2
100_PhsIV: FilterLink = PhsIV: FilterLink
101_PhsIV: TapTheMap1 = PhsIV: TapTheMap1
102_PhsIV: TapTheMap2 = PhsIV: TapTheMap2
103_PhsIV: TapTheMap3 = PhsIV: TapTheMap3
104_PhsIV: TapTheMap4 = PhsIV: TapTheMap4
[[Bank 14]]
105_PhsIV: OutputSource1B = PhsIV: OutputSource1B
106_PhsIV: OutputSource2B = PhsIV: OutputSource2B
107_Osc1: Tune = Osc1: Tune
108_Osc1: FineTune = Osc1: FineTune
109_Osc1: Phase = Osc1: Phase
110_Osc1: PhaseModSrc = Osc1: PhaseModSrc
111_Osc1: PhaseModDepth = Osc1: PhaseModDepth
112_Osc1: PhaseModRes = Osc1: PhaseModRes
[[Bank 15]]
113_Osc1: FreqModSrc = Osc1: FreqModSrc
114_Osc1: FreqModDepth = Osc1: FreqModDepth
115_Osc1: FreqModRes = Osc1: FreqModRes
116_Osc1: Volume = Osc1: Volume
117_Osc1: VolumeModSrc = Osc1: VolumeModSrc
118_Osc1: VolumeModDepth = Osc1: VolumeModDepth
119_Osc1: PDValue = Osc1: PDValue
120_Osc1: PDModSrc = Osc1: PDModSrc
[[Bank 16]]
121_Osc1: PDModDepth = Osc1: PDModDepth
122_Osc1: FractalValue = Osc1: FractalValue
123_Osc1: FractalModSrc = Osc1: FractalModSrc
124_Osc1: FractalModDepth = Osc1: FractalModDepth
125_Osc2: Tune = Osc2: Tune
126_Osc2: FineTune = Osc2: FineTune
127_Osc2: Phase = Osc2: Phase
128_Osc2: PhaseModSrc = Osc2: PhaseModSrc
[ParameterValues]
[ParameterValueTypes]
[Config]
Cache = False
Ignore = True
And upon de-selecting and re-selecting Bazille, everything was magically back to normal, with Bazille's default banks/parameters showing up again on Push.
As you can see, very very minimal changes to the .cfg file, so the status of "Ignore" = True" vs. "False" seems to be the locus of my issue. But I can't be sure...
Also, in case this is helpful, below is the output of my latest main.log file. This file was generated following the clean re-install of Ubermap, and all I did after re-installing was try to minorly edit Bazille's .cfg one time (as you saw above). So hopefully that keeps the log short and easy to interpret.
INFO: UbermapDevices ready
INFO: Applying UbermapDevices patches
INFO: config not found: C:\Users\christopher\Ubermap\Devices\Audio Effect Rack_8c91f91d9322ef66e1d2dc56c4c69cab.cfg
INFO: config not found: C:\Users\christopher\Ubermap\Devices\Operator_ab969f448144bc2d1e5f414b459837d4.cfg
INFO: config not found: C:\Users\christopher\Ubermap\Devices\Operator_ab969f448144bc2d1e5f414b459837d4.cfg
INFO: dumped device: Operator_ab969f448144bc2d1e5f414b459837d4
INFO: config not found: C:\Users\christopher\Ubermap\Devices\Bazille_2ac7131370f848260fe704c1beb0325f.cfg
INFO: config not found: C:\Users\christopher\Ubermap\Devices\Bazille_2ac7131370f848260fe704c1beb0325f.cfg
INFO: dumped device: Bazille_2ac7131370f848260fe704c1beb0325f
INFO: config not found: C:\Users\christopher\Ubermap\Devices\.cfg
INFO: got Param 1 for 1_main: Output
INFO: got VCC: Voices for 2_VCC: Voices
INFO: got VCC: Voice Stack for 3_VCC: Voice Stack
INFO: got VCC: Mode for 4_VCC: Mode
INFO: got VCC: GlideMode for 5_VCC: GlideMode
INFO: got VCC: Glide for 6_VCC: Glide
INFO: got VCC: Glide2 for 7_VCC: Glide2
INFO: got VCC: GlideRange for 8_VCC: GlideRange
INFO: got VCC: PitchBend Up for 9_VCC: PitchBend Up
INFO: got VCC: PitchBend Down for 10_VCC: PitchBend Down
INFO: got VCC: Transpose for 11_VCC: Transpose
INFO: got VCC: FineTuneCents for 12_VCC: FineTuneCents
INFO: got ENV1: Attack for 13_ENV1: Attack
INFO: got ENV1: Decay for 14_ENV1: Decay
INFO: got ENV1: Sustain for 15_ENV1: Sustain
INFO: got ENV1: Fall-Rise for 16_ENV1: Fall-Rise
INFO: got ENV1: Release for 17_ENV1: Release
