Round Robin in Sampler?
Round Robin in Sampler?
Does anyone have a way to make a Round Robin behaviour in Sampler? or using a Rack to do it?
The idea is that each played note will sequentially cycle through a different set of samples, or Sampler preset.
cheers
Dan
The idea is that each played note will sequentially cycle through a different set of samples, or Sampler preset.
cheers
Dan
You could assign each sample to a different note of Sampler, all tuned to the same pitch. Then use an arpeggiator to cycle through the samples, and draw a pitch bend envelope to tune the notes.polypx wrote:will the Random in Live 7 cycle through the same note, but route it to different instances of Sampler? it's not the note I need to change, but the sample of that note
It'd be a headache to do for more than a short sequence or two, but it works in Live 6.
Quick & dirty example: http://www.discolingua.com/roundrobin.alp
put an arpeggiator before a rack of simplers (or sampler) that you have a bunch of notes broken out in.
change the arpeggiator "style" to either random or play order or however you want that one note to cycle through the samples.
change the arpeggiator "style" to either random or play order or however you want that one note to cycle through the samples.
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does this work with a drum pad sending short little midi notes?
ill gates aka the phat conductor
producer, performer + ableton/music teacher
http://www.illgates.com
producer, performer + ableton/music teacher
http://www.illgates.com
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random, alt mode, sampler with multisample.abletonian wrote:arp, scale, rack of samplers
ill gates aka the phat conductor
producer, performer + ableton/music teacher
http://www.illgates.com
producer, performer + ableton/music teacher
http://www.illgates.com
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Re: Round Robin in Sampler?
guys, the OP obviously needs it explained, would someone kindly post it step by step please, another ableton crude fix where round robin should be easy...
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Re: Round Robin in Sampler?
The original post is from 2007... but anyway, this is the way I do it with Sampler.
For it to work, you must have many varieties of the sample you want to use as individual layers within the zone editor
In the Select editor (SEL tab) separate each sample so they don't play over each other by right clicking 'Distribute ranges equally'
In the Modulation area, assign either the 2nd or 3rd LFO to 'Sample selector', and change the amount of that to 100.
Set the LFO waveform type to Random.
This will play back your different variations of the sample Round Robin style.
For it to work, you must have many varieties of the sample you want to use as individual layers within the zone editor
In the Select editor (SEL tab) separate each sample so they don't play over each other by right clicking 'Distribute ranges equally'
In the Modulation area, assign either the 2nd or 3rd LFO to 'Sample selector', and change the amount of that to 100.
Set the LFO waveform type to Random.
This will play back your different variations of the sample Round Robin style.
Re: Round Robin in Sampler?
Yes, you set the samplers to trigger on adjacent key zones, and set the root note of each sample to that key. That way, if all the sampled notes are actually C, for example, they will play C even if they are on a C# as they will still be playing on their root note. If you put the rand plug in alt mode it will cycle through the keys you set the range to.polypx wrote:will the Random in Live 7 cycle through the same note, but route it to different instances of Sampler? it's not the note I need to change, but the sample of that note
YMMV. I really like the way you can build things out of basic modules, like instrument Lego.Fantismo wrote:another ableton crude fix where round robin should be easy...
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Re: Round Robin in Sampler?
Hey folks,
I have a variant I'm trying to accomplish on this one. I'm programming a sampler within an instrument track to play back the mechanical bellows sounds of a bandoneon (type of concertina used in Tango) so that every 10 notes it triggers the wooshing of the air. How can I get this to be both consistently 10 notes and random from a selection of several samples?
I've tried a couple round robin things with a max patch, but all it does is define how far it goes through a series of samples before looping. I want a "wait" function which I know is part of Max but I can't quite wrap my head around it ....anyone?
cheers!
I have a variant I'm trying to accomplish on this one. I'm programming a sampler within an instrument track to play back the mechanical bellows sounds of a bandoneon (type of concertina used in Tango) so that every 10 notes it triggers the wooshing of the air. How can I get this to be both consistently 10 notes and random from a selection of several samples?
I've tried a couple round robin things with a max patch, but all it does is define how far it goes through a series of samples before looping. I want a "wait" function which I know is part of Max but I can't quite wrap my head around it ....anyone?
cheers!