Artefacts in Operator bass

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re:dream
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Artefacts in Operator bass

Post by re:dream » Thu Apr 11, 2013 3:53 pm

Hi there

So I am trying to make a sub bass sound using operator. I am just using the simplest sine wave in Operator's default setup, with midi notes at aout C0 or C1

What I notice is a fairly humungous clicking sound, both at the start and at the end of any played note.

Softening the attack and creating more of a sustain does not make a difference. There is still a sharp nasty click every time the instrument plays.

Why is this happening, and what can I do about it?

Angstrom
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Re: Artefacts in Operator bass

Post by Angstrom » Thu Apr 11, 2013 5:02 pm

The most likely solution

Image

kanuck
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Re: Artefacts in Operator bass

Post by kanuck » Thu Apr 11, 2013 10:46 pm

either that or you haven't set your envelopes properly. What that means is while the sustain is still occurring you're causing the oscillator to start again which causes it to cross a zero-crossing which causes the click.

Play with your ADSR and you might be able to get rid of it.

Also check how many voices you have going.

yur2die4
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Re: Artefacts in Operator bass

Post by yur2die4 » Fri Apr 12, 2013 12:22 am

1. You're positive that you are specifically using the Attack, Release for all Carriers?

2. Make sure that Pitch is not set to anything, make sure Filter is not doing anything at all, and check your Polyphony and Retrigger. (You may want to decide whether or not you want Glide, even at a super short amount). Any low polyphony or retrigger will interrupt an already trailing waveform which can abruptly cut the previous one off as the next begins its sound.

3. Do you have any fx of any sort on that channel, or on the Master? Such as limiting/compression or saturators? As they adapt to the sudden amplitude change, they may jump to a state, causing a click.

Good luck!

Muzik 4 Machines
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Re: Artefacts in Operator bass

Post by Muzik 4 Machines » Fri Apr 12, 2013 1:55 am

Angstrom wrote:The most likely solution

Image
this, low notes like that with non reset phase will start at a non zero crossing point, making a clicking sound

re:dream
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Re: Artefacts in Operator bass

Post by re:dream » Fri Apr 12, 2013 6:06 am

Awesome. Wise ones, I you thank.

re:dream
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Re: Artefacts in Operator bass

Post by re:dream » Fri Apr 12, 2013 6:11 pm

The decisive thing turned out to be a mixture of changing the attack / release and adjusting the phase. Works fine now.

kanuck
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Re: Artefacts in Operator bass

Post by kanuck » Sun Apr 14, 2013 1:39 am

The Finn wrote:The decisive thing turned out to be a mixture of changing the attack / release and adjusting the phase. Works fine now.
usually the case. I didn't think it was the "phase" that was adjusted strange since by default it's 0 and if you had adjusted it you would know that it could be the source of your problem.

Angstrom
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Re: Artefacts in Operator bass

Post by Angstrom » Sun Apr 14, 2013 1:32 pm

Sometimes people uncheck the [R] without realising what it is/does.
Sometimes people start sound creation from a preset with [R] switched off.

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