Dude, you have must have an INT of 18! Genious. I bet you could set up one track with basic soundscapes or music; Another for Battles, bartering and rogue-ish acivitied to add to the soundscapes; Another track for Enemy/Ambient SFX, and another for PC SFX... run it all through one or two send channels to effect reverb, filters and such.montrealbreaks wrote:If the encounter is starting off far away and the party's outdoors, i could maybe throw a gently sloping Low Pass Filter on it (around 1000 Hz? I'll experiment), and can increase the volume / cuttoff as the party gets closer. Will work for lots of things too - maching troops, badguy encampments, etc.
If the party's in a dungeon, I could throw some light reverb n' delay on the sounds, and adjust the feedback of the delay or room size in accordance with the size and composition of the dungeon room they're in...
If I use clip envelopes, I can automate these processes - when the PCs are in the throne room, launch clip X. When they're in the crypt, launch clip Y. Control over the music should probably be dependant on the action, not the location of the characters. If I work this effeciently, I could probably get away with less than 4 or 6 channels.
Heh - this is gonna be more fun than I thought!
Damn. That sounds fun. Two hobbies at once.
OOOOH! and Bard song and Spell evocation SFX - stuff the vidoe games DON'T do!!!
I think you rolled a "20" with thius idea! I might have to try it myself... If I can get my group to agree on a date.