Analogue programming tips please - SFX noises

Discuss music production with Ableton Live.
Post Reply
Nav
Posts: 422
Joined: Wed Jul 28, 2004 6:03 pm
Location: UK
Contact:

Analogue programming tips please - SFX noises

Post by Nav » Tue Nov 16, 2010 9:53 am

Hi

I'm getting into Analogue as a step towards teaching myself synthesis. Whilst I understand operator lets me modulate the sound more. Is it feasible to use Analogue to get some hi-tech, sci-fi, techno style SFX, lazery goodness for my music?

I wan't to learn subtractive synthesis well before moving on to operator I think, just cos that frequency modulation stuff seems quite indepth to begin with.

Would love some tips, examples or vids if possible!

Thanks

wascal
Posts: 261
Joined: Mon May 19, 2008 3:14 am
Location: Bristol, UK
Contact:

Re: Analogue programming tips please - SFX noises

Post by wascal » Tue Nov 16, 2010 12:22 pm

For lazery goodness in general = try high resonance settings, play with the attack and decay times on the filter envelope to create sharp rises and falls, try setting the lfo to modulate the filter, season with effects. Using white noise and cranking up the resonance can work well. Hope that helps a bit.
TTKK / NOODLES / iANDALE! / TIGERBEAT6 / HOT & HEAVY etc
http://www.soundcloud.com/wascal

m:o
Posts: 1340
Joined: Fri Sep 16, 2005 1:48 am
Location: Dreiländereck
Contact:

Re: Analogue programming tips please - SFX noises

Post by m:o » Tue Nov 16, 2010 12:32 pm

hmm.

lazersounds are commonly made with pitch envelopes. assign an envelope generator to the pitch of a sound.
filter freq and q are also possible, but tend to distort at different pitches.

-> looping a pitch envelope gives you some sort of arcade lazer war.

but as always...many ways lead to your targets. experiment, experiment, experiment..

Nav
Posts: 422
Joined: Wed Jul 28, 2004 6:03 pm
Location: UK
Contact:

Re: Analogue programming tips please - SFX noises

Post by Nav » Tue Nov 16, 2010 12:48 pm

Thanks guys, its naturally not just going ot be lazery sounds but these are a great start.

It's reasonable to expect to be able to make 'modern' sounds using analog then?

cosmosuave
Posts: 1774
Joined: Mon Mar 15, 2004 3:36 am
Location: Toronto
Contact:

Re: Analogue programming tips please - SFX noises

Post by cosmosuave » Tue Nov 16, 2010 1:56 pm

Lock your self away for a few days and start reading...

http://www.cim.mcgill.ca/~clark/nordmod ... k_toc.html
MD SPS-1 DARKENERGY JX-3P (PG200) Mbase01
http://soundcloud.com/cosmosuave
http://www.cosmosuave.com/

Nav
Posts: 422
Joined: Wed Jul 28, 2004 6:03 pm
Location: UK
Contact:

Re: Analogue programming tips please - SFX noises

Post by Nav » Tue Nov 16, 2010 3:36 pm

Very cool document, thanks

cosmosuave
Posts: 1774
Joined: Mon Mar 15, 2004 3:36 am
Location: Toronto
Contact:

Re: Analogue programming tips please - SFX noises

Post by cosmosuave » Tue Nov 16, 2010 4:29 pm

Your welcome as it will probably be one of my last contributions to the board as I expect DA to give me the boot sometime today...
MD SPS-1 DARKENERGY JX-3P (PG200) Mbase01
http://soundcloud.com/cosmosuave
http://www.cosmosuave.com/

Nav
Posts: 422
Joined: Wed Jul 28, 2004 6:03 pm
Location: UK
Contact:

Re: Analogue programming tips please - SFX noises

Post by Nav » Tue Nov 16, 2010 4:34 pm

Really? Why?

cosmosuave
Posts: 1774
Joined: Mon Mar 15, 2004 3:36 am
Location: Toronto
Contact:

Re: Analogue programming tips please - SFX noises

Post by cosmosuave » Tue Nov 16, 2010 4:48 pm

Something I posted in the Lounge in response to Poop Smear (Fuckwit)...
MD SPS-1 DARKENERGY JX-3P (PG200) Mbase01
http://soundcloud.com/cosmosuave
http://www.cosmosuave.com/

massenmedium
Posts: 414
Joined: Fri May 07, 2010 6:25 pm

Re: Analogue programming tips please - SFX noises

Post by massenmedium » Tue Nov 16, 2010 5:37 pm


agmoore
Posts: 10
Joined: Sun Feb 28, 2010 10:34 pm

Re: Analogue programming tips please - SFX noises

Post by agmoore » Tue Nov 16, 2010 5:40 pm

the analog instrument can be super powerful and yes, modern too.

i find playing with the LFOs helps. i like to play with the vib or uni functions (located below the main volume on the right) or you can detune the two oscillators from each other to create a chorus effect (value of detune has to be increasing from zero on one oscillator and decreasing from zero on the other oscillator for this to work). don't forget to experiment also with the pan functions located in the Amps, and the drive function located in the filters (click on amp or filter and you'll see the black part in the middle changes).

i find useful ableton effects for analog are the arpeggiators, combined with the chord effect. you can come up with some really crazy trance or electro melodies using these. if you want to create a more natural texture to your analog synth you can add the Corpus effect, which has all kinds of lfos and transforms your sound into various more organic textures like wood blocks, metal beams etc.

to learn about how effects and functions of analog work, try opening up the presets that come with the program, especially the instrument racks (research this on youtube to see how the rack function works, you will see how you can build your own, more complex instruments)

hope that helps.

Nav
Posts: 422
Joined: Wed Jul 28, 2004 6:03 pm
Location: UK
Contact:

Re: Analogue programming tips please - SFX noises

Post by Nav » Tue Nov 16, 2010 6:49 pm

Thanks, great advice

MacGuffin
Posts: 1076
Joined: Fri Aug 07, 2009 5:20 pm
Location: suburban nightmare
Contact:

Re: Analogue programming tips please - SFX noises

Post by MacGuffin » Tue Nov 16, 2010 7:54 pm

Analog has extra dedicated pitch envelopes, perfect for lasers or adding extra attack.

Nav
Posts: 422
Joined: Wed Jul 28, 2004 6:03 pm
Location: UK
Contact:

Re: Analogue programming tips please - SFX noises

Post by Nav » Tue Nov 16, 2010 10:42 pm

This is great, the more I hear the more I think it can be a decent bread and butter synth.

Post Reply