INFO: got ENV1: Velocity for 18_ENV1: Velocity
INFO: got ENV1: RateMod for 19_ENV1: RateMod
INFO: got ENV1: RateModSource for 20_ENV1: RateModSource
INFO: got ENV1: LevelMod for 21_ENV1: LevelMod
INFO: got ENV1: LevelModSource for 22_ENV1: LevelModSource
INFO: got ENV1: SnappyMode for 23_ENV1: SnappyMode
INFO: got ENV1: FallRiseRange for 24_ENV1: FallRiseRange
INFO: got ENV1: Trigger for 25_ENV1: Trigger
INFO: got ENV2: Attack for 26_ENV2: Attack
INFO: got ENV2: Decay for 27_ENV2: Decay
INFO: got ENV2: Sustain for 28_ENV2: Sustain
INFO: got ENV2: Fall-Rise for 29_ENV2: Fall-Rise
INFO: got ENV2: Release for 30_ENV2: Release
INFO: got ENV2: Velocity for 31_ENV2: Velocity
INFO: got ENV2: RateMod for 32_ENV2: RateMod
INFO: got ENV2: RateModSource for 33_ENV2: RateModSource
INFO: got ENV2: LevelMod for 34_ENV2: LevelMod
INFO: got ENV2: LevelModSource for 35_ENV2: LevelModSource
INFO: got ENV2: SnappyMode for 36_ENV2: SnappyMode
INFO: got ENV2: FallRiseRange for 37_ENV2: FallRiseRange
INFO: got ENV2: Trigger for 38_ENV2: Trigger
INFO: got ENV3: Attack for 39_ENV3: Attack
INFO: got ENV3: Decay for 40_ENV3: Decay
INFO: got ENV3: Sustain for 41_ENV3: Sustain
INFO: got ENV3: Fall-Rise for 42_ENV3: Fall-Rise
INFO: got ENV3: Release for 43_ENV3: Release
INFO: got ENV3: Velocity for 44_ENV3: Velocity
INFO: got ENV3: RateMod for 45_ENV3: RateMod
INFO: got ENV3: RateModSource for 46_ENV3: RateModSource
INFO: got ENV3: LevelMod for 47_ENV3: LevelMod
INFO: got ENV3: LevelModSource for 48_ENV3: LevelModSource
INFO: got ENV3: SnappyMode for 49_ENV3: SnappyMode
INFO: got ENV3: FallRiseRange for 50_ENV3: FallRiseRange
INFO: got ENV3: Trigger for 51_ENV3: Trigger
INFO: got ENV4: Attack for 52_ENV4: Attack
INFO: got ENV4: Decay for 53_ENV4: Decay
INFO: got ENV4: Sustain for 54_ENV4: Sustain
INFO: got ENV4: Fall-Rise for 55_ENV4: Fall-Rise
INFO: got ENV4: Release for 56_ENV4: Release
INFO: got ENV4: Velocity for 57_ENV4: Velocity
INFO: got ENV4: RateMod for 58_ENV4: RateMod
INFO: got ENV4: RateModSource for 59_ENV4: RateModSource
INFO: got ENV4: LevelMod for 60_ENV4: LevelMod
INFO: got ENV4: LevelModSource for 61_ENV4: LevelModSource
INFO: got ENV4: SnappyMode for 62_ENV4: SnappyMode
INFO: got ENV4: FallRiseRange for 63_ENV4: FallRiseRange
INFO: got ENV4: Trigger for 64_ENV4: Trigger
INFO: got LFO1: Sync for 65_LFO1: Sync
INFO: got LFO1: Restart for 66_LFO1: Restart
INFO: got LFO1: Symmetry for 67_LFO1: Symmetry
INFO: got LFO1: Phase for 68_LFO1: Phase
INFO: got LFO1: Delay for 69_LFO1: Delay
INFO: got LFO1: DepthMod Dpt1 for 70_LFO1: DepthMod Dpt1
INFO: got LFO1: Rate for 71_LFO1: Rate
INFO: got LFO1: FreqMod Src1 for 72_LFO1: FreqMod Src1
INFO: got LFO1: FreqMod Dpt for 73_LFO1: FreqMod Dpt
INFO: got LFO2: Sync for 74_LFO2: Sync
INFO: got LFO2: Restart for 75_LFO2: Restart
INFO: got LFO2: Symmetry for 76_LFO2: Symmetry
INFO: got LFO2: Phase for 77_LFO2: Phase
INFO: got LFO2: Delay for 78_LFO2: Delay
INFO: got LFO2: DepthMod Dpt1 for 79_LFO2: DepthMod Dpt1
INFO: got LFO2: Rate for 80_LFO2: Rate
INFO: got LFO2: FreqMod Src1 for 81_LFO2: FreqMod Src1
INFO: got LFO2: FreqMod Dpt for 82_LFO2: FreqMod Dpt
INFO: got Ramp1: Up for 83_Ramp1: Up
INFO: got Ramp1: Hold for 84_Ramp1: Hold
INFO: got Ramp1: Down for 85_Ramp1: Down
INFO: got Ramp1: Rest for 86_Ramp1: Rest
INFO: got Ramp1: ClockMode for 87_Ramp1: ClockMode
INFO: got Ramp2: Up for 88_Ramp2: Up
INFO: got Ramp2: Hold for 89_Ramp2: Hold
INFO: got Ramp2: Down for 90_Ramp2: Down
