totally wrong way to look at it. in fact if you do use your analogy that's wrong. it would be easier to go from 24 fps to 30 fps than from 24 to 25. reason being is that 24 * 1 1/6 = 30 whereas to get from 24 to 25 you have to do 24 * 1 1/24. 1/6 is an easier number to work with than 1/24. BUT it's not a good analogy so don't put too much into that.Benshik wrote:For some reason i compare the sample rate to the frame rate of a film. and i know if i want my final result to be 24p, i'd rather shoot in pal at 25 frames than in ntsc at 30 frame, the process being less likely to distort to original picture,
anyway, stop thinking like that, with audio it's about Nyquist (sampling rate) and dynamic range (bit depth). with film it's perception of vision, totally completely different beasts.
it can, but in your case that mostly has to do with the user because you're learning (nothing wrong with that.) keep it simple, leave it all up to the House, don't overthink it, maybe you can ask them for some real life one on one explanations.im afraid the same might happen with frame rate and bit depht. it sounds simple but it aint... what if my audio rendered at 16/41000 starts to sound different if rendered at 24/48000? Can the process of resampling it alter the sound?