Rendering and sync

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4am
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Rendering and sync

Post by 4am » Tue Jun 12, 2012 2:10 pm

Hi

When I render a long midi track to audio,it gradually loses sync after a while. I can check this when I import the rendered audio track and put it next to the original midi file.

It is not a new issue, and it doesn't happen (or at least it is not noticeable) on shorter files.

I'm I missin something important?

Thanks

contakt321
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Re: Rendering and sync

Post by contakt321 » Tue Jun 12, 2012 4:48 pm

Are you freeze/flattening or recording on a new track via resampling?

If you are resampling the small amount of latency may throw it off. However freezing and flattening should be no different.

4am
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Re: Rendering and sync

Post by 4am » Wed Jun 13, 2012 7:56 am

no, i'm simply selecting the zone of the track i want to render
then "render to disk"

should i resample it? (in this case it is a midi track)

contakt321
Posts: 1523
Joined: Thu Feb 21, 2008 3:39 pm
Location: NYC

Re: Rendering and sync

Post by contakt321 » Wed Jun 13, 2012 8:48 pm

No, Freeze/Flatten is the way

I have had this happen before. Can you save the patch on the VST, delete it/then re-place it on the same track?

In the past I have had certain plugins lose tempo sync somehow and get delays or LFOs going off.

4am
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Re: Rendering and sync

Post by 4am » Thu Jun 14, 2012 3:36 pm

thanks i will try
the same happens also with audio, and not only to midi
you mean that i should always export my tracks freezing them?

contakt321
Posts: 1523
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Location: NYC

Re: Rendering and sync

Post by contakt321 » Thu Jun 14, 2012 5:28 pm

Ignore my suggestion above.

Here's what I think the problem is;

Warping

When you render it, it's converting it to warping, and might be using a weird mode. IF you turn warping off does it match up?

4am
Posts: 575
Joined: Mon Nov 29, 2004 12:36 pm
Location: switzerland
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Re: Rendering and sync

Post by 4am » Wed Jun 20, 2012 3:27 pm

i've turned warping off

the sync is now ok, but i have a delay on on the original track, which is midi

the rendered track is in advance compared to the original
and both starting points are set to 0

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