INFO: got Ramp2: Rest for 91_Ramp2: Rest
INFO: got Ramp2: ClockMode for 92_Ramp2: ClockMode
INFO: got PhsIV: Vibrato for 93_PhsIV: Vibrato
INFO: got PhsIV: Quantiser1 for 94_PhsIV: Quantiser1
INFO: got PhsIV: Quantiser1Src for 95_PhsIV: Quantiser1Src
INFO: got PhsIV: OutputSource1 for 96_PhsIV: OutputSource1
INFO: got PhsIV: OutputSource2 for 97_PhsIV: OutputSource2
INFO: got PhsIV: CVSource1 for 98_PhsIV: CVSource1
INFO: got PhsIV: CVSource2 for 99_PhsIV: CVSource2
INFO: got PhsIV: FilterLink for 100_PhsIV: FilterLink
INFO: got PhsIV: TapTheMap1 for 101_PhsIV: TapTheMap1
INFO: got PhsIV: TapTheMap2 for 102_PhsIV: TapTheMap2
INFO: got PhsIV: TapTheMap3 for 103_PhsIV: TapTheMap3
INFO: got PhsIV: TapTheMap4 for 104_PhsIV: TapTheMap4
INFO: got PhsIV: OutputSource1B for 105_PhsIV: OutputSource1B
INFO: got PhsIV: OutputSource2B for 106_PhsIV: OutputSource2B
INFO: got Osc1: Tune for 107_Osc1: Tune
INFO: got Osc1: FineTune for 108_Osc1: FineTune
INFO: got Osc1: Phase for 109_Osc1: Phase
INFO: got Osc1: PhaseModSrc for 110_Osc1: PhaseModSrc
INFO: got Osc1: PhaseModDepth for 111_Osc1: PhaseModDepth
INFO: got Osc1: PhaseModRes for 112_Osc1: PhaseModRes
INFO: got Osc1: FreqModSrc for 113_Osc1: FreqModSrc
INFO: got Osc1: FreqModDepth for 114_Osc1: FreqModDepth
INFO: got Osc1: FreqModRes for 115_Osc1: FreqModRes
INFO: got Osc1: Volume for 116_Osc1: Volume
INFO: got Osc1: VolumeModSrc for 117_Osc1: VolumeModSrc
INFO: got Osc1: VolumeModDepth for 118_Osc1: VolumeModDepth
INFO: got Osc1: PDValue for 119_Osc1: PDValue
INFO: got Osc1: PDModSrc for 120_Osc1: PDModSrc
INFO: got Osc1: PDModDepth for 121_Osc1: PDModDepth
INFO: got Osc1: FractalValue for 122_Osc1: FractalValue
INFO: got Osc1: FractalModSrc for 123_Osc1: FractalModSrc
INFO: got Osc1: FractalModDepth for 124_Osc1: FractalModDepth
INFO: got Osc2: Tune for 125_Osc2: Tune
INFO: got Osc2: FineTune for 126_Osc2: FineTune
INFO: got Osc2: Phase for 127_Osc2: Phase
INFO: got Osc2: PhaseModSrc for 128_Osc2: PhaseModSrc
INFO: got Param 1 for 1_main: Output
INFO: got VCC: Voices for 2_VCC: Voices
INFO: got VCC: Voice Stack for 3_VCC: Voice Stack
INFO: got VCC: Mode for 4_VCC: Mode
INFO: got VCC: GlideMode for 5_VCC: GlideMode
INFO: got VCC: Glide for 6_VCC: Glide
INFO: got VCC: Glide2 for 7_VCC: Glide2
INFO: got VCC: GlideRange for 8_VCC: GlideRange
INFO: got VCC: PitchBend Up for 9_VCC: PitchBend Up
INFO: got VCC: PitchBend Down for 10_VCC: PitchBend Down
INFO: got VCC: Transpose for 11_VCC: Transpose
INFO: got VCC: FineTuneCents for 12_VCC: FineTuneCents
INFO: got ENV1: Attack for 13_ENV1: Attack
INFO: got ENV1: Decay for 14_ENV1: Decay
INFO: got ENV1: Sustain for 15_ENV1: Sustain
INFO: got ENV1: Fall-Rise for 16_ENV1: Fall-Rise
INFO: got ENV1: Release for 17_ENV1: Release
INFO: got ENV1: Velocity for 18_ENV1: Velocity
INFO: got ENV1: RateMod for 19_ENV1: RateMod
INFO: got ENV1: RateModSource for 20_ENV1: RateModSource
INFO: got ENV1: LevelMod for 21_ENV1: LevelMod
INFO: got ENV1: LevelModSource for 22_ENV1: LevelModSource
INFO: got ENV1: SnappyMode for 23_ENV1: SnappyMode
INFO: got ENV1: FallRiseRange for 24_ENV1: FallRiseRange
INFO: got ENV1: Trigger for 25_ENV1: Trigger
INFO: got ENV2: Attack for 26_ENV2: Attack
INFO: got ENV2: Decay for 27_ENV2: Decay
INFO: got ENV2: Sustain for 28_ENV2: Sustain
INFO: got ENV2: Fall-Rise for 29_ENV2: Fall-Rise
INFO: got ENV2: Release for 30_ENV2: Release
INFO: got ENV2: Velocity for 31_ENV2: Velocity
INFO: got ENV2: RateMod for 32_ENV2: RateMod
