pottering wrote:
Studio One, Logic, Pro Tools and Cubase don't have "Clip Layer Effects". It is not the same thing as "bounce in place", etc.
True Im conflating the processes that allow applying effects on a an audio item(/region/part) level, yes.
The end result is similar - most DAWs now have a process for per-item effects processing, and Ableton is lagging. Clip layering is the most flexible, bounce-in-place a second, destructive audio editing a third
clip layer effects: Studio One; Reaper; Traktion
bounce in place: Logic; Cubase; Studio One, Reason
direct/destructive audio effects processing: Pro Tools, Cubase?
^ off my head/afaik - correct me if wrong. no idea about FL, bitwig, DP etc
Stromkraft wrote:PO, Ableton don't have to keep up
Sorry but I can't read the intention behind this. If you mean that it doesn't need to develop feature bloat, no it doesn't. But it's a safe bet to say that the user base would not receive this as feature bloat.
Here's a more positive, general question - how do you apply per-item audio fx in Ableton?
option A - realtime record
1 open new audio record track, 2 re-route audio to new record track (as "resample" will apply master track fx), 3 set loop bounds, 4 enable punch+out, 5 record to new track, 6 delete relevant audio fx & any automation, 7 re-import recorded part to new track 8 delete recording track
option B - duplicate track & freeze
1 duplicate entire track, 2 delete all other items across duplicated track, 3 freeze duplicated track, 4 render duplicated track, 5 drag rendered audio part on to original track, 6 delete duplicate channel, 7 delete relevant audio fx & automation
option C - render to folder and re-import
1 set selection area, 2 configure render window & export audio to HD, 3 open browser, 4 navigate to HD folder, 5 import onto original track, 6 delete relevant audio fx & automation