This can be done with sampled white noise, not a noise oscillator which should of course be random in many ways. So just record some noise and add it to whatever you want (you could use simpler for that).Zarro Vega wrote:When I design a drum bass in Operator I use the "white noise" to add more clearness to the attack. As white noise is generated randomly attacks are always different, you will probably reply that this is a good think to give some life to the drums… But I prefer to have every time the same sound. I tried to use the "Noise Looped" which I thought could probably solve my problem but unfortunately the "Noise looped" is more like a "Pink noise" which is less clear in high frequencies… So by "no random noise" I should have to say "static white noise" probably
BUT as already said by oddstep: FM is very easy to drive into noisy stuff. Just use one Osc with a very short decay and set the modulation rate high.