INFO: got ENV2: RateModSource for 33_ENV2: RateModSource
INFO: got ENV2: LevelMod for 34_ENV2: LevelMod
INFO: got ENV2: LevelModSource for 35_ENV2: LevelModSource
INFO: got ENV2: SnappyMode for 36_ENV2: SnappyMode
INFO: got ENV2: FallRiseRange for 37_ENV2: FallRiseRange
INFO: got ENV2: Trigger for 38_ENV2: Trigger
INFO: got ENV3: Attack for 39_ENV3: Attack
INFO: got ENV3: Decay for 40_ENV3: Decay
INFO: got ENV3: Sustain for 41_ENV3: Sustain
INFO: got ENV3: Fall-Rise for 42_ENV3: Fall-Rise
INFO: got ENV3: Release for 43_ENV3: Release
INFO: got ENV3: Velocity for 44_ENV3: Velocity
INFO: got ENV3: RateMod for 45_ENV3: RateMod
INFO: got ENV3: RateModSource for 46_ENV3: RateModSource
INFO: got ENV3: LevelMod for 47_ENV3: LevelMod
INFO: got ENV3: LevelModSource for 48_ENV3: LevelModSource
INFO: got ENV3: SnappyMode for 49_ENV3: SnappyMode
INFO: got ENV3: FallRiseRange for 50_ENV3: FallRiseRange
INFO: got ENV3: Trigger for 51_ENV3: Trigger
INFO: got ENV4: Attack for 52_ENV4: Attack
INFO: got ENV4: Decay for 53_ENV4: Decay
INFO: got ENV4: Sustain for 54_ENV4: Sustain
INFO: got ENV4: Fall-Rise for 55_ENV4: Fall-Rise
INFO: got ENV4: Release for 56_ENV4: Release
INFO: got ENV4: Velocity for 57_ENV4: Velocity
INFO: got ENV4: RateMod for 58_ENV4: RateMod
INFO: got ENV4: RateModSource for 59_ENV4: RateModSource
INFO: got ENV4: LevelMod for 60_ENV4: LevelMod
INFO: got ENV4: LevelModSource for 61_ENV4: LevelModSource
INFO: got ENV4: SnappyMode for 62_ENV4: SnappyMode
INFO: got ENV4: FallRiseRange for 63_ENV4: FallRiseRange
INFO: got ENV4: Trigger for 64_ENV4: Trigger
INFO: got LFO1: Sync for 65_LFO1: Sync
INFO: got LFO1: Restart for 66_LFO1: Restart
INFO: got LFO1: Symmetry for 67_LFO1: Symmetry
INFO: got LFO1: Phase for 68_LFO1: Phase
INFO: got LFO1: Delay for 69_LFO1: Delay
INFO: got LFO1: DepthMod Dpt1 for 70_LFO1: DepthMod Dpt1
INFO: got LFO1: Rate for 71_LFO1: Rate
INFO: got LFO1: FreqMod Src1 for 72_LFO1: FreqMod Src1
INFO: got LFO1: FreqMod Dpt for 73_LFO1: FreqMod Dpt
INFO: got LFO2: Sync for 74_LFO2: Sync
INFO: got LFO2: Restart for 75_LFO2: Restart
INFO: got LFO2: Symmetry for 76_LFO2: Symmetry
INFO: got LFO2: Phase for 77_LFO2: Phase
INFO: got LFO2: Delay for 78_LFO2: Delay
INFO: got LFO2: DepthMod Dpt1 for 79_LFO2: DepthMod Dpt1
INFO: got LFO2: Rate for 80_LFO2: Rate
INFO: got LFO2: FreqMod Src1 for 81_LFO2: FreqMod Src1
INFO: got LFO2: FreqMod Dpt for 82_LFO2: FreqMod Dpt
INFO: got Ramp1: Up for 83_Ramp1: Up
INFO: got Ramp1: Hold for 84_Ramp1: Hold
INFO: got Ramp1: Down for 85_Ramp1: Down
INFO: got Ramp1: Rest for 86_Ramp1: Rest
INFO: got Ramp1: ClockMode for 87_Ramp1: ClockMode
INFO: got Ramp2: Up for 88_Ramp2: Up
INFO: got Ramp2: Hold for 89_Ramp2: Hold
INFO: got Ramp2: Down for 90_Ramp2: Down
INFO: got Ramp2: Rest for 91_Ramp2: Rest
INFO: got Ramp2: ClockMode for 92_Ramp2: ClockMode
INFO: got PhsIV: Vibrato for 93_PhsIV: Vibrato
INFO: got PhsIV: Quantiser1 for 94_PhsIV: Quantiser1
INFO: got PhsIV: Quantiser1Src for 95_PhsIV: Quantiser1Src
INFO: got PhsIV: OutputSource1 for 96_PhsIV: OutputSource1
INFO: got PhsIV: OutputSource2 for 97_PhsIV: OutputSource2
INFO: got PhsIV: CVSource1 for 98_PhsIV: CVSource1
INFO: got PhsIV: CVSource2 for 99_PhsIV: CVSource2
INFO: got PhsIV: FilterLink for 100_PhsIV: FilterLink
INFO: got PhsIV: TapTheMap1 for 101_PhsIV: TapTheMap1
INFO: got PhsIV: TapTheMap2 for 102_PhsIV: TapTheMap2
INFO: got PhsIV: TapTheMap3 for 103_PhsIV: TapTheMap3
INFO: got PhsIV: TapTheMap4 for 104_PhsIV: TapTheMap4
INFO: got PhsIV: OutputSource1B for 105_PhsIV: OutputSource1B
INFO: got PhsIV: OutputSource2B for 106_PhsIV: OutputSource2B
INFO: got Osc1: Tune for 107_Osc1: Tune
INFO: got Osc1: FineTune for 108_Osc1: FineTune
INFO: got Osc1: Phase for 109_Osc1: Phase
INFO: got Osc1: PhaseModSrc for 110_Osc1: PhaseModSrc
INFO: got Osc1: PhaseModDepth for 111_Osc1: PhaseModDepth
INFO: got Osc1: PhaseModRes for 112_Osc1: PhaseModRes
INFO: got Osc1: FreqModSrc for 113_Osc1: FreqModSrc
INFO: got Osc1: FreqModDepth for 114_Osc1: FreqModDepth
INFO: got Osc1: FreqModRes for 115_Osc1: FreqModRes
INFO: got Osc1: Volume for 116_Osc1: Volume
INFO: got Osc1: VolumeModSrc for 117_Osc1: VolumeModSrc
INFO: got Osc1: VolumeModDepth for 118_Osc1: VolumeModDepth
INFO: got Osc1: PDValue for 119_Osc1: PDValue
INFO: got Osc1: PDModSrc for 120_Osc1: PDModSrc
INFO: got Osc1: PDModDepth for 121_Osc1: PDModDepth
INFO: got Osc1: FractalValue for 122_Osc1: FractalValue
INFO: got Osc1: FractalModSrc for 123_Osc1: FractalModSrc
INFO: got Osc1: FractalModDepth for 124_Osc1: FractalModDepth
INFO: got Osc2: Tune for 125_Osc2: Tune
INFO: got Osc2: FineTune for 126_Osc2: FineTune
INFO: got Osc2: Phase for 127_Osc2: Phase
INFO: got Osc2: PhaseModSrc for 128_Osc2: PhaseModSrc
INFO: got Param 1 for 1_main: Output
INFO: got VCC: Voices for 2_VCC: Voices
INFO: got VCC: Voice Stack for 3_VCC: Voice Stack
INFO: got VCC: Mode for 4_VCC: Mode
INFO: got VCC: GlideMode for 5_VCC: GlideMode
INFO: got VCC: Glide for 6_VCC: Glide
INFO: got VCC: Glide2 for 7_VCC: Glide2
INFO: got VCC: GlideRange for 8_VCC: GlideRange
INFO: got VCC: PitchBend Up for 9_VCC: PitchBend Up
INFO: got VCC: PitchBend Down for 10_VCC: PitchBend Down
INFO: got VCC: Transpose for 11_VCC: Transpose
INFO: got VCC: FineTuneCents for 12_VCC: FineTuneCents
INFO: got ENV1: Attack for 13_ENV1: Attack
INFO: got ENV1: Decay for 14_ENV1: Decay
INFO: got ENV1: Sustain for 15_ENV1: Sustain
INFO: got ENV1: Fall-Rise for 16_ENV1: Fall-Rise
INFO: got ENV1: Release for 17_ENV1: Release
INFO: got ENV1: Velocity for 18_ENV1: Velocity
INFO: got ENV1: RateMod for 19_ENV1: RateMod
INFO: got ENV1: RateModSource for 20_ENV1: RateModSource
INFO: got ENV1: LevelMod for 21_ENV1: LevelMod
INFO: got ENV1: LevelModSource for 22_ENV1: LevelModSource
INFO: got ENV1: SnappyMode for 23_ENV1: SnappyMode
INFO: got ENV1: FallRiseRange for 24_ENV1: FallRiseRange
INFO: got ENV1: Trigger for 25_ENV1: Trigger
INFO: got ENV2: Attack for 26_ENV2: Attack
INFO: got ENV2: Decay for 27_ENV2: Decay
INFO: got ENV2: Sustain for 28_ENV2: Sustain
INFO: got ENV2: Fall-Rise for 29_ENV2: Fall-Rise
INFO: got ENV2: Release for 30_ENV2: Release
INFO: got ENV2: Velocity for 31_ENV2: Velocity
INFO: got ENV2: RateMod for 32_ENV2: RateMod
INFO: got ENV2: RateModSource for 33_ENV2: RateModSource
INFO: got ENV2: LevelMod for 34_ENV2: LevelMod
INFO: got ENV2: LevelModSource for 35_ENV2: LevelModSource
INFO: got ENV2: SnappyMode for 36_ENV2: SnappyMode
INFO: got ENV2: FallRiseRange for 37_ENV2: FallRiseRange
INFO: got ENV2: Trigger for 38_ENV2: Trigger
INFO: got ENV3: Attack for 39_ENV3: Attack
INFO: got ENV3: Decay for 40_ENV3: Decay
INFO: got ENV3: Sustain for 41_ENV3: Sustain
INFO: got ENV3: Fall-Rise for 42_ENV3: Fall-Rise
INFO: got ENV3: Release for 43_ENV3: Release
INFO: got ENV3: Velocity for 44_ENV3: Velocity
INFO: got ENV3: RateMod for 45_ENV3: RateMod
INFO: got ENV3: RateModSource for 46_ENV3: RateModSource
INFO: got ENV3: LevelMod for 47_ENV3: LevelMod
INFO: got ENV3: LevelModSource for 48_ENV3: LevelModSource
INFO: got ENV3: SnappyMode for 49_ENV3: SnappyMode
INFO: got ENV3: FallRiseRange for 50_ENV3: FallRiseRange
INFO: got ENV3: Trigger for 51_ENV3: Trigger
INFO: got ENV4: Attack for 52_ENV4: Attack
INFO: got ENV4: Decay for 53_ENV4: Decay
INFO: got ENV4: Sustain for 54_ENV4: Sustain
INFO: got ENV4: Fall-Rise for 55_ENV4: Fall-Rise
INFO: got ENV4: Release for 56_ENV4: Release
INFO: got ENV4: Velocity for 57_ENV4: Velocity
INFO: got ENV4: RateMod for 58_ENV4: RateMod
INFO: got ENV4: RateModSource for 59_ENV4: RateModSource
INFO: got ENV4: LevelMod for 60_ENV4: LevelMod
INFO: got ENV4: LevelModSource for 61_ENV4: LevelModSource
INFO: got ENV4: SnappyMode for 62_ENV4: SnappyMode
INFO: got ENV4: FallRiseRange for 63_ENV4: FallRiseRange
INFO: got ENV4: Trigger for 64_ENV4: Trigger
INFO: got LFO1: Sync for 65_LFO1: Sync
INFO: got LFO1: Restart for 66_LFO1: Restart
INFO: got LFO1: Symmetry for 67_LFO1: Symmetry
INFO: got LFO1: Phase for 68_LFO1: Phase
INFO: got LFO1: Delay for 69_LFO1: Delay
INFO: got LFO1: DepthMod Dpt1 for 70_LFO1: DepthMod Dpt1
INFO: got LFO1: Rate for 71_LFO1: Rate
INFO: got LFO1: FreqMod Src1 for 72_LFO1: FreqMod Src1
INFO: got LFO1: FreqMod Dpt for 73_LFO1: FreqMod Dpt
INFO: got LFO2: Sync for 74_LFO2: Sync
INFO: got LFO2: Restart for 75_LFO2: Restart
INFO: got LFO2: Symmetry for 76_LFO2: Symmetry
INFO: got LFO2: Phase for 77_LFO2: Phase
INFO: got LFO2: Delay for 78_LFO2: Delay
INFO: got LFO2: DepthMod Dpt1 for 79_LFO2: DepthMod Dpt1
INFO: got LFO2: Rate for 80_LFO2: Rate
INFO: got LFO2: FreqMod Src1 for 81_LFO2: FreqMod Src1
INFO: got LFO2: FreqMod Dpt for 82_LFO2: FreqMod Dpt
INFO: got Ramp1: Up for 83_Ramp1: Up
INFO: got Ramp1: Hold for 84_Ramp1: Hold
INFO: got Ramp1: Down for 85_Ramp1: Down
INFO: got Ramp1: Rest for 86_Ramp1: Rest
INFO: got Ramp1: ClockMode for 87_Ramp1: ClockMode
INFO: got Ramp2: Up for 88_Ramp2: Up
INFO: got Ramp2: Hold for 89_Ramp2: Hold
INFO: got Ramp2: Down for 90_Ramp2: Down
INFO: got Ramp2: Rest for 91_Ramp2: Rest
INFO: got Ramp2: ClockMode for 92_Ramp2: ClockMode
INFO: got PhsIV: Vibrato for 93_PhsIV: Vibrato
INFO: got PhsIV: Quantiser1 for 94_PhsIV: Quantiser1
INFO: got PhsIV: Quantiser1Src for 95_PhsIV: Quantiser1Src
INFO: got PhsIV: OutputSource1 for 96_PhsIV: OutputSource1
INFO: got PhsIV: OutputSource2 for 97_PhsIV: OutputSource2
INFO: got PhsIV: CVSource1 for 98_PhsIV: CVSource1
INFO: got PhsIV: CVSource2 for 99_PhsIV: CVSource2
INFO: got PhsIV: FilterLink for 100_PhsIV: FilterLink
INFO: got PhsIV: TapTheMap1 for 101_PhsIV: TapTheMap1
INFO: got PhsIV: TapTheMap2 for 102_PhsIV: TapTheMap2
INFO: got PhsIV: TapTheMap3 for 103_PhsIV: TapTheMap3
INFO: got PhsIV: TapTheMap4 for 104_PhsIV: TapTheMap4
INFO: got PhsIV: OutputSource1B for 105_PhsIV: OutputSource1B
INFO: got PhsIV: OutputSource2B for 106_PhsIV: OutputSource2B
INFO: got Osc1: Tune for 107_Osc1: Tune
INFO: got Osc1: FineTune for 108_Osc1: FineTune
INFO: got Osc1: Phase for 109_Osc1: Phase
INFO: got Osc1: PhaseModSrc for 110_Osc1: PhaseModSrc
INFO: got Osc1: PhaseModDepth for 111_Osc1: PhaseModDepth
INFO: got Osc1: PhaseModRes for 112_Osc1: PhaseModRes
INFO: got Osc1: FreqModSrc for 113_Osc1: FreqModSrc
INFO: got Osc1: FreqModDepth for 114_Osc1: FreqModDepth
INFO: got Osc1: FreqModRes for 115_Osc1: FreqModRes
INFO: got Osc1: Volume for 116_Osc1: Volume
INFO: got Osc1: VolumeModSrc for 117_Osc1: VolumeModSrc
INFO: got Osc1: VolumeModDepth for 118_Osc1: VolumeModDepth
INFO: got Osc1: PDValue for 119_Osc1: PDValue
INFO: got Osc1: PDModSrc for 120_Osc1: PDModSrc
INFO: got Osc1: PDModDepth for 121_Osc1: PDModDepth
INFO: got Osc1: FractalValue for 122_Osc1: FractalValue
INFO: got Osc1: FractalModSrc for 123_Osc1: FractalModSrc
INFO: got Osc1: FractalModDepth for 124_Osc1: FractalModDepth
INFO: got Osc2: Tune for 125_Osc2: Tune
INFO: got Osc2: FineTune for 126_Osc2: FineTune
INFO: got Osc2: Phase for 127_Osc2: Phase
INFO: got Osc2: PhaseModSrc for 128_Osc2: PhaseModSrc
INFO: got Param 1 for 1_main: Output
INFO: got VCC: Voices for 2_VCC: Voices
INFO: got VCC: Voice Stack for 3_VCC: Voice Stack
INFO: got VCC: Mode for 4_VCC: Mode
INFO: got VCC: GlideMode for 5_VCC: GlideMode
INFO: got VCC: Glide for 6_VCC: Glide
INFO: got VCC: Glide2 for 7_VCC: Glide2
INFO: got VCC: GlideRange for 8_VCC: GlideRange
INFO: got VCC: PitchBend Up for 9_VCC: PitchBend Up
INFO: got VCC: PitchBend Down for 10_VCC: PitchBend Down
INFO: got VCC: Transpose for 11_VCC: Transpose
INFO: got VCC: FineTuneCents for 12_VCC: FineTuneCents
INFO: got ENV1: Attack for 13_ENV1: Attack
INFO: got ENV1: Decay for 14_ENV1: Decay
INFO: got ENV1: Sustain for 15_ENV1: Sustain
INFO: got ENV1: Fall-Rise for 16_ENV1: Fall-Rise
INFO: got ENV1: Release for 17_ENV1: Release
INFO: got ENV1: Velocity for 18_ENV1: Velocity
INFO: got ENV1: RateMod for 19_ENV1: RateMod
INFO: got ENV1: RateModSource for 20_ENV1: RateModSource
INFO: got ENV1: LevelMod for 21_ENV1: LevelMod
INFO: got ENV1: LevelModSource for 22_ENV1: LevelModSource
INFO: got ENV1: SnappyMode for 23_ENV1: SnappyMode
INFO: got ENV1: FallRiseRange for 24_ENV1: FallRiseRange
INFO: got ENV1: Trigger for 25_ENV1: Trigger
INFO: got ENV2: Attack for 26_ENV2: Attack
INFO: got ENV2: Decay for 27_ENV2: Decay
INFO: got ENV2: Sustain for 28_ENV2: Sustain
INFO: got ENV2: Fall-Rise for 29_ENV2: Fall-Rise
INFO: got ENV2: Release for 30_ENV2: Release
INFO: got ENV2: Velocity for 31_ENV2: Velocity
INFO: got ENV2: RateMod for 32_ENV2: RateMod
INFO: got ENV2: RateModSource for 33_ENV2: RateModSource
INFO: got ENV2: LevelMod for 34_ENV2: LevelMod
INFO: got ENV2: LevelModSource for 35_ENV2: LevelModSource
INFO: got ENV2: SnappyMode for 36_ENV2: SnappyMode
INFO: got ENV2: FallRiseRange for 37_ENV2: FallRiseRange
INFO: got ENV2: Trigger for 38_ENV2: Trigger
INFO: got ENV3: Attack for 39_ENV3: Attack
INFO: got ENV3: Decay for 40_ENV3: Decay
INFO: got ENV3: Sustain for 41_ENV3: Sustain
INFO: got ENV3: Fall-Rise for 42_ENV3: Fall-Rise
INFO: got ENV3: Release for 43_ENV3: Release
INFO: got ENV3: Velocity for 44_ENV3: Velocity
INFO: got ENV3: RateMod for 45_ENV3: RateMod
INFO: got ENV3: RateModSource for 46_ENV3: RateModSource
INFO: got ENV3: LevelMod for 47_ENV3: LevelMod
INFO: got ENV3: LevelModSource for 48_ENV3: LevelModSource
INFO: got ENV3: SnappyMode for 49_ENV3: SnappyMode
INFO: got ENV3: FallRiseRange for 50_ENV3: FallRiseRange
INFO: got ENV3: Trigger for 51_ENV3: Trigger
INFO: got ENV4: Attack for 52_ENV4: Attack
INFO: got ENV4: Decay for 53_ENV4: Decay
INFO: got ENV4: Sustain for 54_ENV4: Sustain
INFO: got ENV4: Fall-Rise for 55_ENV4: Fall-Rise
INFO: got ENV4: Release for 56_ENV4: Release
INFO: got ENV4: Velocity for 57_ENV4: Velocity
INFO: got ENV4: RateMod for 58_ENV4: RateMod
INFO: got ENV4: RateModSource for 59_ENV4: RateModSource
INFO: got ENV4: LevelMod for 60_ENV4: LevelMod
INFO: got ENV4: LevelModSource for 61_ENV4: LevelModSource
INFO: got ENV4: SnappyMode for 62_ENV4: SnappyMode
INFO: got ENV4: FallRiseRange for 63_ENV4: FallRiseRange
INFO: got ENV4: Trigger for 64_ENV4: Trigger
INFO: got LFO1: Sync for 65_LFO1: Sync
INFO: got LFO1: Restart for 66_LFO1: Restart
INFO: got LFO1: Symmetry for 67_LFO1: Symmetry
INFO: got LFO1: Phase for 68_LFO1: Phase
INFO: got LFO1: Delay for 69_LFO1: Delay
INFO: got LFO1: DepthMod Dpt1 for 70_LFO1: DepthMod Dpt1
INFO: got LFO1: Rate for 71_LFO1: Rate
INFO: got LFO1: FreqMod Src1 for 72_LFO1: FreqMod Src1
INFO: got LFO1: FreqMod Dpt for 73_LFO1: FreqMod Dpt
INFO: got LFO2: Sync for 74_LFO2: Sync
INFO: got LFO2: Restart for 75_LFO2: Restart
INFO: got LFO2: Symmetry for 76_LFO2: Symmetry
INFO: got LFO2: Phase for 77_LFO2: Phase
INFO: got LFO2: Delay for 78_LFO2: Delay
INFO: got LFO2: DepthMod Dpt1 for 79_LFO2: DepthMod Dpt1
INFO: got LFO2: Rate for 80_LFO2: Rate
INFO: got LFO2: FreqMod Src1 for 81_LFO2: FreqMod Src1
INFO: got LFO2: FreqMod Dpt for 82_LFO2: FreqMod Dpt
INFO: got Ramp1: Up for 83_Ramp1: Up
INFO: got Ramp1: Hold for 84_Ramp1: Hold
INFO: got Ramp1: Down for 85_Ramp1: Down
INFO: got Ramp1: Rest for 86_Ramp1: Rest
INFO: got Ramp1: ClockMode for 87_Ramp1: ClockMode
INFO: got Ramp2: Up for 88_Ramp2: Up
INFO: got Ramp2: Hold for 89_Ramp2: Hold
INFO: got Ramp2: Down for 90_Ramp2: Down
INFO: got Ramp2: Rest for 91_Ramp2: Rest
INFO: got Ramp2: ClockMode for 92_Ramp2: ClockMode
INFO: got PhsIV: Vibrato for 93_PhsIV: Vibrato
INFO: got PhsIV: Quantiser1 for 94_PhsIV: Quantiser1
INFO: got PhsIV: Quantiser1Src for 95_PhsIV: Quantiser1Src
INFO: got PhsIV: OutputSource1 for 96_PhsIV: OutputSource1
INFO: got PhsIV: OutputSource2 for 97_PhsIV: OutputSource2
INFO: got PhsIV: CVSource1 for 98_PhsIV: CVSource1
INFO: got PhsIV: CVSource2 for 99_PhsIV: CVSource2
INFO: got PhsIV: FilterLink for 100_PhsIV: FilterLink
INFO: got PhsIV: TapTheMap1 for 101_PhsIV: TapTheMap1
INFO: got PhsIV: TapTheMap2 for 102_PhsIV: TapTheMap2
INFO: got PhsIV: TapTheMap3 for 103_PhsIV: TapTheMap3
INFO: got PhsIV: TapTheMap4 for 104_PhsIV: TapTheMap4
INFO: got PhsIV: OutputSource1B for 105_PhsIV: OutputSource1B
INFO: got PhsIV: OutputSource2B for 106_PhsIV: OutputSource2B
INFO: got Osc1: Tune for 107_Osc1: Tune
INFO: got Osc1: FineTune for 108_Osc1: FineTune
INFO: got Osc1: Phase for 109_Osc1: Phase
INFO: got Osc1: PhaseModSrc for 110_Osc1: PhaseModSrc
INFO: got Osc1: PhaseModDepth for 111_Osc1: PhaseModDepth
INFO: got Osc1: PhaseModRes for 112_Osc1: PhaseModRes
INFO: got Osc1: FreqModSrc for 113_Osc1: FreqModSrc
INFO: got Osc1: FreqModDepth for 114_Osc1: FreqModDepth
INFO: got Osc1: FreqModRes for 115_Osc1: FreqModRes
INFO: got Osc1: Volume for 116_Osc1: Volume
INFO: got Osc1: VolumeModSrc for 117_Osc1: VolumeModSrc
INFO: got Osc1: VolumeModDepth for 118_Osc1: VolumeModDepth
INFO: got Osc1: PDValue for 119_Osc1: PDValue
INFO: got Osc1: PDModSrc for 120_Osc1: PDModSrc
INFO: got Osc1: PDModDepth for 121_Osc1: PDModDepth
INFO: got Osc1: FractalValue for 122_Osc1: FractalValue
INFO: got Osc1: FractalModSrc for 123_Osc1: FractalModSrc
INFO: got Osc1: FractalModDepth for 124_Osc1: FractalModDepth
INFO: got Osc2: Tune for 125_Osc2: Tune
INFO: got Osc2: FineTune for 126_Osc2: FineTune
INFO: got Osc2: Phase for 127_Osc2: Phase
INFO: got Osc2: PhaseModSrc for 128_Osc2: PhaseModSrc
There are some worrying lines in there, like "INFO: config not found" at the top, so maybe the problem is in here...?
Thanks for looking at this stuff for me. Again, let me know if you need anything else.